» Sat Mar 27, 2010 6:38 pm
I want to see some form of skill requirement as it applies. I felt Morrowind was a little too strict. But a more subjective system would be good. I think the Mage's Guild should require profinincy in at least 2 magical disciplines.
However I don't think the Fighter's Guild should have a particular skill requirement, because they're essentially a mercenary group, and as long as you can complete the job, it wouldn't/shouldn't matter if you use combat, magic or stealth to complete the missions. But I think it would be interesting to have, in the case of the FIghter's Guild, duels to advance to higher ranks, not necessarily duels to the death. So if you're a very stealthy character with limited direct combat abilities it could be much harder for you to advance to higher ranks. Another thought is having a guilld like the Fighter's require you to have any 2 or 3 skills at a certain level(s). eg: to become a master of the guild you are required to have one master skill and 3 expert skills...
As for guilds like the Thieves or Dark Brotherhood, I would like to see them have some requirements, the Thieves could be a little more strict, requiring proficeny in, sneak OR illusion, with a usable invisibilty or chamleon spell AND security or alteration, with a usable open spell of 'x' level. That way you would require the character to be a sneaky theif, but not dictate how they go about it. For a Dark Brotherhood type guild, I'd like to see the requirement to have one offensive skill at a certain level, so any weapon or offensive magic.
Another thought I had would be having more consequences from how you beat your missions and advance through the guild. eg: Dark Brotherhood, if you are bashing and slashing your way through early missions, with no regard to stealth and lots of collateral damage, you maybe be denied rank, or have to go on a extra mission or two to prove your abilty/worth. "Sorry brother, I can't promote you when you make no effort to keep our guild secret" or "Brother, I know you have your eye on becoming 'next rank' But you need to prove you can be a more discreet assassian, here take these contracts and show the Night Mother you can be discreet and she shall reward you"
To continue on that above idea, for the Fighter's Guild, if your character has repeatedly been in trouble with the law, thefts, assults, time in jail, they could be barred further advancement. "You will never be promoted when you continue to ignore our charter" "You read the charter, you know we frown on criminal acts, and yet you ask for advancement?" And your character would have to make amends, either through other quests, or maybe some heavy bribery.
In conclusion, I want to see some form of advancement requirement, not as strict as Morrowind, and maybe with some new aspects, taking the way you've played into account. It would really add to the role playing aspect of the game, the world would feel more alive imo