» Mon Aug 02, 2010 4:47 am
At a guess:
Agile Melee: Not sure about the name. Could be One Hand, Dual Wield, Chain Attacks, or possibly still Blade
Strong Melee: Not sure about the name. Could be Two Hand, Power Attacks, or possibly still Blunt
Defensive Melee: Not sure about the name (again). Weapon and Shield, or just Blocking in general, and maybe counterattacks too.
Armor: I'm guessing that light armor is merged here. In all likelihood, it would mean that light armor requires less skill, heavy armor requires more. Especially if this skill mainly removes armor penalties.
Athletics: Running, swimming, maybe an encumbrance bonus. Could be that rather than having a fixed encumbrance limit, encumbrance just slows you down more and more, and this skill reduces that penalty.
Smithing: Armorer + Item Creation
Agility: Acrobatics + Speed Bonus and, if we're lucky, climbing and mantling and so on.
Alchemy
Marksman
Persuasion: Speech and Mercantile
Security: Hopefully traps will be back and governed by this skill
Sneak
Alteration
Conjuration
Destruction
Enchantment
Illusion
Restoration