Guaging reactions to new information relative to opinions of

Post » Wed Mar 30, 2011 8:38 am

I enjoyed MW over OB however I play OB more these days. I'm sceptical of the new levelling mechanics, but I see the potential for it to be amazing. And I'm loving the handcrafted unique detailed world again (it's the main thing I loved about MW).
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Darrell Fawcett
 
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Post » Wed Mar 30, 2011 1:51 am

Voted other since I really enjoyed Oblivion AS MUCH as Morrowind, there can't really be done a comparison from my point of view.

And then I am generally very excited about Skyrim :)
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Rachie Stout
 
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Post » Wed Mar 30, 2011 5:50 am

Not really happy with the general streamlining of the series. Look how well it has worked for Bioware games. Those developers are backpedalling on ME3 saying they want more RPG elements to the third game(They haven't made an RPG in years despite the label they slap on the box). Despite the fact that BW tells a good story they are no longer a maker of great RPG's.

That being said streamlining can have it's strengths if done properly. If removing even more skills and removing attributes is what it takes fine. But it damn well be something better than a generic Blizzard Skill Tree rip-off and some campy side jobs that belong on a social network game. Streamlining should be about condensing to tighten up an excellent experience and add even more enjoyable, in-depth, and innovative features. If your not doing that then you really are "dumbing down". This is detrimental to the player and a crass tactic employed all in the name of shelling out [censored] games at the fastest rate possible
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Kim Kay
 
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Post » Wed Mar 30, 2011 1:20 am

I have only played morrowind and oblivion. I'ts hard to say as i liked both.
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Emma louise Wendelk
 
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Post » Wed Mar 30, 2011 10:44 am

Enjoyed Oblivion more than Morrowind and I'm excited about all the info. (Well I like Daggerfall the most but it was really Oblivion vs. Morrowind in the poll.)
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Marnesia Steele
 
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Post » Tue Mar 29, 2011 10:06 pm

I'd wish that people would stop this freaking comparison [censored]. What has that got to do with anything? You either like a game or you don't, and don't tell me that you won't buy Skyrim once it's out. What if Morrowind was the absolute best game you've ever played? Are you gonna not play a game just because it cannot top that?

:facepalm:
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sara OMAR
 
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Post » Wed Mar 30, 2011 2:29 am

I'd wish that people would stop this freaking comparison [censored]. What has that got to do with anything? You either like a game or you don't, and don't tell me that you won't buy Skyrim once it's out. What if Morrowind was the absolute best game you've ever played? Are you gonna not play a game just because it cannot top that?

:facepalm:


Well I don't think morrowind was the best game ever made. It had huge flaws as well. I just think it was miles better then oblivion in all the ways that count for a game(story, character building, overall world feel ect ect)

The trend now is to stupid everything down to the lowest common denominator. It is like all game devs, not just beth but they are pretty guilty of it, think that a number in a game is gonna scare off the "frat boy" bro gamer. Morrowind was the last really good game Bethesda made, It is not wrong to hope to see them move back to what suited our tastes I don't think.

Will I buy skyrim? Not sure. I really do love elder scrolls lore, but not sure I can stomach what they are turning the game into. If I were you I would be upset that your fav game dev thinks all their customers have the IQ of snails, as that's how much thought it takes to play games like what skyrim seems to be shaping up to be today.
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NIloufar Emporio
 
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Post » Wed Mar 30, 2011 4:37 am

I enjoyed Morrowind more than Oblivion and I'm very excited about Skyrim's unique presentation. The smooth leveling system I can't trust until I play it, but I like all the other major changes such as dialogue in real time, open cities, npc and creature behavior, I think this game is going to be great on its own.
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Cheryl Rice
 
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Post » Wed Mar 30, 2011 10:14 am

I liked oblivion more than Morrowind I think very very excited about skyrim info, this game is shaping up to be a major hit.

I don't get the crowd always saying it's dumbed down for stupid people which I resent because Im a huge TES fan and I think this sounds great and no I'm not dumb or stupid. They changed the system and felt attributes weren't needed anymore I just don't see anything dumbed down about that. As for the skills being removed I'm not sure what to think yet.
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Sammie LM
 
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Post » Wed Mar 30, 2011 12:04 am

I couldn't disagree more.

The pen and paper attributes don't exist for hte sake of rolling dice. Even in systems where they are not directly rolled upon, attributes generally exist, because they matter, they make the difference between to characters. Imagine Lord of the Rings, with all characters being equally strong, intelligent, fast, charismatic etc. How boring would that have been?

