» Fri Feb 18, 2011 10:37 pm
I wrote something about this a couple of days ago.
http://www.gamesas.com/index.php?/topic/1164296-criminal-activities/page__p__17115914__hl__crime__fromsearch__1#entry17115914
Here were the main points
-Guards don’t draw swords unless it’s a major crime (murder, you know really bad stuff), for minor crimes they try and subdue you; give them a truncheon or something to try and knock you out. If the guard knocks you down you get put in irons and hauled off to jail.
-Regional crimes, no more every guard, everywhere, knows you’re a shoplifter 3 seconds after you do it, maybe by implementing some couriers going from town to town on occasion, petty crimes get sent along with other news and may be disseminated within a week, but mass murder and major heists get their own special messenger and people hear about it in a day or two.
-If a guard thinks you are being suspicious (sneaking around town, out at night with a sack marked “loot”) they should try to question you, giving an opportunity for some sort of speechcraft challenge, if you win, they leave you alone, maybe slightly more vigilant, otherwise you are asked to come to come to the guardpost for further questioning.
-Better detection of stolen goods, why would anyone care that you stole that particular apple six months ago? As said elsewhere, some items (food, forks, random junk) no one should care if it’s stolen or you simply can’t tell one from the other. Larger things that people care about, but may not be able to distinguish (a vase, a sword) should be tracked as stolen but the risk of carrying it should vary by time and location and have some sort of indicator, while important and unique items are always considered stolen and you have to rely on a fence to sell it for you. A possible method of how stolen items should be tracked is by using a hand indicator like in oblivion and changing the color to indicate how likely you are to be caught.
Something like:
Red: people are on the lookout, confiscated if arrested, only sellable to fences.
Orange: moderate vigilance, may have problems selling locally or to honest types.
Green: no one looking, should have no problem selling.
White: item not reported yet, can sell, but likely to have problems if reported later.
With the progression of white to red to orange to green and then the theft marker is removed.
The speed of the transitions should be something like a week for little cheap things, to maybe a month or two for the lager stuff that isn’t that unique.
Anyway, those were my thoughts on the matter.