Guards- level scaling or not?

Post » Mon Jun 27, 2011 1:00 am

Tell me what you think of this- in PS magazine July 2011 issue, a sentence reads something along the lines of guards will stand a chance no mater how strong you are- level scaling for guards? or just hard as hell to kill from the get-go?
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Daddy Cool!
 
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Post » Sun Jun 26, 2011 10:25 pm

Im the [censored] dragonborn. No guard should be able to hold me down.
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Miguel
 
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Post » Mon Jun 27, 2011 7:17 am

lol omega
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Stay-C
 
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Post » Mon Jun 27, 2011 1:55 pm

Im the [censored] dragonborn. No guard should be able to hold me down.


This.
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Kat Lehmann
 
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Post » Mon Jun 27, 2011 8:54 am

No level scaling. Why should random sets of guards be able to match you, when you are going around slaying dragons and liches...while the guards hang around the city doing not much in comparison?
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Sabrina Schwarz
 
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Post » Sun Jun 26, 2011 10:42 pm

I would like guards to be on a level scale to some point because the guards in Oblivion seem pretty weak.
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louise fortin
 
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Post » Mon Jun 27, 2011 3:51 am

No level scaling. Why should random sets of guards be able to match you, when you are going around slaying dragons and liches...while the guards hang around the city doing not much in comparison?

xD BECAUSE THEY ARE OFFICERS OF THE LAW.....L
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Brandon Bernardi
 
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Post » Mon Jun 27, 2011 12:54 am

I would like guards to be on a level scale to some point because the guards in Oblivion seem pretty weak.

yea thats ture, i hated it...i felt like i was slaying children! the guards where only effective at low levels
i would like Guards to have 3.5x more hp and attack power atleast

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Stephanie Kemp
 
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Post » Mon Jun 27, 2011 12:54 pm

yea thats ture, i hated it...i felt like i was slaying children! the guards where only effective at low levels
i would like Guards to have 3.5x more hp and attack power atleast


WAAAAHHHH? i always thought guards had wayyyyy to much health and when they gang up u just cant face em all at once- at least i cudnt- and i had perfect madness armor fully enchanted and errthing
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W E I R D
 
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Post » Mon Jun 27, 2011 7:55 am

I think if you commit a lot of crimes in an area (either seen or unseen) or kill a large number of guards, the policing of that area ought to increase.
Tougher and higher ranking guards, maybe they call in battlemages to help out, etc.
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Charleigh Anderson
 
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Post » Mon Jun 27, 2011 6:27 am

No level scaling. Why should random sets of guards be able to match you, when you are going around slaying dragons and liches...while the guards hang around the city doing not much in comparison?

^^This. If they are that tough, they get to take a bit of the strain off my back. Other than that, I'm busting my nuts off trying to save them from being eaten by dragons, and they don't do a [censored] thing about it.

To be honest though, it depends whether the level scaling is as terrible as Oblivions. Multiple low level enemies should be as hard to take out as one high level enemy.
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kiss my weasel
 
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Post » Mon Jun 27, 2011 7:10 am

i want them to lvl scale to an extent but only within a certain range. like lvl 20-35.
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Arnold Wet
 
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Post » Mon Jun 27, 2011 10:14 am

The max level of a guard should be 25-30.
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Kevin S
 
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Post » Mon Jun 27, 2011 10:09 am

If they want to make guards tougher it shouldnt be by just increasing normal no-name guards. We should see some commanders, captains, sirs, specifically named guards mainly, etc as well as possibly rival would-be adventurers that are specced out more like players coming for us for bounties. But normal "a guard" should not really scale.
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SUck MYdIck
 
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Post » Mon Jun 27, 2011 3:33 am

There should be level-scaling for Guards to a point. I remember doing the final quests of Oblivion at a high level, almost all of the guards sent up to assist Bruma were getting their asses handed to them by Daedric Oblivion beasts. I wanted a decent fighting force and all I got was a bunch of namby-pambies. At higher levels they shouldn't be able to match my character in terms of power or skills, but they should be able to hold their own against whatever may threaten them for the most part. :tops:
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Natalie J Webster
 
