Hi. I'm trying to figure out the best method to make a mod that would guarantee a certain multiplier across all attributes (excluding luck, now and for the remainder of this thread). As far as I can tell, I'd need to edit the GMSTs as in http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7429, then apply a global script that would 1) increase a skill in each attribute category by one point before the player goes to sleep, then 2) decrease each of those skills back down by one point after the level-up menu. The trouble is, I'm not sure how the timing works in an "if ( GetPCSleep )" block, so I'm not sure if my proposed method would get the job done anyway.
I'd normally just edit and test when I have a question like this in my head, but there doesn't seem to be any way to modify the player character's skills from the console in a way that affects his attributes/level. This was discouraging enough that I figured I'd just ask first.