Guarding your house

Post » Tue Mar 08, 2011 9:20 pm

Technically, you weren't the only one committing crime. Numerous times I've seen people getting cut down by guards for getting caught stealing. But I would really not want people to break into my house. Ever. I decorate my house quite extensively and have a lot of really awesome artifacts in there that I like to keep on display right out in the open. Even if I can hire a guard, he has a chance of getting killed, even if it's a small chance, that's still too much.
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KIng James
 
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Post » Wed Mar 09, 2011 5:36 am

Technically, you weren't the only one committing crime. Numerous times I've seen people getting cut down by guards for getting caught stealing. But I would really not want people to break into my house. Ever. I decorate my house quite extensively and have a lot of really awesome artifacts in there that I like to keep on display right out in the open. Even if I can hire a guard, he has a chance of getting killed, even if it's a small chance, that's still too much.



well yes the guards are excessively violent :P

the original thing in mind was making so a companion was able to guard your stuff hiring guards would be an option too but its not something i would personally pick...

think about it, with the knights of the nine expansion i wanted to have an archer sit on the balcony with its bow at the ready (this is in the house in skingrad) with that i would also have a warrior based guard just inside the door. also what many other people have said is with the lock picking skill you would also be able to lock up the house...
there is a immersion based reason for this as well. the immersion based reason is it doesn't make sense that no one would try to steal from you. you as the player seem untouchable that annoys me personally to an extent because it makes me feel a bit spaced out ide rather feel like im at least being acknowledged in game. what the player can do the Npc can do i don't mean be dovahkinn i mean the more mundane stuff.
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Dean Brown
 
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Post » Tue Mar 08, 2011 8:39 pm

the Creation kit is great and all but this time im going to get the game for the Ps3 i just don't have the money to upgrade my PC again :confused:


I get your dilemma, I too will probably not get my planned stationary in time, plus there's a lot of great games for 360 so I'm gonna buy that, for once. I'm definitely gonna get the PC version later on (because I'm heavily into dungeon and house design), but that's probably not until 2012. So without the benefit of mods and the Creation Kit, I can definitely see where you're coming from.
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ashleigh bryden
 
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Post » Wed Mar 09, 2011 3:17 am

This idea could work to a limited extent. But keep in mind, we did already have secure houses like the DLC Frostcrag Spire. That Tower had only one key that could open the magic door, and if you lost it or sold it or something stupid, then you'd be screwed. There's no way a thief could break into a place for which there is but one way in: with the key.

Also, it would be nice to see the RP idea behind the imps in the vault become more practical as real "guards". Also, anyone remember how Jakben Imbel had his house guarded at almost all times by real NPCs with schedules? Something like that could work, except they would be better, of course.

Anyway, it would be nice to have this implemented for the basic houses. Thus it would also be a money sink to invest in some serious security. I mean, this is not only TES filled with thieves, but it's the northern province of Skyrim during civil war and a following dragon apocalypse. I'd say there will be looters. Like I said, this could be done right, but it would half to be very carefully done so as to not just piss everyone off.

- I do think it would be awesome to come home and see guards going over the crime scene, and then they assure me they've got it under control. Then you go around to the neighbors and beggars to find out some leads. After which, you could go after the thief vigilante style. Even if he's days ahead in a camp in the mountains, you could catch up and own him. Then bring back your stuff and perhaps his head to the guards. Tell them you got it under control, maybe you get the bounty(?), put your stuff back, and give them the head to display in town so no one will think of robbing THAT house again. I think that could be at least one quest, and would then give you a secure house in that city, because everyone knows not to f**k with you. Perhaps then have something like this for each major home, so no matter where you live, there's a threat at some time. And if you buy them all, then you deal with them accordingly. However, it should be so that if you have the gold to buy another house and buy the security, you won't have a problem. And each house in each city could have different types of "security" available. Thus you might come home and see the dead body of some would-be thief being dragged out by the guards, and your "security" force telling you what happened, and how they owned the bonehead. Anyone else like this idea?
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Austin Suggs
 
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Post » Wed Mar 09, 2011 12:00 am

I don't agree. If I leave something in my house I expect it to be there when I want it, to find that it'd been stolen is just plain annoying. The possible exception (subject to testing) is that a stolen item would generate a quest to get it back (as mentioned earlier).

Pertty well this. Although the latter part sounds cool... I'd still want to know that my things are safe.

I just know that I have installed locks that cannot be picked. :)
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Raymond J. Ramirez
 
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Post » Wed Mar 09, 2011 2:56 am

This idea could work to a limited extent. But keep in mind, we did already have secure houses like the DLC Frostcrag Spire. That Tower had only one key that could open the magic door, and if you lost it or sold it or something stupid, then you'd be screwed. There's no way a thief could break into a place for which there is but one way in: with the key.

