One way to look at games, especially games like this, is that they are like a good book.
For a time, there were some choose-your-own-adventure type books that attempted to draw the reader into the content more so than a typical novel.
The best of novels, on their own, often develop into series, and for the bibliophile are read and re-read.
They provide depth of detail, color, emotion, story architecture, and a vision that isn't provided in a 2 hour movie, and, they can be read or experienced at leisure.
The modern RPG, and some other games are like those books where a person is more indelibly immersed into a story, and all the intricacies available that programming and hardware architecture can offer.
These games, in some ways, are even better than some stories because they offer such tangential variety. A player can spend hours picking flowers, building a gazebo out of toasters, or tracking down every single NPC in the game and making them bald with a console command or mod so your character can be the only person with magnificent hair in a kingdom of bald people.
Of course, there's all the proper side stories/quests, and the main story line too.
There can be hundreds upon hundreds of hours of distraction in just one game alone ... more than some folks invest in reading.
Thus, the modern RPG, especially open world play grounds the likes of what Bethesda gives us, there's certain no call for shame or embarrassment.
Go make a gazebo out of toasters.
Make everyone but your character bald.
... or play the game any other way, because that's an element books don't offer, and, you can go back and do it all differently another time.