So you've mentioned several times, but unless you're actually going to elaborate on this idea, I'd say you're doing nothing more than trying to get a rise from people.
This list is silly, but I suppose I could make a top 25 list (actually I probably couldn't because I'd end up correcting myself all the time) and others would disagree with it. I enjoy DotA but to have 2 MOBA's seems like an odd choice, and definitely seems like this person is just listing games he personally likes.
Just ignore it. All he does is try to get people into arguments and then responds. Not to say he's not allowed his own opinion of course. But I don't think I've ever seen him back up his ideas, beyond saying something svcks.
you mean this journalism http://images.eurogamer.net/2012/articles//a/1/5/2/2/9/2/6/lh18_1.png/EG11/resize/600x-1/quality/91
i'd wager it only made it so far in the poll because it was just released, if they had waited 1-3 months, enough people would be tired of it to have lost it the majority of it's votes
Which tells you that physics is not important to game developers. Which also tells you that games aren't influenced by HL2 at all.
You see you have answer in your own post, but you don't recognize it.
Back in 2004 HL2 was unfortunately an engine demonstration, hence better physics. And their Source is commercial engine.
Oh God that was possibly the worst argument I've ever heard...
It's not revolutionary if it's not copied? So it doesn't matter if it completely redefines game technology, it's all about copy-and-pasting the revolutionary thing everywhere and therefore just making it generic?
Never, EVER get into the game making industry. Please.
Just wait until my GTA/Skyrim/Super Mario hybrid hits shelves in Fall of 2007!
To be fair I think he was talking about it being influential, not revolutionary.
That doesn't mean that Daggerfall is automatically better.
That's a fact, not argument.
And what redefines game technology!? What are you talking about?
HL2 use Havok engine for physics. It has nothing to do with Valve, it's not their property.
Today we have Nvidia Physx technology, and yet nobody utilize its full potential.
We revealed Wolfenstein at Gamespot first.
I know that when this tournament was announced, they let us know about it so we could share it with folks like you guys. And we did... on our Blog, Facebook, Twitter, etc. Maybe you guys are just the best fans of the decade
You asked me to pick one feature - of many - which I did, the one which makes it stand out from the rest. I could have pointed to the storytelling without cutscenes, the long and dynamic levels (Highway 17, for example) or even just their aesthetic design overall, which has influenced games like Dishonored among others. But you know what? I said at the beginning I wouldn't waste my time trying to convince such a made-up mind, and that's exactly what I'm not going to do. Have fun.
Oh you.
Striders, the noise they make as they fall "Shqwoooom Woooop CRASH"
http://www.youtube.com/watch?v=_KUaeyXP3Tw
And yet... no one talks about Psi-Ops at all, except in obscure conversations like this. Must be something about HL2 after all then, or maybe everyone who liked it and thought it good is just insane.
And, c'mon - you know quite well that LGS's style of storytelling was radically different to HL2's. In the Shocks you gather audio logs (outside of a few ingame scripted events) and Thief actually did rely on cutscenes, while in HL2 the story events unfold before you (and often times because of you.) Goes hand in hand with how responsive the gameworld in HL2 was from top to bottom - think of Ravenholm, as an example.
And it just so happens the art director for Dishonored and HL2 are one and the same. Hence the obvious similarity (Striders -> Tall Boys, etc.)