Guards, Crime and Detection.

Post » Tue Mar 08, 2011 9:33 pm

A few things that annoyed me about the crime system in Oblivion were:

1) Being in jail, even for a day, decreased your abilities
2) Guards instantly knew who committed a crime, even if they did not see it or no one did.
3) Guards could easily find you, you could not hide from them
4) How quickly news of a crime spread, steal something in Bruma and get arrested Anvil, how?
5) The fact you can pay to get out going to jail. For a minor crime maybe, but not for murder.

Things that should be added:

1) Hide form guards.
2) More crimes such as arson, hostage situations, [censored], etc
3) the death penalty for crimes (which you can escape from, and you spend time in jail before)
4) Civilians commit crimes, and go to jail etc.
5) If you have a hood or mask on, or are invisible, and you commit a crime, you should have to be chased first before someone found out it was you - no one should instantly know!

And one more thing, if you have an inadvisability spell on, and you interacted with one thing, the spell wore of. That not how invisibility should work!

What do you think?
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Portions
 
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Post » Wed Mar 09, 2011 9:46 am

i think it should require time for a guard to see u and if there are witnesses around they should tell guards or they should come up to u and ask for a bribe or make you want to kill them.

like if u kill someone and run away and then u have a bounty thats bs
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Chris Guerin
 
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Post » Wed Mar 09, 2011 5:33 am

Definitely don't want psychic guards.

You should be able to hide from them.

No magical ability for stolen items to be detected by everyone.

and finally: guards shouldn't kill you for pickpocketing a potato. Some sort of "subdue" ability for guards should be added, where rather than slashing you to death they tackle you or something. If you choose to resist arrest for murders, though, by all means they should be trying to kill you.
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Jessica Colville
 
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Post » Tue Mar 08, 2011 8:53 pm

Obviously the guard system should (and hopefully has been) revamped for greater flexibility

Even in FO3 or F:NV if you stole something or punched someone the whole town would automatically pull out guns and start firing at you

Hopefully minor crimes are stay minor and don't get whole towns involved in hunting you down with the sole intention of crucifying you.
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Rachel Briere
 
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Post » Wed Mar 09, 2011 4:03 am

Oblivions guard system was one of the best things that Bethesda did in ES games, the only fault with it is that the guards can find out right away, but other than that the choices you have as to go to jail resist arrest or pay the fine is great also sneaking out of the jail is awesome, when the jailer comes past just try and pickpocket the key, if it doesn't work he will open the cell door and try to kill you

and actually it isn't that hard to hide from the guards I did it, you just gotta know where to go, but the problem is they are all over the city, I took the sewers in the IC and that worked out great
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xxLindsAffec
 
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Post » Wed Mar 09, 2011 5:44 am

Voted no/no, yes/yes. The reason I voted no for ability penalties is because I think you would work [out] in jail and that could only affect your abilities positively. That said, I think the time you spend in jail should have a penalty on quests or something similar. :P
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Facebook me
 
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Post » Wed Mar 09, 2011 5:33 am

lol

hey u stole a potatoe pay the fine of 10 coins or die!!!!!!!

resist arrest!!

SOMEONE STOLE A POTATOE!
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louise fortin
 
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Post » Tue Mar 08, 2011 10:49 pm

but there has to be SOME penalty for going to jail
and your skills getting rusty after a while makes perfect sense
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Bethany Short
 
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Post » Wed Mar 09, 2011 5:52 am

Everybody probably already knows my answers to these questions. :P

But yeah, I'd love to not have to port my Guard Overhaul to Skyrim and be able to work on other stuff for a change.
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Harinder Ghag
 
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Post » Wed Mar 09, 2011 5:20 am

they shouldnt say pay with ur blood but they should actually try to arrest u and bind u up not like hand cuffs but turn u into a slave.
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Louise Dennis
 
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Post » Wed Mar 09, 2011 12:51 am

I think some traveling guards should know who you are and your crimes, bounty hunters for the city I guess.
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Danial Zachery
 
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Post » Wed Mar 09, 2011 4:25 am

Don't forget people knowing an item is stolen, I mean in Morrowind the Merchant knew his own stock and would get angry if you wore it while you talked to them or tried to sell it to him, but otherwise how the heck would anyone know? It was just a silly copout to try to force people who were theive type characters to be in the theives guild.
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Charlotte Henderson
 
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Post » Wed Mar 09, 2011 3:00 am

but there has to be SOME penalty for going to jail
and your skills getting rusty after a while makes perfect sense

Your skills wouldn't get rusty in a single day though. Maybe after a month or so.