Attributes are what makes the difference between two characters. Skills are something completely different. Skills can be learned, forgotten, and easily change over time with interest. But changing your general fitness, intelligence or strength is a very hard task and not always possible (especially regarding mental attributes). That aside, there can be a strong and a weak swordfighter, a strong and a weak thief, a strong and a weak mage. There can be an intelligent or stupid swordfighter, an intelligent or stupid thief, an intelligent or stupid mage. There can be... You get the idea. Their skills might be equal, but the way they react in different situations or the way they are built does make the difference. You could have two fighters equally skilled, with one being stronger, but the other being faster, and have two completely different characters. Or more importantly: You can have two mages using exactly the same spells, but one being a charismatic person to talk to, and the other being always silent unless he's using a spell, but more intelligent.

Attributes are not an outdated concept, because they have direct representations in real life. An RPG without attributes could as well have no skill system at all. They're not needed for killing dragons, but they're sure highly important for role-playing different characters.

Look at a drama series on television, for instance. The "skills" of the persons involved rarely matter, compared to their character "attributes".

Actually I disagree with you on this matter.

While it's true that people should start unevenly, the end result is that everyone ended the same way in Oblivion with your perspective. You could level up all skills and maximize all attributes and there you go, everyone's the same.

Plus, what you're suggesting is that all the races in Skyrim will be exactly the same while we all know that is not the case. Races will be different from one another. Do you actually think that the only difference between the races is their model?

Now, I'll touch a sensitive subject. Skyrim's perk system allows us to end differently. Unlike Oblivion, here we can't maximize everything and still remain the same as other characters. I'm sure we will also start differently depending on the race we choose, and now we can have the end result different as well.

Can't see a flaw here, really.

P.S: I agree with some of the people here about their perspective with the "Attributes are irrelevant with the 'dice' system taken out".

Another P.S: I voted that I liked Morrowind better than Oblivion and I am excited about every feature that has been released so far about Skyrim. :)
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Johnny
 
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Post » Tue Mar 29, 2011 8:31 pm

I
OH
MY
GOD
SKYRIM!


Pretty much this...
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Mylizards Dot com
 
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Post » Tue Mar 29, 2011 8:58 pm

Enjoyed Morrowind more than Oblivion. Excited by new Skyrim info.
Excited about smoother leveling mechanics.
Distressed about simplified leveling mechanics.
Excited about a more unique presentation.

Essentially, I believe that things that made Morrowind (and FO3) great are coming back in Skyrim, and I can't wait.
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Claire Jackson
 
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Post » Wed Mar 30, 2011 7:08 am

Well I don't think morrowind was the best game ever made. It had huge flaws as well. I just think it was miles better then oblivion in all the ways that count for a game(story, character building, overall world feel ect ect)

The trend now is to stupid everything down to the lowest common denominator. It is like all game devs, not just beth but they are pretty guilty of it, think that a number in a game is gonna scare off the "frat boy" bro gamer. Morrowind was the last really good game Bethesda made, It is not wrong to hope to see them move back to what suited our tastes I don't think.

Will I buy skyrim? Not sure. I really do love elder scrolls lore, but not sure I can stomach what they are turning the game into. If I were you I would be upset that your fav game dev thinks all their customers have the IQ of snails, as that's how much thought it takes to play games like what skyrim seems to be shaping up to be today.

Ok, think reasonably. Do you seriously believe that Beth's thought to themselves while creating this game "Well, our costumers are seriously stupid so we have to dumb down the game for them"?
I doubt you really see it that way, but instead you're just disappointed about the things that you loved about prior games now removed.
If you didn't read all the articles well, Beth is investing their soul on the details and gameplay so it can be more strategic, more fluid, and give us that Morrowind's magical world feeling that most of us been looking for since Oblivion came out.

I agree, I like Morrowind better than Oblivion in the matter that Morrowind was more original, introduced better challenge and such. But saying that because they made a compass in a huge world that you could easily get lost in is dumbing down the game, or removing attributes because they didn't fit with the new system or were useless now, doesn't mean that they think we're all stupid. It means that they think their game will either be -too hard- or include useless features that no longer fit the game or the times.

Stop being petty about losing features, instead embrace and think "They have made great games in the past, maybe Oblivion was a failure to me, but that's just one game, and I hope they learned their lesson this time around."

