Guarding your house

Post » Wed Mar 09, 2011 9:16 am

something that has bugged me for a while is you could never have anyone guard your house... am i supposed to believe there is no crime in town that would steal your valuables? you could have your followers wait there but they would just pretty much stand there and do nothing. i think you should be able to appoint them as a guard so your stuff doesn't get stolen. that is of course if they have crime in town that you as a player don't commit. :obliviongate:


one the player would probably have more then one good item that a thief would love to get there hands on

two it just seems a bit odd that your the only one that can do this and your don't have to worry about any one else stealing from you... it kind of makes you a bit careless
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Craig Martin
 
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Post » Wed Mar 09, 2011 3:46 am

This seems like a very good idea, but you should be able to pay someone to guard the house... or maybe they could add animals/pets, it would be pretty awesome to have a few dogs or something guarding the house
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Sherry Speakman
 
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Post » Wed Mar 09, 2011 2:24 am

I can agree with this, although, in the cities in Ob there were always those dang annoying guards patrolling which made things kinda safe. Then in the DLC, say Frostcrag, you could summon an atronarch and leave them to guard (I enjoyed leaving a nasty frost beast lurking int he shadows), and each of the other DLC residents had forms of "guards" also (Fighters Stronghold had the soldiers, and theives den had the pirates and skeletons if I remember right, oh, and that crazy haunted house, if you bought it, had ghosts, that stayed if you didn't banish them).
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Daramis McGee
 
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Post » Tue Mar 08, 2011 8:18 pm

something that has bugged me for a while is you could never have anyone guard your house... am i supposed to believe there is no crime in town that would steal your valuables? you could have your followers wait there but they would just pretty much stand there and do nothing. i think you should be able to appoint them as a guard so your stuff doesn't get stolen. that is of course if they have crime in town that you as a player don't commit. :obliviongate:


one the player would probably have more then one good item that a thief would love to get there hands on

two it just seems a bit odd that your the only one that can do this and your don't have to worry about any one else stealing from you... it kind of makes you a bit careless


I agree NPC's should be able to steal or break into your house,how difficult that would be, i don't know,maybe not to difficult. Given the fact AI has improved. People could steal in oblivion,just not from your house etc. I would really like this option,and also it would give the lock spell and lockpicks more use too,to lock your house and chests etc. Or has you said, hire guards or summon creatures to protect your chests etc,like the imps in frostcrag-spire,make them useful. :)
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Charlotte X
 
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Post » Wed Mar 09, 2011 1:39 am

I'd like to be able to set traps and such. Possibly a trap door leading into a prison cell. But being a part of the thieves guild, my character would have a significantly less chance of being robbed.
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JD FROM HELL
 
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Post » Wed Mar 09, 2011 9:33 am

Imagine, that you return to your house after a large journy and your most precious posesion isn't there. Suppose that you have saved often, but the theft had happened just after you leave your house for a three days journey full of adventures...

This idea could not be so good after all.
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Amiee Kent
 
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Post » Wed Mar 09, 2011 2:51 am

nah ,i prefer my houses to have no one else inside but me.

and i don't want to worried that my stuff will get stolen or not.
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Sammygirl
 
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Post » Wed Mar 09, 2011 6:00 am

at the very least I'd like to be able to lock my own front door, that'd be nice.

would be great to also see other npc's sneaking around stealing things as well, maybe you'd both show up to rob the same house or something, could be interesting.
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Roberta Obrien
 
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Post » Wed Mar 09, 2011 1:50 am

nah ,i prefer my houses to have no one else inside but me.

and i don't want to worried that my stuff will get stolen or not.

It should work both ways. If we can break in and steal,so should NPC's,it would really add to the game,either funny moments or whatever. :)
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Vicki Blondie
 
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Post » Tue Mar 08, 2011 10:09 pm

Imagine, that you return to your house after a large journy and your most precious posesion isn't there. Suppose that you have saved often, but the theft had happened just after you leave your house for a three days journey full of adventures...

