Guild Branches

Post » Thu May 19, 2011 9:15 am

So, seeing a recent thread about Guilds and another about Professions, one thing sprang to mind "Cucumbers" but then after that i thought "Guild Professions"! Does anyone like the idea of all the different guilds having thier own branches of professions which you would go down depending on your personal and specific preferences, for example, in the Mages Guild if you go down the starter quests using Destruction then more quests open up for you on the killing side of things, ranging from clearing out some vermin out of the alchemy chambers who are eating the ingredients all the way to becoming first defense against anti-mages guild factions like necromancers and what not. If you decide alchemy is your thing then quests open up for being ingrediant collecter for the higher level alchemists and on to quests like creating a miracle concoction for the dying guild head and stuff... then there is stuff like assassins guild where if you prefer the good side of killing, such as only using stealth to kill evil then quests will open for you from beginner quests all the way to killing corrupt politicans and if you are a more... villanous assassin, then someone will give you a tip about a faction working in secret with the assassins guild for the more dark and brutal stealth players (i think you guys know what i mean ;D)... so just things like these, there would be different quests for your preffered style for all the guilds and sub-guilds branching off them. What do you guys think?
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Kayla Keizer
 
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Post » Thu May 19, 2011 3:46 am

If, in short, you mean as you develop a particular skill that the guild recognizes as valuable, they give you quests based on what that skill does? yes.
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Kaylee Campbell
 
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Post » Wed May 18, 2011 10:30 pm

If, in short, you mean as you develop a particular skill that the guild recognizes as valuable, they give you quests based on what that skill does? yes.

o_o... basically, yes... that was a much better explanation than how i put it...
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Reven Lord
 
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Post » Thu May 19, 2011 5:27 am

I'd rather not see guilds revolve around skill specialization. I'd rather see a larger number of guilds and have progression based on how those guilds relate to each other. This would require some basic changes to the guild system...

1) More guilds
2) A matrix defining how guilds view each other (cooperative / neutral / distrust / hate)
3) Doing quests in one guild will build esteem in current guild and cooperative guilds, do nothing in neutral, and build distrust with distrusted and hated guilds.
4) Repeatable quests (collect, deliver, escort, steal, bribe/coerce/convince, assassinate, cave-clear) that add/reduce esteem/distrust among multiple guilds

This will lead to a world in which you can be the catalyst for moral directions of guilds. For example, if you're in the Fighters Guild and do repeated quests that reduce distrust / gain esteem with Bandits & Highwaymen, you take the Fighter's guild down a darker path, than if you had taken quests that modify the relationship with the Merchants and Bankers. In one case you're raiding caravans or shaking down merchants. In the other you're escorting and protecting them.
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Naazhe Perezz
 
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Post » Wed May 18, 2011 6:55 pm

It would be neat. In the mages guild for example, I suppose you would team up with other conjurers, or sent on quests relating to enchanting, a fighter would sent out to hunt for beasts or take down rivals, etc.
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matt
 
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Post » Wed May 18, 2011 7:33 pm

Maybe, if it worked.
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Jennifer Munroe
 
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Post » Thu May 19, 2011 11:00 am

Maybe, if it worked.


Only if it wasn't limiting in an exclusive fashion. I.E., if it was set up so that if you mastered Destruction you could no longer excell in and master conjouration, then no, I absolutely would hate that.

If, however, it left you with options open as a role player, so that if you wanted to excell in only one school and be recognized for it that would be fine, but you could also, if you choose and had a desire to have the moniker of Archmage rather than merely Destruction Master, applied to you, then you could go down the various paths in a non exclusive fashsion, offering aid and advice to various sub-factions within your guild, then I would be ENTIRELY for it. It would make the guilds more rewarding and fullfilling I think, and offer longer and more thorough side-quest quality and opportunities.
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Danny Warner
 
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Post » Thu May 19, 2011 3:14 am

if it worked well, this could be pretty cool
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Mark
 
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