Also, it would be nice to see the RP idea behind the imps in the vault become more practical as real "guards". Also, anyone remember how Jakben Imbel had his house guarded at almost all times by real NPCs with schedules? Something like that could work, except they would be better, of course.

Anyway, it would be nice to have this implemented for the basic houses. Thus it would also be a money sink to invest in some serious security. I mean, this is not only TES filled with thieves, but it's the northern province of Skyrim during civil war and a following dragon apocalypse. I'd say there will be looters. Like I said, this could be done right, but it would half to be very carefully done so as to not just piss everyone off.

- I do think it would be awesome to come home and see guards going over the crime scene, and then they assure me they've got it under control. Then you go around to the neighbors and beggars to find out some leads. After which, you could go after the thief vigilante style. Even if he's days ahead in a camp in the mountains, you could catch up and own him. Then bring back your stuff and perhaps his head to the guards. Tell them you got it under control, maybe you get the bounty(?), put your stuff back, and give them the head to display in town so no one will think of robbing THAT house again. I think that could be at least one quest, and would then give you a secure house in that city, because everyone knows not to f**k with you. Perhaps then have something like this for each major home, so no matter where you live, there's a threat at some time. And if you buy them all, then you deal with them accordingly. However, it should be so that if you have the gold to buy another house and buy the security, you won't have a problem. And each house in each city could have different types of "security" available. Thus you might come home and see the dead body of some would-be thief being dragged out by the guards, and your "security" force telling you what happened, and how they owned the bonehead. Anyone else like this idea?



with the deal of the DLC that was an Xbox thing it never saw the Ps3 though i prefer it had with it could have been my only cure from being a vampire... the ported version is bugged so you cant complete the quest...

anyway your post was pretty spot on ^_^ and i thank you for your input...
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Christina Trayler
 
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Post » Wed Mar 09, 2011 3:13 am

Pertty well this. Although the latter part sounds cool... I'd still want to know that my things are safe.

I just know that I have installed locks that cannot be picked. :)


well in all honesty your thing will be safe ^_^ weather it be guard trap or you your self that stops the crook it will ultimately end up back in your possession plus what ever else the thief has on him at the time
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Meghan Terry
 
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Post » Wed Mar 09, 2011 12:21 am

I hate to be the one to have to say this, but honestly it needs to be said. "this is a game, not a real life simulator". There are thousands of suggestions like yours that would make a game more realistic, but honestly, there is a reason this is a game. The ideal is not to make something that is real life, but rather create something that immerses you while being fun to play. Beth shouldn't be trying to recreate every element of real life and put it in a game. You can continue your line of thinking to support tax forms you have to fill out (or pay someone to do it for you), or the need to purchase food for your mount, etc. These things are all more realistic, but they don't make games fun. What is the end result of what you want? Is it for Beth to design a system whereby you buy locks for your house and manually place them on the door? Where you hire someone to guard your house, returning periodically to see them always there? These things all take time, and if they are going to be in the game, this should be the best use of manpower Beth can think of. Personally, I don't think your suggestion would add to the gameplay experience anywhere near what could be done using that manpower for something else. Also, is it really that hard to think of your house as being locked sufficiently? You get a key to your house, implying a lock exists, and also get chests in which to place your stuff. Is it that hard to imagine that thieves can't get in?
If you really think the lack of these elements detracts seriously from the gameplay experience, a mod will be created because it is obviously a problem that needs to be fixed. The fact that I haven't heard of such a mod suggests it isn't really that big of a problem.
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Kayla Bee
 
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Post » Wed Mar 09, 2011 2:09 am

Here is one thing i was thinking about and grinned a little. theif comes in takes all items from one of my chests. (if game mechanics arent that great) the thief chose the wrong chest and is now over burdened with 300 suits of armor. i find him standing in front of the chest. What do i do with him now? leave him as a permanent fixture? take all my items back and have the guards come after me for picking his pocket and taking what was rightfully mine in the first place? kill him and leave all my stuff on his body (using it as a container) so no body will steal it again? will i end up with a whole bunch of bodies that i use as containers since theifs only steal from chests?
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Olga Xx
 
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Post » Wed Mar 09, 2011 8:04 am

thats the point of the thread its rather unbelievable that no one would try to steal your items... that's why the guard part of my post is there...