This idea could not be so good after all.



thats the point of the thread its rather unbelievable that no one would try to steal your items... that's why the guard part of my post is there...
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Saul C
 
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Post » Wed Mar 09, 2011 11:06 am

You should be able to track down the thieves and show them what it feels like to get your heart torn out through your bellybutton :chaos: (and recover your possessions of course.)
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Eduardo Rosas
 
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Post » Tue Mar 08, 2011 10:30 pm

You should be able to track down the thieves and show them what it feels like to get your heart torn out through your bellybutton :chaos: (and recover your possessions of course.)

:lmao: i call that an epic win :lmao:
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JESSE
 
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Post » Wed Mar 09, 2011 9:50 am

nah ,i prefer my houses to have no one else inside but me.

and i don't want to worried that my stuff will get stolen or not.


You could always go look for the damn thief who stole from you to cut off his/her fingers!! :mohawk:
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koumba
 
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Post » Wed Mar 09, 2011 2:54 am

Of course if you join the Thieves guild you should have 60% less chance to be robbed since if a member does it they can be expelled (if someone does thats a great side quest Thief gone Rouge or something), Bandits storming your house ransacking your home and stealing anything over x amount of gold would be nice to see. then you can do Embroth's Idea

Fighters Guild should grant you access to recruit members and have a personal recruit (for free) to guard your house.

Or you can just talk to the city guard and ask for one to "watch" over the house the more oyu pay the more it should protect if you just say "watch my house" the the captain or to the guard nearest to you it should give little protection but still better then just leaving without mention.

This really could add alot of side quests though so im for it.
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Laura-Jayne Lee
 
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Post » Wed Mar 09, 2011 10:31 am

You know how every time you commit a crime the guards are psychic, well, it's because they always know it's you... but, you, a stranger, show up in a man's house, they just kick you out without realizing you've stolen everything. Seeing is believing.
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Sunny Under
 
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Post » Wed Mar 09, 2011 7:09 am

Well thats a hard one. I can see my house getting robbed early in the game. I cant see my house getting robbed later in the game when i start to get a reputation. Once people know of my awesomeness and are fearful of me then there is no way anyone would steal my stuff. I just cant picture anyone breaking into the Godfathers house, or into scarfaces house and stealing their stuff. That would just be a bonehead move.

If my stuff gets stolen later in the game im gonna blame Mr. Skyrim for bringing this to the devs attention. lol Then im gonna kill every NPC in the town my stuff got stolen from.

Dont get me wrong i do like the idea of having to protect my stuff from boneheads. But if we are going to have boneheads then i want ways to protect my stuff. I dont want to just come back and have my stuff gone. If i kill these boneheads i dont want the dead bodies laying all over my place so i want a way to dispose of these bodies, after i take their stuff of course.

the next thing thats gonna come up is assassins breaking into my house to try to kill me. Is there no rest for the tired adventurer?
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Jarrett Willis
 
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Post » Wed Mar 09, 2011 8:59 am

very nice idea for a mod. But if someone guard your house so people guard others houses.
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Lewis Morel
 
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Post » Wed Mar 09, 2011 7:07 am

I don't agree. If I leave something in my house I expect it to be there when I want it, to find that it'd been stolen is just plain annoying. The possible exception (subject to testing) is that a stolen item would generate a quest to get it back (as mentioned earlier).
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Syaza Ramali
 
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Post » Wed Mar 09, 2011 1:04 am

Also another reason to get your security up. If you have a 100 in lock picking you can lock locks with a very hard lock and so forth.

Making it hard for them to get in.

Also having our stuff stolen would help people's characters from becoming rediculously rich.
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Andrew Tarango
 
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Post » Tue Mar 08, 2011 10:37 pm

Well thats a hard one. I can see my house getting robbed early in the game. I cant see my house getting robbed later in the game when i start to get a reputation. Once people know of my awesomeness and are fearful of me then there is no way anyone would steal my stuff. I just cant picture anyone breaking into the Godfathers house, or into scarfaces house and stealing their stuff. That would just be a bonehead move.

If my stuff gets stolen later in the game im gonna blame Mr. Skyrim for bringing this to the devs attention. lol Then im gonna kill every NPC in the town my stuff got stolen from.

