Obviously MMO's are still stuck with the problem that people play games to escape real life and also want to follow the rules of life such as not everyone being rich, but what compromises or systems work for you?
Do you want a game where you have to take a possibly boring caravan guard job for some caps/whatever other money/food/some items? Do you want to do a possibly uneventful patrol if you join the Brotherhood of Steel, the NCR security, the Enclave Army or maybe just a member of your player faction? Farm crops or buy low and sell high between towns just to be competitive? A game where if you just want to wander the countryside for a while, you might have to forage for or kill something?
Not everyone plays the game for the same reason, but what is fun for you? What ruins it and what suggestions can you offer regarding a system you would like? Statements are good but constructive ideas are better
[1]Not my saying, stolen from Zero Punctuation Why do games studios have to fight and die? War, war never changes : (