» Mon Aug 02, 2010 2:59 am
^ Seems pretty reasonable to me. Using those attributes, and assuming each governs three skills:
Strength [1H, 2H, Unarmed*]
Endurance [Heavy Armor, Shield, Smithing*]
Willpower [Destruction, Restoration, Alteration*]
Intelligence [Conjuration, Enchanting, Alchemy]
Personality [Illusion, Speechcraft, Security*]
Agility [Sneak, Marksman, Light Armor]
I put asterisks next to the skills that are a bit iffy in terms of placement... Also, the list would change a bit if Heavy/Light Armor are replaced by Armored and Unarmored, or Armored and Athletics. (Note: I'm only considering the scenarios I've already proposed as I feel they are most likely to be the actual 18 skills and I don't want to take the time to make a new list for every possible set.)