Dont get me wrong i do like the idea of having to protect my stuff from boneheads. But if we are going to have boneheads then i want ways to protect my stuff. I dont want to just come back and have my stuff gone. If i kill these boneheads i dont want the dead bodies laying all over my place so i want a way to dispose of these bodies, after i take their stuff of course.

the next thing thats gonna come up is assassins breaking into my house to try to kill me. Is there no rest for the tired adventurer?



there is always a bone head Npc in town... :P


off topic: i will be the one who put the npc up to it :evil:
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Elisha KIng
 
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Post » Tue Mar 08, 2011 11:16 pm

the next thing thats gonna come up is assassins breaking into my house to try to kill me. Is there no rest for the tired adventurer?


nope no rest at all and that would be rather amusing


Random song quote activate: "there aint no rest for the wicked"
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dav
 
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Post » Wed Mar 09, 2011 10:49 am

I just cant picture anyone breaking into the Godfathers house, or into scarfaces house and stealing their stuff. That would just be a bonehead move.



You know what happened at the end of Scarface right? Or do you mean Al Capone?
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Holli Dillon
 
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Post » Tue Mar 08, 2011 11:26 pm

something that has bugged me for a while is you could never have anyone guard your house... am i supposed to believe there is no crime in town that would steal your valuables?

This is something that may make real-life or even roleplay sense, but it makes very little game-sense. The reason is that most players want to use their house as storage, but they'll most definitely stop doing that if there's even the slightest chance that it'll get removed.

Players generally need to feel that they can have a base of operations that is untouchable to anyone but themselves. IRL, you can do that by using a secret hideaway, but that's not been possible in an ES game (unless they specifically design it), nor relevant to the bigger picture. This really touches the core of the problem - what does the possibility space (the sum of everything you are able to do in the game) allow? The more possibilities, the more resources they need to design the game.

All in all, it's a minor, unimportant feature that many people, even some devs, would WANT to have in the game - but it's not happening (due to other priorities and development limitations). There are so many things that need to "click" and adding such a feature would require more work that what you'll benefit from it. As such, Bethesda is always very kind to us by releasing the Creation Kit (in Skyrims case) so that modders can add this to the game, if they want. Same fate on many other things that are too niche-based to waste any precious time on during game dev.
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NAkeshIa BENNETT
 
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Post » Wed Mar 09, 2011 6:14 am

You know what happened at the end of Scarface right? Or do you mean Al Capone?


yes i was talking about tony montana of scarface, What happened at the end? i think i know what happened at the end of scarface but whats your point?

it wasnt a really good example since montanas house is surrounded by guards and stuff. But the premise of breaking into the home of tony montana and stealing his coke? i dont think there would be many people willing to do something like that.
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Rachel Briere
 
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Post » Tue Mar 08, 2011 9:22 pm

This is something that may make real-life or even roleplay sense, but it makes very little game-sense. The reason is that most players want to use their house as storage, but they'll most definitely stop doing that if there's even the slightest chance that it'll get removed.

Players generally need to feel that they can have a base of operations that is untouchable to anyone but themselves. IRL, you can do that by using a secret hideaway, but that's not been possible in an ES game (unless they specifically design it), nor relevant to the bigger picture. This really touches the core of the problem - what does the possibility space (the sum of everything you are able to do in the game) allow? The more possibilities, the more resources they need to design the game.

All in all, it's a minor, unimportant feature that many people, even some devs, would WANT to have in the game - but it's not happening (due to other priorities and development limitations). There are so many things that need to "click" and adding such a feature would require more work that what you'll benefit from it. As such, Bethesda is always very kind to us by releasing the Creation Kit (in Skyrims case) so that modders can add this to the game, if they want. Same fate on many other things that are too niche-based to waste any precious time on during game dev.


Vary well stated sir. but that said even if it doesn't see launch it could still appear in a DLC or something like that. :thumbsup:

the guard thing though later in my post was meant as a means to protect your items. and as many other people have said above that if something is successfully stolen something that your guard failed to protect would activate a side quest to track own the thief. there could also be many other ways to protect it perhaps you can even set your own traps for it... the Creation kit is great and all but this time im going to get the game for the Ps3 i just don't have the money to upgrade my PC again :confused:


for this feature i wouldn't mind waiting the reason behind this is i want the game to be out as soon as possible :P
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jessica Villacis
 
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