Half Life two was released in 2004...
Unless of course this is referring to 2010-2020, in which case... my bad.
Or maybe...
Half...
Life...
3?
Half Life two was released in 2004...
Unless of course this is referring to 2010-2020, in which case... my bad.
Or maybe...
Half...
Life...
3?
I have no idea. I'd ASSUME it means the 2010-20 decade, but I don't understand the logic of announcing 'best game of the decade' three years in. Derptards and Herptards the lot of them.
^This.
The poll was flawed to begin with, so it doesn't matter anyways.
If they would have done that, TES would not have been close to the final round, and I doubt GTA would either (but make it farther).
You know I used to read Gamespot, until I took an arrow in the knee.
This is obviously for the last decade, otherwise these entries make no sense in some cases. Not to mention we haven't been past his decade, you can't announce it. It just makes you look silly.
It's spelled TES III: Morrowind. Don't worry, everyone makes mistakes, we'll forgive you... this time.
Really!?
Name me just one HL2 element that was influential or redefining!
Here we talk about HL2!
I agree about first HL. But this game is also influenced by id Software games. They even used the same Quake engine.
You know what I think of your precious precious Morrowind? The Elder Scrolls Morrowind is the greatest game in the history of the universe..
DAMN IT!
I don't mainly because of Skyrim.
Problem with TES games is that they are unfinished, half-products.
I think they should do a recount now that GTA V has been released.
I prefer game developers who actually put effort into their games. Unlike Skyrim which is a badly written, buggy game.
http://www.clker.com/cliparts/3/5/0/4/12375606131972403652pitr_LEGO_smiley_--_scared.svg
To be fair, Skyrim wasn't badly written.
It just wasn't written.
Physics. Not just object collision, as seen in so many games, but full material properties - where so many games are woefully static to this very day, HL2's world was created out of objects with weight, density, buoyancy, breaking strength, flammability, and so on. It pretty much redefined what a gameworld is. If you can't see that, I surmise that you are either just being contrary, weren't there, or haven't followed the development of videogame tech very closely. A bit like showing up to a party the morning after and wondering what the fuss was all about.