All you would need to do is put the Automatic Rifle in the .esm for HH. You don't need to place it in game world, just have it in the .esm. Or even better, patch all the new dlc weapons into the base game .esm so you could include them on the form lists for all the perks. That's what happens with perks like this. There is a form list that the perk references to check if the weapon currently equipped fits the perk criteria. If it does, the perk kicks in. All that needs to happen is the weapon model, id# included, needs to be in the .esm that the perk form list is in. (That is, if I understand this stuff correctly.)
-Gunny out.
I'm not very knowledgeable about these matters but could they just create a debug room in HH not accessible by the player that has a copy of all the items in Dead Money?
I'm really disappointed with the Automatic Rifle, it used to be completely beast. I was doing 76 dam and ~550 DPS with JSP rounds, then JSP got nerfed, they left it out of the general automatic accuracy increase and also left it out of the Grunt perk. I could have about ~700 DPS but instead I'm all the way down to 455 and less accurate than the 12.7 mm submachine gun...The Automatic Rifle also decays ridiculously fast with the JSP rounds. This was my favorite gun for a while but I'm retiring it unless it gets boosted back to where it belongs.
To both of you.
No they can NOT do this because the gun in HH would have a different ID then the one in DM thanks to something called
Load Order.
Example:
Sayyou have both DLCs, your Load Order should be similar to this
- FalloutNV.esm
- DeadMoney.esm
- HonestHearts.esm
Now lets way the ID of the gun in DM is XX000055. The XX is representative of where the file is loaded. In this case, DM is loaded second, giving the prefix of 01, so the ID will be 01000055.
If they added the gun into HH, it would take the same ID of XX000055 (Probably not however) and given the load position of HH would get the prefix of 02, making the ID of the gun 02000055.
As you can see, their ID are different and as such CAN NOT be referenced between one another. The game would consider the gun in HH as a 100% completely different item then the one in DM regardless of how identical their mesh or stats are.
As i said. IT IS IMPOSSIBLE TO MAKE THE AUTOMATIC RIFLE INCLUDED IN THE PERK. Modders are on the receiving end so they can create such a patch to make the gun covered in the perk, but Obsidian can not do to havint to make DLCs independent.