GTA Got Screwed Over by TES

Post » Sat May 17, 2014 5:05 pm

No, 'real' journalists completely invent bits of eveidence to fit their agenda.
:P
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 17, 2014 5:39 pm

So you've mentioned several times, but unless you're actually going to elaborate on this idea, I'd say you're doing nothing more than trying to get a rise from people.

This list is silly, but I suppose I could make a top 25 list (actually I probably couldn't because I'd end up correcting myself all the time) and others would disagree with it. I enjoy DotA but to have 2 MOBA's seems like an odd choice, and definitely seems like this person is just listing games he personally likes.

Just ignore it. All he does is try to get people into arguments and then responds. Not to say he's not allowed his own opinion of course. But I don't think I've ever seen him back up his ideas, beyond saying something svcks.

User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sun May 18, 2014 6:48 am

Compared to what, CoD? Assassin's Creed? Halo?
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun May 18, 2014 4:14 am

you mean this journalism http://images.eurogamer.net/2012/articles//a/1/5/2/2/9/2/6/lh18_1.png/EG11/resize/600x-1/quality/91

User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sun May 18, 2014 8:08 am

i'd wager it only made it so far in the poll because it was just released, if they had waited 1-3 months, enough people would be tired of it to have lost it the majority of it's votes

User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Sat May 17, 2014 3:35 pm

Yeah, but a lot of that stuff didn't even work.

User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sun May 18, 2014 6:21 am

Redguard is better.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Sat May 17, 2014 11:55 pm

But Arena is best.

User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat May 17, 2014 9:18 pm

Only because it was released before it was finished and was buggy as hell (which was only marginally improved by later official patches, and a little more by users hacking away at it).

Nah, Where's Waldo was better.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sun May 18, 2014 5:15 am

Which tells you that physics is not important to game developers. Which also tells you that games aren't influenced by HL2 at all.

You see you have answer in your own post, but you don't recognize it.

Back in 2004 HL2 was unfortunately an engine demonstration, hence better physics. And their Source is commercial engine.

User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Sat May 17, 2014 6:58 pm

Oh God that was possibly the worst argument I've ever heard...

It's not revolutionary if it's not copied? So it doesn't matter if it completely redefines game technology, it's all about copy-and-pasting the revolutionary thing everywhere and therefore just making it generic?

Never, EVER get into the game making industry. Please.

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Sat May 17, 2014 5:01 pm

Just wait until my GTA/Skyrim/Super Mario hybrid hits shelves in Fall of 2007! :biggrin:

User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sat May 17, 2014 5:20 pm

To be fair I think he was talking about it being influential, not revolutionary.

User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Sat May 17, 2014 7:10 pm

:rofl:

User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Sat May 17, 2014 8:12 pm

That doesn't mean that Daggerfall is automatically better.

User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sun May 18, 2014 4:56 am


No, there's a lot of other reasons too. Morrowind dumbed down a lot from Daggerfall.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sun May 18, 2014 6:30 am

Yet it improved in countless areas as well. The most outstanding of which is the lore and world. Daggerfall is a boring and fairly generic world in comparison.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Sun May 18, 2014 2:39 am

That's a fact, not argument.

And what redefines game technology!? What are you talking about?

HL2 use Havok engine for physics. It has nothing to do with Valve, it's not their property.

Today we have Nvidia Physx technology, and yet nobody utilize its full potential.

User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sat May 17, 2014 8:54 pm

We revealed Wolfenstein at Gamespot first.

I know that when this tournament was announced, they let us know about it so we could share it with folks like you guys. And we did... on our Blog, Facebook, Twitter, etc. Maybe you guys are just the best fans of the decade :smile:

User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Sun May 18, 2014 6:29 am

You asked me to pick one feature - of many - which I did, the one which makes it stand out from the rest. I could have pointed to the storytelling without cutscenes, the long and dynamic levels (Highway 17, for example) or even just their aesthetic design overall, which has influenced games like Dishonored among others. But you know what? I said at the beginning I wouldn't waste my time trying to convince such a made-up mind, and that's exactly what I'm not going to do. Have fun. :tongue:

Oh you. :happy:

User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Sat May 17, 2014 7:07 pm

http://en.wikipedia.org/wiki/Psi-Ops:_The_Mindgate_Conspiracy was released before HL2 and used the Havok physics very well too.

Storytelling without cutscenes were done in games before HL, like the earlier games from Looking Glass Studios. And I think the aesthetic design from Thief influenced Dishonored a lot more than HL2. And the Thief 1&2 had extremely huge levels as well.

The face animations in HL2 were extremely impressive at the time of the release though, and IMO still are.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Sun May 18, 2014 6:46 am


I agree, nothing i've seen in a game has topped them yet.

And those cyborg warmachine bugs are fun to blow up :hehe:
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sun May 18, 2014 12:35 am

Striders, the noise they make as they fall "Shqwoooom Woooop CRASH"

http://www.youtube.com/watch?v=_KUaeyXP3Tw

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat May 17, 2014 7:42 pm

I think they work out as about equal. Daggerfall had an enormously ambitious scale (which was never fully executed, and I'm not talking about mere world-size here), but Morrowind has amazing writing and a detailed, unique world. My biggest gripe with Oblivion is that backslid in that department; the lore, environment, and story seemed too generic coming after Morrowind.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun May 18, 2014 3:43 am

And yet... no one talks about Psi-Ops at all, except in obscure conversations like this. Must be something about HL2 after all then, or maybe everyone who liked it and thought it good is just insane.

And, c'mon - you know quite well that LGS's style of storytelling was radically different to HL2's. In the Shocks you gather audio logs (outside of a few ingame scripted events) and Thief actually did rely on cutscenes, while in HL2 the story events unfold before you (and often times because of you.) Goes hand in hand with how responsive the gameworld in HL2 was from top to bottom - think of Ravenholm, as an example.

And it just so happens the art director for Dishonored and HL2 are one and the same. Hence the obvious similarity (Striders -> Tall Boys, etc.)

User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

PreviousNext

Return to Othor Games