Guaging reactions to new information relative to opinions of

Post » Tue Mar 29, 2011 10:37 pm

I'm so excited about Skyrim, it's almost strange, I wasn't even nearly this excited about Oblivion.

After getting somewhat burned on Oblivion, I started to be a little pessimistic. Then Shivering Isles game out. While there was a lot wrong with Oblivion at it's very core that couldn't really be fixed, they addressed the primary issue I had with the game through Shivering isles, the attention to detail. Obviously they couldn't patch that in the rest of the game, but still.

Fast forward to Fallout 3. It suffered a lot of the core faults of Oblivion, but faults that really had been present beforehand. Most are petty gripes like a punishing lack of diversifying options. But, through the whole world, they had addressed my big complaint. The world felt alive. You could wander, and see echoes of the past, and not just the husks of the buildings ravaged by the apocalypse. Recent stories that tell through context, rather than through brute force. Follow a blood-trail into a building, find spent Microfusion cells, a tipped over table, one dead Paladin with his Holotag missing. In front, a small group of mutants, some ash piles, some still fortunate enough to have bodies. Further in this building, a dead Paladin with no head, next to him, more spent Microfusion cells, and a dead Super Mutant with a Sledge. Head down the hallway and out the door, and a few steps from the door, another dead Paladin, with his brother's holotags in possession, cut down by a Super Mutant position across the street. Not a single word was said, yet a harrowing tale was told through context.

That is what was missing from Oblivion. The world felt Sterile, but it's apparent through Shivering Isles and Fallout 3, that Bethesda has learned. And I can't wait to see how the lessons are applied in Skyrim.
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Ann Church
 
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Post » Tue Mar 29, 2011 8:37 pm

I'm so excited about Skyrim, it's almost strange, I wasn't even nearly this excited about Oblivion.


Yea, idk why I wasn't this excited for Oblivion. Maybe it's all the new stuff
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RObert loVes MOmmy
 
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Post » Wed Mar 30, 2011 6:57 am

I voted excited on both counts, I have no fears about this game I am pretty confident I will be happy with it. I loved Morrowind, it is still my favourite video game of all time and Oblivion was a blast! My main concerns about Oblivion were answered it seems with Skyrim. Leveling sounds fun again, the environment looks more hostile and gritty, there are less obvious film inspired designs because lets face it there was soooo much Peter Jackson's LOTR in Oblivion it could have been turned in to a drinking game. This was by no means a bad thing, but Skyrim looks like its going to be not only fun to explore but rife with suspense.

I can't wait!
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Jarrett Willis
 
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Post » Wed Mar 30, 2011 2:02 am

I voted excited on both counts, I have no fears about this game I am pretty confident I will be happy with it. I loved Morrowind, it is still my favourite video game of all time and Oblivion was a blast! My main concerns about Oblivion were answered it seems with Skyrim. Leveling sounds fun again, the environment looks more hostile and gritty, there are less obvious film inspired designs because lets face it there was soooo much Peter Jackson's LOTR in Oblivion it could have been turned in to a drinking game. This was by no means a bad thing, but Skyrim looks like its going to be not only fun to explore but rife with suspense.

I can't wait!


Yea, I'm unconcerned with the changes myself. They seem to be improving everything I didn't like about Oblivion and not really taking away anything I care about
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Scott Clemmons
 
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Post » Wed Mar 30, 2011 12:34 pm

EDIT: Sorry for the misspelled title. It's "gauge" not "guage" :banghead: Stupid non-phonetic words

Bah, who cares? You made my day by using the phrase "more than" in your poll. Very refreshing. Thanks. :icecream:

I'm mostly excited about Skyrim and curious about how it will feel with the absence of so many explicit, traditional attributes.

I have ambiguous feelings about the streamlining of skills. I think more skill choices make it easier to be thankful for the skills you do have and sorry for skills you do not have, which could be a good situation to have in an RPG. It seems to me that as you merge more and more skills together, then at some point you may as well go back to having class-based progression instead of skill-based progression. After all, classes are just organized groupings of various skills.

I am looking forward to to seeing the kinds of characters I can build through skills and perks.
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Joe Bonney
 
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Post » Wed Mar 30, 2011 10:58 am

Poll is missing an equal enjoyment of both Oblivion and Morrowind - in sum that is. They both have their pros and cons. Also generally excited about new Skyrim info.
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JaNnatul Naimah
 
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Post » Wed Mar 30, 2011 11:17 am

Poll is missing an equal enjoyment of both Oblivion and Morrowind - in sum that is. They both have their pros and cons. Also generally excited about new Skyrim info.


...in the other it clearly says "no preference" as an example.
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The Time Car
 
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Post » Wed Mar 30, 2011 2:35 am

I'm mostly excited about Skyrim and curious about how it will feel with the absence of so many explicit, traditional attributes.

