» Mon Aug 02, 2010 1:11 am
@sapperteet: That will almost certainly not happen... They've cut down the skill pool from 21 to 18, so we have to find ways to combine/consolidate/cut Oblivion's list, not add more skills to it. We know Enchanting will make a return, which means we already have to cut an extra skill... There's also the possibility of Unarmored making a return, though I personally don't expect that to be the case. So why One-handed and Two-Handed as opposed to Blade and Blunt? Simply because the entire combat system in Skyrim revolves around a "two hands, two options" system, so it makes more sense to make skills that complement that system.
Plus, it would give a bit more incentive for players to branch out and try other weapons. I don't know about you, but I almost never touched any blunt weapons in Oblivion because there were way more blades out there, and more incentives to use them, so I always chose Blade as my skill. If Skyrim uses the One-Handed and Two-Handed skill approach, the only question players need to consider is, do I want to sacrifice some power in my weapon in order to free up hand space?
@Imbecile: I don't follow... If you dual wield, you sacrifice defense to gain attack. If you use a shield, you sacrifice attack to gain defense. If you always use a shield, your shield skill will constantly be leveling up, adding to your defense rating, absorbing more damage, and increasing the likelihood of stunning enemies with a shield bash. The Shield skill would affect all of these things, and if you choose not to raise it, your defense will suffer greatly...
I would be quite surprised not to see a Block/Shield skill in the game, because it seems like they tried to make shields a bit more dynamic and practical in this game, and there were variants of that skill in both Oblivion and Morrowind.