I couldn't disagree more.
The pen and paper attributes don't exist for hte sake of rolling dice. Even in systems where they are not directly rolled upon, attributes generally exist, because they matter, they make the difference between to characters. Imagine Lord of the Rings, with all characters being equally strong, intelligent, fast, charismatic etc. How boring would that have been?
Attributes are what makes the difference between two characters. Skills are something completely different. Skills can be learned, forgotten, and easily change over time with interest. But changing your general fitness, intelligence or strength is a very hard task and not always possible (especially regarding mental attributes). That aside, there can be a strong and a weak swordfighter, a strong and a weak thief, a strong and a weak mage. There can be an intelligent or stupid swordfighter, an intelligent or stupid thief, an intelligent or stupid mage. There can be... You get the idea. Their skills might be equal, but the way they react in different situations or the way they are built does make the difference. You could have two fighters equally skilled, with one being stronger, but the other being faster, and have two completely different characters. Or more importantly: You can have two mages using exactly the same spells, but one being a charismatic person to talk to, and the other being always silent unless he's using a spell, but more intelligent.
Attributes are not an outdated concept, because they have direct representations in real life. An RPG without attributes could as well have no skill system at all. They're not needed for killing dragons, but they're sure highly important for role-playing different characters.
Look at a drama series on television, for instance. The "skills" of the persons involved rarely matter, compared to their character "attributes".
Actually I disagree with you on this matter.
While it's true that people should start unevenly, the end result is that everyone ended the same way in Oblivion with your perspective. You could level up all skills and maximize all attributes and there you go, everyone's the same.
Plus, what you're suggesting is that all the races in Skyrim will be exactly the same while we all know that is not the case. Races will be different from one another. Do you actually think that the only difference between the races is their model?
Now, I'll touch a sensitive subject. Skyrim's perk system allows us to end differently. Unlike Oblivion, here we can't maximize everything and still remain the same as other characters. I'm sure we will also start differently depending on the race we choose, and now we can have the end result different as well.
Can't see a flaw here, really.
P.S: I agree with some of the people here about their perspective with the "Attributes are irrelevant with the 'dice' system taken out".
Another P.S: I voted that I liked Morrowind better than Oblivion and I am excited about every feature that has been released so far about Skyrim.