I have ambiguous feelings about the streamlining of skills. I think more skill choices make it easier to be thankful for the skills you do have and sorry for skills you do not have, which could be a good situation to have in an RPG. It seems to me that as you merge more and more skills together, then at some point you may as well go back to having class-based progression instead of skill-based progression. After all, classes are just organized groupings of various skills.

I am looking forward to to seeing the kinds of characters I can build through skills and perks.



They added skills too so idk. I mean, mysticism wasn't very necessary and acro/athletics seemed a little too one-note to be skills anyway. The weapon change does kinda concern me slightly. Yea, 1-h v 2-h is really a play style choice more than axes vs blades but axes vs blades is a more roleplaying choice than 1-h v 2-h
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Carlos Vazquez
 
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Post » Tue Mar 29, 2011 10:55 pm

The poll sounds like you are lumping the people who like attributes with the horrid Oblivion leveling system. Most agree that the way attributes were tied to leveling was a bad game mechanic. So, I like the changes that they have made to leveling (from what we've heard), but not the removal of attributes. Not sure what you mean by "presentation".

My take on attributes is that they should have been reworked instead of removed -- to be more-or-less static from the beginning, defining a characters strengths and weaknesses. In ES, you could wind up being master of all attributes, leaving you with no weaknesses, which takes out some of the challenge of the game.
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Dylan Markese
 
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Post » Wed Mar 30, 2011 6:02 am

That being said streamlining can have it's strengths if done properly. If removing even more skills and removing attributes is what it takes fine. But it damn well be something better than a generic Blizzard Skill Tree rip-off and some campy side jobs that belong on a social network game. Streamlining should be about condensing to tighten up an excellent experience and add even more enjoyable, in-depth, and innovative features. If your not doing that then you really are "dumbing down". This is detrimental to the player and a crass tactic employed all in the name of shelling out [censored] games at the fastest rate possible

I am somewhat surprised that Bethesda would go this route. Are the makers of such great games really capable of taking such a large step backwards when it comes to character building? Perhaps they made a bad decision and are trying to play it off in the best light possible? Who knows, maybe they tried to do something awesome with attributes and completely screwed it up and now are stuck with shoehorning character development into perks?

As to the poll. MW was amazing for its time. OB was very good but not in the same class as MW. Very excited for Skyrim but not at all excited to hear the Beth may be doing to create such a linear tech tree scheme.
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FirDaus LOVe farhana
 
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Post » Wed Mar 30, 2011 4:40 am

I am somewhat surprised that Bethesda would go this route. Are the makers of such great games really capable of taking such a large step backwards when it comes to character building? Perhaps they made a bad decision and are trying to play it off in the best light possible? Who knows, maybe they tried to do something awesome with attributes and completely screwed it up and now are stuck with shoehorning character development into perks?

As to the poll. MW was amazing for its time. OB was very good but not in the same class as MW. Very excited for Skyrim but not at all excited to hear the Beth may be doing to


Define "large step backwards". Skill trees are a great way to create character customization. In Diablo II there were countless class variants to be made from the skill trees.
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Anthony Rand
 
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Post » Wed Mar 30, 2011 12:31 am

Oblivion > Morrowind, and (Other). I'm excited about almost everything, but the concept of dismemberment makes my stomach churn...
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Jack
 
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Post » Wed Mar 30, 2011 7:40 am

Oblivion > Morrowind, and (Other). I'm excited about almost everything, but the concept of dismemberment makes my stomach churn...


Do they have dismemberment? I haven't read any source that mentioned it
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Jack Moves
 
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Post » Tue Mar 29, 2011 10:31 pm

Gameplay: Sounds great, combat wise.

Leveling System: Will have to wait till it comes out to decide. But it seems it will be fine as long as there is plenty of choices in level progression whether under different names or not.

Graphics: I don't care for them, but they look great.

Story: I'm not expecting much for the main story so I'm indifferent here.


Overall looking forward to Skyrim.
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Stu Clarke
 
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Post » Wed Mar 30, 2011 3:46 am

Define "large step backwards". Skill trees are a great way to create character customization. In Diablo II there were countless class variants to be made from the skill trees.

A tech tree is a great way to unlock skills and abilities. If I am a mage and starting out can only cast on touch....then I level up and a perk I choose to move forward is to now be able to cast on target. Then maybe another perk to cast area effect. This would be a great and amazing addition that the previous slots that defined a character could not really do. Attributes, the base characteristics, don't fit so well. If I am left with 50 perks that will define both the skills and base composition of my character will I have to choose between getting a new skill perk or giving my character an up in stamina? Will I have to decide between getting a perk to get +10 encumbrance and unlocking some new ability?