You're Dragonborn, the Dovakhiin, who in their right mind would try to steal from you?
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Glu Glu
 
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Post » Wed Mar 09, 2011 9:16 am

I hate to be the one to have to say this, but honestly it needs to be said. "this is a game, not a real life simulator". There are thousands of suggestions like yours that would make a game more realistic, but honestly, there is a reason this is a game. The ideal is not to make something that is real life, but rather create something that immerses you while being fun to play. Beth shouldn't be trying to recreate every element of real life and put it in a game. You can continue your line of thinking to support tax forms you have to fill out (or pay someone to do it for you), or the need to purchase food for your mount, etc. These things are all more realistic, but they don't make games fun. What is the end result of what you want? Is it for Beth to design a system whereby you buy locks for your house and manually place them on the door? Where you hire someone to guard your house, returning periodically to see them always there? These things all take time, and if they are going to be in the game, this should be the best use of manpower Beth can think of. Personally, I don't think your suggestion would add to the gameplay experience anywhere near what could be done using that manpower for something else. Also, is it really that hard to think of your house as being locked sufficiently? You get a key to your house, implying a lock exists, and also get chests in which to place your stuff. Is it that hard to imagine that thieves can't get in?
If you really think the lack of these elements detracts seriously from the gameplay experience, a mod will be created because it is obviously a problem that needs to be fixed. The fact that I haven't heard of such a mod suggests it isn't really that big of a problem.

who ever said this was a real life simulator? and another thing you can't mod a game for a Ps3... you get a key for your house but can you ever use it again to lock up? your the only one who can steal and break into peoples homes but does that make any sense to you... point being this would add to immersion and immersion is most certainly part of game play. yes these things do take time that's why earlier in the thread i said it doesn't have to see launch it could be in a DLC.
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Sebrina Johnstone
 
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Post » Wed Mar 09, 2011 5:14 am

You're Dragonborn, the Dovakhiin, who in their right mind would try to steal from you?


there is always that one guy
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Ryan Lutz
 
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Post » Wed Mar 09, 2011 3:46 am

Here is one thing i was thinking about and grinned a little. theif comes in takes all items from one of my chests. (if game mechanics arent that great) the thief chose the wrong chest and is now over burdened with 300 suits of armor. i find him standing in front of the chest. What do i do with him now? leave him as a permanent fixture? take all my items back and have the guards come after me for picking his pocket and taking what was rightfully mine in the first place? kill him and leave all my stuff on his body (using it as a container) so no body will steal it again? will i end up with a whole bunch of bodies that i use as containers since theifs only steal from chests?



living statues doesn't sound like a bad idea :evil:
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herrade
 
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Post » Wed Mar 09, 2011 4:21 am

Would mod this out so quickly it would make heads spin.

An example of the "realism" that isn't needed because it just makes the game unpleasant.


Being 1) a hoarder & packrat, who only has a house because it's a place to put stuff, and 2) a player who's never felt that they had "too much" money and/or needed new things to spend it on, the idea that I'd need to burn gold in order to keep the things I've found from being deleted by the game is....... gah! :banghead:

(Stuff disappearing from your house in OB & FO3 was a bug. Asking to turn that bug into an actual feature & a gold sink seems bizarre to me.)
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Mizz.Jayy
 
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Post » Tue Mar 08, 2011 10:08 pm

No.


What idiot thief would try to break into the house of a Dragon-Killer?
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naana
 
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Post » Wed Mar 09, 2011 1:15 am

Would mod this out so quickly it would make heads spin.

An example of the "realism" that isn't needed because it just makes the game unpleasant.


Being 1) a hoarder & packrat, who only has a house because it's a place to put stuff, and 2) a player who's never felt that they had "too much" money and/or needed new things to spend it on, the idea that I'd need to burn gold in order to keep the things I've found from being deleted by the game is....... gah! :banghead:

(Stuff disappearing from your house in OB & FO3 was a bug. Asking to turn that bug into an actual feature & a gold sink seems bizarre to me.)


not saying for things to disappear when you had to much that's just silly. im saying you can steal why not the NPCs seems kind of odd that your normally the only source of crime

that's actually the main point of the guard thing in my post and the things that other people said about traps and locks. it wont just disappear it would be stolen and available to recover. or the guard or the trap would take care of him for you. however when a person successfully steals the item it opens a side quest to get the item back. so no it wont just disappear out of no where
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Jessie Rae Brouillette
 
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Post » Wed Mar 09, 2011 4:52 am

Would mod this out so quickly it would make heads spin.

An example of the "realism" that isn't needed because it just makes the game unpleasant.


Being 1) a hoarder & packrat, who only has a house because it's a place to put stuff, and 2) a player who's never felt that they had "too much" money and/or needed new things to spend it on, the idea that I'd need to burn gold in order to keep the things I've found from being deleted by the game is....... gah! :banghead:

(Stuff disappearing from your house in OB & FO3 was a bug. Asking to turn that bug into an actual feature & a gold sink seems bizarre to me.)