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Post » Mon Jun 27, 2011 11:58 am

if....the guards act like this.. http://www.youtube.com/watch?v=r_2Jduxc2P8 .i hope to GOD they are not leveled to my charcter because if any would ever like this attempted to arrest id fukin massacre every single one in that City
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Alex [AK]
 
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Post » Mon Jun 27, 2011 6:53 am

It's just so much less fun killing everybody in a town when you have to really struggle to beat down the guards. At the higher levels, I loved going into towns like Ald-Ruhn and Vivec and wreaking havoc when I got bored, killing the endless amounts of guards that came after me. I would reload my game afterwards, of course, but there was nothing else that made me feel so bad-ass.
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Chase McAbee
 
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Post » Mon Jun 27, 2011 1:15 pm

if....the guards act like this.. http://www.youtube.com/watch?v=r_2Jduxc2P8 .i hope to GOD they are not leveled to my charcter because if any would ever like this attempted to arrest id fukin massacre every single one in that City


How about this? http://www.youtube.com/watch?v=18CGW9P5Y9M
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Harry-James Payne
 
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Post » Mon Jun 27, 2011 9:59 am

They should level scale TO A POINT


They should stop leveling about 30 and thats it

By the time you get all your perks you should be pretty strong

By the time you cap you should be able to handle any 10 guards

Or is 1 guard stronger then a dragon?
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+++CAZZY
 
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Post » Mon Jun 27, 2011 7:45 am

What if there were different kinds of guards, like recruits, guards, guard captains, etc. they would all be in a city at the same time, and at most what you could defeat at low level would be a recruit, but when you are higher level you could wipe the floor with recruits, pretty normally dispatch regular guards, and have good fights against the captains.
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Lawrence Armijo
 
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Post » Sun Jun 26, 2011 10:19 pm

How about this? http://www.youtube.com/watch?v=18CGW9P5Y9M

OMFG consider em dead
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Kay O'Hara
 
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Post » Mon Jun 27, 2011 12:38 am

How about this? http://www.youtube.com/watch?v=18CGW9P5Y9M


That is too hilarious. I downloaded Daggerfall several days ago, but have been too busy to play it. Maybe I'll start tonight... :D
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JUDY FIGHTS
 
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Post » Mon Jun 27, 2011 5:12 am

Simple, if you kill some guards, more powerful guards eventually will substitute the dead weak guards.
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Jonathan Montero
 
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Post » Mon Jun 27, 2011 10:10 am

I'd prefer either a) something along the lines of gta ie: at certain wanted levels, they would send higher level specialists. Either guard captains, bounty hunters or maybe assassins

Or B) send in more guards

No level scaling, please
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Mari martnez Martinez
 
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Post » Sun Jun 26, 2011 11:50 pm

Since the soft level cap is at 50, I think guards should be relatively close to/around 30, so for the initial portion of the game they are this opposing force that you should avoid messing with.

But once you've reached level 40+ and have gone through trials and tribulations, explored every corner of the lands, conquered undead, and slayed dragons, guards should no longer pose a threat to you. And by then, word of your accomplishments/destruction should have spread throughout the lands and you should have become this awe inspiring hero or fear inducing villain in the eyes of the people that no one would mess with in their right mind. It would be sweet if you could hear the townsfolk pvssyring about you and your quests as you walk past, similar to once you had become the champion of Cyrodiil in Oblivion or the champion of the Arena, etc... --- Except in Skyrim that sort of status should actually come with certain perks.

If you're a kind hearted hero, people should recognize that. For example, in certain taverns and inns, it would be awesome if the owner said, "Hey, you saved Sir Such and Such's child and slayed the Dragon that was attacking our town, you can stay at my inn for free!" And if you're a villain, you should, in some situations, be able to get away with certain things that you normally wouldn't be able to. Like if you walked into a smith's shop and saw a particular blade that caught you eye, if you could take it and just walk out without any repercussions that would be crazy, because in reality if he knew you were this god-like, insanely powerful evil-doer, he would most likely overlook you taking that sword because he would realize that his one sword is not worth his life.

It would be so awesome, and make the game seem soo much more realistic.
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Maria Leon
 
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