Dark. :)
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Quick Draw III
 
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Post » Wed Mar 30, 2011 7:47 am

Snip

I agree I think perks allow Characters to be far more unique than attributes ever could. In the end all you had was a number that was inevitably the same; now we can choose what are character really is rather than being defined by the same old number.

Perks would make attributes obsolete anyway so why have both? Like they said they were removing redundant features.
For example:
Sure leveling agility can make you stagger less but why not replace it with a perk for say your armor skill that does the same thing and also allows you to get more than that?
Or sure your strength could make melee weapons do more damage but why not just have a perk that increases damage and plus you can get even more perks beyond that?

Plus stats usually modified by attributes (health/magicka/fatigue) are now increased with a boost at level up so nothing to worry about there....

The only thing I'm not sure of is how speed, jump height and encumbrance will be handled but I'm guessing something like armor perks for encumbrance and movement speed not sure about jump height though.(those are just random guesses from my small amount of knowledge about the game so far)

So yeah attributes... Good riddance, perks are far deeper cand more comeppex. Attributes would make the game dumb not the other way around.
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Jeff Tingler
 
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Post » Wed Mar 30, 2011 4:37 am

In the end evrryone could have all attributes at 100,whats unique about that? absoultely nothing. You can't pick all the perks in one playthrough/or with one character-Thus that make you more unique than someone else or someone else's character. Attributes are gone,get over it.No longer will i be forced to use a blunt weapon to add a bit of strength etc. And dispite what people say,they only made a proper difference in morrowind,because it had more dice-rolling.The way the game was in oblivion and now,attributes aren't needed the same. Things change,things need sorting out.....it was time to trim the herd. We only know a little on the new system,but from what we've read/heard it already sounds better. It allows us to be more unique,without worring about silly numbers to match our skills,and it could very tedious. I heard one or two of you say "well i'm not buying the game if attributes are gone"...well...the fact that your still on here talking about it shows your still interested in the game and will buy it.....i'll bet my house on it.
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Robert Jackson
 
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Post » Wed Mar 30, 2011 11:42 am

Your poll has an issue:

I am neither excited nor distressed by the Skyrim info, as I had already figured out what was going to happen far before they told us all of this. Most of this info was heavily implied before (like how attributes had not been mentioned AT ALL. In fact, if I recall, I was the first person to mention that many months ago when the first info was released).

So I liked Morrowind more than Oblivion and am indifferent about the new info.

That and there is no first option for people that have only played one TES game. How can I enjoy Oblivion over Morrowind if I've never even played Morrowind? :huh:
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James Smart
 
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Post » Wed Mar 30, 2011 1:26 am

Enjoyed Morrowind more than Oblivion. Excited by new Skyrim info.
Excited about smoother leveling mechanics.
Excited about a more unique presentation.

This...

That's my general feeling. Call me a blind Todd faithful, but I am convinced by his arguments for removing attributes and some skills

..and this.

:tes:
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Kat Stewart
 
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Post » Wed Mar 30, 2011 4:33 am

Snip

thanks for reminding me too of the ass backwards way you had to level attributes too. It was absolutely ridiculous.

Also I had another thought on how speed and encumbrance could be handled.
Modified at the beginning of the game depending on what race you choose and increased through perks possibly. Makes sense a nord could carry more than a dunmer and a dunmer could run faster than a nord from the getgo but each race could then train or specialize in carrying more or running faster with perks. Same applies about jumping but not sure how you would increase it since we don't have an acrobatics skill.
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 10:06 am

I love Skyrim more everyday, I enjoyed OB more than MW. I'm very excited about the info we have on Skyrim :)
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jess hughes
 
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Post » Tue Mar 29, 2011 10:50 pm

I think that after 100 votes it is fair to say that fans on these forums are generally hopeful/positive/thrilled about new Skyrim information and that those few more concerned that excited there is a slightly disproportionate number of "Morrowind faithful". Leveling changes seem to be causing a certain level of distress but overall people are interested in seeing how it pans out
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Thema
 
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Post » Wed Mar 30, 2011 9:48 am

Liked Oblivion more than Morrowind primarily because I enjoyed closing Oblivion gates and I liked the combat/graphics(obv) better. Everything else Morrowind did better.

Don't care about the leveling changes because it's all the same [censored] to me.