I think you missed the point, btw.

The idea as I said it is for a legitimate quest addition, and could be done multiple times in differing scenarios, or just once. That would be nothing like "the game deleting your stuff" as you would get all of your stuff, and add more loot/gold as well. And can you really tell me there wasn't a point in OB after you had bought everything for a house, that you had enough money to buy more for that house? Why not get something useful for a house, aside from some tables, chairs, and paintings?

There would be no downside to that, as you would have control over it happening. Not to mention it isn't something silly like paying even once for a personal gardener or janitor for your mansion. Paying once for security in whatever form it takes would be practical, and add quests, exploration, and loot to the game.
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LijLuva
 
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Post » Wed Mar 09, 2011 8:26 am

I think you missed the point, btw.

The idea as I said it is for a legitimate quest addition, and could be done multiple times in differing scenarios, or just once. That would be nothing like "the game deleting your stuff" as you would get all of your stuff, and add more loot/gold as well. And can you really tell me there wasn't a point in OB after you had bought everything for a house, that you had enough money to buy more for that house? Why not get something useful for a house, aside from some tables, chairs, and paintings?

There would be no downside to that, as you would have control over it happening. Not to mention it isn't something silly like paying even once for a personal gardener or janitor for your mansion. Paying once for security in whatever form it takes would be practical, and add quests, exploration, and loot to the game.


again sir well stated ^_^
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Laura Simmonds
 
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Post » Wed Mar 09, 2011 3:08 am

while i was away tracking down the dude that stole all my soul gems, some bonehead broke in and stole my wabbyjacky thingy. now im off to find him and get my stuff back again the MQ is gonna have to wait.
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sw1ss
 
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Post » Wed Mar 09, 2011 5:05 am

while i was away tracking down the dude that stole all my soul gems, some bonehead broke in and stole my wabbyjacky thingy. now im off to find him and get my stuff back again the MQ is gonna have to wait.



though that is a valid statement and i give you props for that this would likely only happen when you have a house i remember in oblivion it took me a while and by then i would have already completed the main quest. the thing is i personally only get a house for something to do after the MQ and then im disappointing when i done with it all. this however will make it so there is something to to random or otherwise
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Nims
 
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Post » Wed Mar 09, 2011 5:26 am

I hate to be the one to have to say this, but honestly it needs to be said. "this is a game, not a real life simulator". There are thousands of suggestions like yours that would make a game more realistic, but honestly, there is a reason this is a game. The ideal is not to make something that is real life, but rather create something that immerses you while being fun to play. Beth shouldn't be trying to recreate every element of real life and put it in a game. You can continue your line of thinking to support tax forms you have to fill out (or pay someone to do it for you), or the need to purchase food for your mount, etc. These things are all more realistic, but they don't make games fun. What is the end result of what you want? Is it for Beth to design a system whereby you buy locks for your house and manually place them on the door? Where you hire someone to guard your house, returning periodically to see them always there? These things all take time, and if they are going to be in the game, this should be the best use of manpower Beth can think of. Personally, I don't think your suggestion would add to the gameplay experience anywhere near what could be done using that manpower for something else. Also, is it really that hard to think of your house as being locked sufficiently? You get a key to your house, implying a lock exists, and also get chests in which to place your stuff. Is it that hard to imagine that thieves can't get in?
If you really think the lack of these elements detracts seriously from the gameplay experience, a mod will be created because it is obviously a problem that needs to be fixed. The fact that I haven't heard of such a mod suggests it isn't really that big of a problem.
my thoughts,exactly .
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jadie kell
 
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Post » Wed Mar 09, 2011 3:41 am

and i don't want to worried that my stuff will get stolen or not.

Which is why you have guards.
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Britta Gronkowski
 
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Post » Wed Mar 09, 2011 7:37 am

though that is a valid statement and i give you props for that this would likely only happen when you have a house i remember in oblivion it took me a while and by then i would have already completed the main quest. the thing is i personally only get a house for something to do after the MQ and then im disappointing when i done with it all. this however will make it so there is something to to random or otherwise


I figured you would have told me that I needed better security for my house. :tongue: :laugh:
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Code Affinity
 
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Post » Wed Mar 09, 2011 12:04 am

This would be a good idea, for a mod.

--
Heh, in fact, this could piss some players off; those who don't find any notion of realism fun. Let's say, instead of using there house as a base of storage and not having to worry about thieves robbing them blind, that player would have to invest in some security.

Don't get me wrong -- I would love to see in-game, but at the same time, I think this idea would be better served as a mod.
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Richard Dixon
 
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