I'd like the guards to behave kind of like the ones in Assassins creed do, but bounties instead of notoriety.
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REVLUTIN
 
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Post » Wed Mar 09, 2011 8:35 am

Hated the psychic guards in OB. Get rid of that and I'm happy.
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louise tagg
 
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Post » Wed Mar 09, 2011 8:08 am

The whole system needs an overhaul, no doubt. I'm sure Beth is aware of this, and it will be improved.
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Karen anwyn Green
 
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Post » Tue Mar 08, 2011 8:59 pm

Yes, I want guards to punish all law breakers immediately and chase you from to the very ends of Skyrim! Muahahahahahaha
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Thomas LEON
 
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Post » Wed Mar 09, 2011 12:06 pm

Yes, no, yes, yes.
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sharon
 
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Post » Tue Mar 08, 2011 10:48 pm

2) More crimes such as arson, hostage situations, [censored], etc


I strongly agree, censorship is a crime against humanity and need to be abolished from the dictionary.
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Flash
 
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Post » Wed Mar 09, 2011 10:44 am

need to be abolished from the dictionary.

wouldn't that be censoring the concept of censorship?
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butterfly
 
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Post » Wed Mar 09, 2011 9:52 am

There were huge faults with Oblivion's law system and let's be honest, the amount of complaint people have had with it will surely make them update it (drastically i hope).

I am definately hoping to see some kind of bounty hunting system that the player can get involved in or be hunted by (NPCs). The addition of bribing and also less severe punishment would be a very good idea. Also yes, I do not want to have killed somebody on the complete opposite end of the map, reach a city and be arrested on site, maybe a delay for crimes that have been seen or even not getting reported outside a region.
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Bee Baby
 
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Post » Tue Mar 08, 2011 11:51 pm

It'd take some doing, but crimes should be time sensitive - for example:

I mosey on into city a and steal someone's lettuce and I don't get caught. Not a big offence, and unless I talk to the shopkeeper nobody's wiser. I lay low and in a few days, nobody cares or remembers the crime.

example 2:

I walk into a city and murder someone. Now this means the guards are on high alert, and if I'm sloppy and get found out, they'll chase me. Additionally, since it's a high profile crime, the guards will investiagte, and maybe based on stats, they will either be inconclusive in their investigation, or find out it was you. This is where things could get interesting: based on time-passed, news of your deeds (if found out) would spread to different cities. For example, we kill someone in city A, and immediately go to city B - nobody knows about our deeds and everything's normal. 5 days later hoever, walking into city B, the guards arrest us because news has spread of our crime.


Could be REALLY cool if implemented.
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Vera Maslar
 
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Post » Wed Mar 09, 2011 9:21 am

wouldn't that be censoring the concept of censorship?


Yes it would ; )
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Sun of Sammy
 
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Post » Wed Mar 09, 2011 8:38 am

Some skills should go up and some should go down. For example lockpicking and theiveing skills go up and warrior class skills go down, therefore spending time in jail makes you a better thief. Just like real life :)
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Facebook me
 
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Post » Wed Mar 09, 2011 9:44 am

A) should be able to hide from gaurds
B) gaurds need to have witnessed the crime
C) if you kill said gaurd, no bounty. Ulness another gaurd/civilian tells on you, then you need to kil lthem too.
D) cannot pay to get out for murder, you will have to escape some how.
E) not regional, too much of a pain.
F) should be able to bribe gaurds for minor crimes.
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Christine Pane
 
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Post » Tue Mar 08, 2011 11:35 pm

I don't really care if being in jail decreases your abilities, or not. And I think everyone will agree that there should be NO psychic guards.

I hope they implement a GTA-style escape system. The guards search for you within a certain radius, and if you escape they will give up. Or, if you manage to hide without being seen, that will also stop the guards from looking for you. But you still get a bounty.
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willow
 
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