» Thu Dec 16, 2010 12:37 pm
Dude you cant believe everything you read. My GTX 480 support DX11. LOL
It supports DirectX 11. Now answer me: does this mean it has sufficient power to play every game on the planet? Obviously not. That's the reason I don't care for DirectX 11 support. DirectX 11, excluding tessellation, is not that giant leap forward compared to DirectX 9/10. Still it has the potential to kill the performance without giving back any tangible results. So, I consider this crusade for DirectX 11 complete stupidity. And while people make all possible efforts to be stupid, I'm enjoying a game that can be played NOW, not in three years like the first Crysis.
Crysis 2 has amazing graphics, impressive performance and it does the thing it is supposed to do: it let you play NOW. For me it's enough.
Um I think your confused.... A lot of the development work on the Dx11 API was to increase the libraries and iprove render paths over Dx10. Yes there are only a few new features, but the way the API works your hardware is WAY more efficient then Dx10. Also Dx10 only provided a couple of features and they were all doable in Dx9, just with more resource overhead.
Dx11 might further optimize this game. And yes they could include "hardware" tesselation support, please not that "Tesselation is a Dx9C feature done via software, and first marketed in the UE3 engine demo. This was a process to counter the performance issues with Z-Correct Bump/normal mapping. And lower the overhead on Vertex Shaders.