» Mon Jan 10, 2011 11:30 pm
I'd prefer it if guild membership did actually mean something. Morrowind's was well done, but Oblivion's was, well, it was less about being a member of a guild, and more about being a Mercenary helping with various tasks that needed a different approach.
I personally think the best option would be to allow guild Storylines to be explored by all people, but actual membership in a guild, and the process of rising through the ranks, should be limited to those with the skills favored by that guild (Easier now with Skyrim's system of leveling).
It comes down to what a lot of people may dismiss as pointless, but suspension of disbelief is important for the overall feel of the game. Even if it was something relatively minor, like using Radiant Story to deliver odd jobs for an official member of the Guild, rather than the Warrior who happens to be helping around with various tasks, would be a nice compromise.