As I said in another thread, this approach is even more spreadsheety than the previous system.

Add: this is a step backwards because attributes are a method of defining a character. If you cut them out you can't just shoehorn attributes into something that is not attributes. You either have them and a more dynamic character or don't have them and have a less dynamic character.
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Andrew Tarango
 
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Post » Wed Mar 30, 2011 12:31 pm

A tech tree is a great way to unlock skills and abilities. If I am a mage and starting out can only cast on touch....then I level up and a perk I choose to move forward is to now be able to cast on target. Then maybe another perk to cast area effect. This would be a great and amazing addition that the previous slots that defined a character could not really do. Attributes, the base characteristics, don't fit so well. If I am left with 50 perks that will define both the skills and base composition of my character will I have to choose between getting a new skill perk or giving my character an up in stamina?

As I said in another thread, this approach is even more spreadsheety than the previous system.


The perks and stat increases are separate parts of leveling. It isn't either/or
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Clea Jamerson
 
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Post » Wed Mar 30, 2011 5:29 am

Do they have dismemberment? I haven't read any source that mentioned it

Well, from what I've heard, Bethesda wants to put dismemberment in SR, but aren't sure if they will.

I'm just saying that I feel like there's a huge chance of dismemberment/gore being in SR. And that makes me sadface.
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Emma Louise Adams
 
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Post » Wed Mar 30, 2011 5:03 am

Well, from what I've heard, Bethesda wants to put dismemberment in SR, but aren't sure if they will.

I'm just saying that I feel like there's a huge chance of dismemberment/gore being in SR. And that makes me sadface.


I doubt they will. It isn't really TES flavor. I haven't heard anything of the sort. People on the forum have discussed it but no official sources
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Adam Baumgartner
 
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Post » Wed Mar 30, 2011 8:37 am

The perks and stat increases are separate parts of leveling. It isn't either/or

Feel free to link to that.

Taking your word for it for a second, you are still ignoring the part where there are no attributes.
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Beast Attire
 
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Post » Wed Mar 30, 2011 5:15 am

Feel free to link to that.

Taking your word for it for a second, you are still ignoring the part where there are no attributes.


"When you level up, you pick one of your main stats to increase, and then you pick a perk." -http://xbox360.ign.com/articles/115/1158776p2.html

Also fairly certain health raises each level regardless but I'm not digging up another source

I don't see how lack of attributes is a part of your previous post

EDIT: Oh, you edited your other post. Well firstly Todd only referred to Spell Creation as "spread sheety", not the class system. Also attributes didn't really change that incredibly much for you in previous games. People are just uncomfortable straying from the d20-esque system
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Kristina Campbell
 
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Post » Wed Mar 30, 2011 9:01 am

I am somewhat surprised that Bethesda would go this route. Are the makers of such great games really capable of taking such a large step backwards when it comes to character building? Perhaps they made a bad decision and are trying to play it off in the best light possible? Who knows, maybe they tried to do something awesome with attributes and completely screwed it up and now are stuck with shoehorning character development into perks?

As to the poll. MW was amazing for its time. OB was very good but not in the same class as MW. Very excited for Skyrim but not at all excited to hear the Beth may be doing to create such a linear tech tree scheme.



Yeah. The talent tree rip-off wouldn't bother me as much if I felt certain that the majority of the perks werer unique but now it is confirmed they won't be. With the removal of attributes most are going to represent the damage modifiers that were hidden in the attributes. It
is a terrible 'Rope-a-dope" tactic fooling the player completely. My hats off to you Todd. You can polish a turd and somehow sell it to folks!
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Jennie Skeletons
 
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Post » Wed Mar 30, 2011 8:59 am

Yeah. The talent tree rip-off wouldn't bother me as much if I felt certain that the majority of the perks werer unique but now it is confirmed they won't be. With the removal of attributes most are going to represent the damage modifiers that were hidden in the attributes.


How in the world is that 'confirmed'? I haven't read that in ANY articles
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phillip crookes
 
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Post » Wed Mar 30, 2011 2:31 am

The Combat Looks Sick. I am also grateful that there are less stats to manage as well; bloody annoying things. So All in All, I am excited for this game, as it may just become my new favourite game of all time :D
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Chantel Hopkin
 
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Post » Wed Mar 30, 2011 12:03 pm

Oblivion > Morrowind, and (Other). I'm excited about almost everything, but the concept of dismemberment makes my stomach churn...

If they did that I would be quite amused at the idea; but, then again I am sadistic little [censored] :mohawk:
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Spaceman
 
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Post » Wed Mar 30, 2011 1:37 am

- Enjoyed Morrowind more than Oblivion. Distressed by new Skyrim info (somewhat)
- Distressed about simplification in leveling mechanics
- Ambivalent about changes in presentation
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Romy Welsch
 
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