» Sat Dec 17, 2011 6:41 am
*sigh*
it is not my job to properly pace the f**king questlines, it is the developers. if you actively spaced out the guild quests to make it last longer, than youve just proven the point that they are too short on their own. what you do in between a questline does not count as part of the [censored] questline, and i dont know where you got the idea that playing for 20 hours, a small part of which was doing something for the thieves guild, counts as a 20 hour thieves guild.
that said, the thieves guild is actually the best of them all because there are plenty of radiant quests to occupy your time between quests, but that doesnt change the fact that the quests are very poorly paced to begin with and unless you already know what happens and when the questline still progresses much too fast. ALL guilds should have radiant quests like the thieves guild, and a certain number should be required to unlock the next part of the questline; this would greatly improve the pacing of the guilds, because you are actually working towards ranking up instead of going from newb to leader in the blink of an eye. on that note, there needs to be ranks so you dont just go from newb to leader at all because that is stupid. only in the DB does it make sense that the new guy gets preference over every other senior member. in OB, we had to kill a legendary lich and utterly destroy a competing guild before we became leader; there needs to be some significant action on our part to warrant promotion other than "because the questline says so".
it is much less about empirical length than it is the narrative pacing. you barely do anything then BAM "hello archmage!". moreover youre just led by the nose everywhere and dont really do much to warrant any sort of recognition, let alone recognition enough to ever become leader. again, the thieves guild had a lot of potential: everyone loves you because they are desperate, but they still hound you to do extra jobs, as that is the only reason they love you. you get recognition, but only because you are actively helping out. as you do more quests, more merchants come, everyone has more money... you see the effects of your actions pay off. really, it makes me believe the thieves guild is the only one bethesda came close to finishing, because all the others feel like the entire 2nd act is missing.