Excited about the unique presentation because I'm a viking american.
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Claire Vaux
 
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Post » Wed Mar 30, 2011 7:03 am

I think that after 100 votes it is fair to say that fans on these forums are generally hopeful/positive/thrilled about new Skyrim information and that those few more concerned that excited there is a slightly disproportionate number of "Morrowind faithful". Leveling changes seem to be causing a certain level of distress but overall people are interested in seeing how it pans out

Hack, I don't think they'd make a system that people won't enjoy or is already tested to be interesting and challenging.
I trust Beth in making the best RPG games ever, and they keep the title with every game they make (Even though I liked Morrowind better than Oblivion).
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Andrea Pratt
 
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Post » Tue Mar 29, 2011 8:20 pm

Ok, think reasonably. Do you seriously believe that Beth's thought to themselves while creating this game "Well, our costumers are seriously stupid so we have to dumb down the game for them"?
I doubt you really see it that way, but instead you're just disappointed about the things that you loved about prior games now removed.
If you didn't read all the articles well, Beth is investing their soul on the details and gameplay so it can be more strategic, more fluid, and give us that Morrowind's magical world feeling that most of us been looking for since Oblivion came out.

I agree, I like Morrowind better than Oblivion in the matter that Morrowind was more original, introduced better challenge and such. But saying that because they made a compass in a huge world that you could easily get lost in is dumbing down the game, or removing attributes because they didn't fit with the new system or were useless now, doesn't mean that they think we're all stupid. It means that they think their game will either be -too hard- or include useless features that no longer fit the game or the times.

Stop being petty about losing features, instead embrace and think "They have made great games in the past, maybe Oblivion was a failure to me, but that's just one game, and I hope they learned their lesson this time around."

Dark. :)


I think the reasoning is a simple one:Money

That is why all of the current gen games are getting the simplification treatment. They want their games to be playable by the largest number of people possible. Mostly this is the fault of development(mostly for consoles) being so costly. In today's market and economy, a game this big has to move a ton of units or they will not make back what it cost to produce the game. Do I believe they are idiot-proofing the game? You betcha.

Do they think the fans are stupid? No, but they figure they won't lose enough fans to hurt their sales, and figure the new customers will make up for the old customers who are disappointed. And even then most of those poeple will still buy it because it is elder scrolls. They have nothing to lose by disappointing hardcoe fans. I mean hell look at Fallout 3. The fans of the fallout franchise hated the game, but they ignored us and made what they wanted. Even though the original fans were lost(still a lot of them bought it including me) they made up for it. We did get thrown a bone with New Vegas, but I am getting off topic.

And to be fair and 100% honest here, most of the people that made Morrowind and Daggerfall are no longer with the company.
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Rodney C
 
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Post » Wed Mar 30, 2011 8:22 am

My main problem with attribute removal is that the perks will replace the damage modifier. My problem with that is it will by default turn these perks into boring hidden modifiers. Damage = weapon + (weapon skill + perk modifier). In the end the perk modifiers act as attributes and you have a boring ass perk system replacing the boring ass attribute system. Give me something innovative for once!
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Kayleigh Williams
 
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Post » Tue Mar 29, 2011 10:53 pm

I think the reasoning is a simple one:Money

That is why all of the current gen games are getting the simplification treatment. They want their games to be playable by the largest number of people possible. Mostly this is the fault of development(mostly for consoles) being so costly. In today's market and economy, a game this big has to move a ton of units or they will not make back what it cost to produce the game. Do I believe they are idiot-proofing the game? You betcha.

Do they think the fans are stupid? No, but they figure they won't lose enough fans to hurt their sales, and figure the new customers will make up for the old customers who are disappointed. And even then most of those poeple will still buy it because it is elder scrolls. They have nothing to lose by disappointing hardcoe fans. I mean hell look at Fallout 3. The fans of the fallout franchise hated the game, but they ignored us and made what they wanted. Even though the original fans were lost(still a lot of them bought it including me) they made up for it. We did get thrown a bone with New Vegas, but I am getting off topic.

And to be fair and 100% honest here, most of the people that made Morrowind and Daggerfall are no longer with the company.


Wow, man. If they did it -just- for money then they'd make a shooter. Shooters are where the money is. And you know it. They won't invest great amount of details over a world just for money, you have to have vision for it. Here's an example: If all they wanted was money they would have brought back the generated environment from Oblivion. Why work so hard when the system does it for you? Why make everything hand-placed? They could improve the system they had earlier and make it even better with less "look a like" environments. Fact is, they do listen to the fans in certain points. But notice that they are developing the game, not you. They know what fits in and what's out. So I would look at the bigger picture if I were you and ask myself a few questions that don't exactly go hand to hand with your theory of concpiracy.
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Elizabeth Falvey
 
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