Hello everyone. It's good to be posting here again.
I've had some time without a computer, but am up and running again.
One thing I've been sort of plotting out recently, is a revamp of some of the guilds. The mages guild is probably the main thing that I've been planning around, and am mostly considering a complete rebuild of the quest line and all. The main thing I'd like to do with this, is to make the quest line more interesting. I never cared much for the, "Go kill the random rogue telvanni wizard in this obscure location," quest. Instead, I felt like, while others are doing research, and expanding on their craft, you're just being sent to kill people.
Not to say that I don't understand the reasoning for it. I just feel like more recent games, Skyrim especially, have done a better job with their quest lines for the guilds.
That said, I feel like there is a lot of untapped potential that goes to waste. Things like Necromancers in the ranks, and the fact that this is so close to the events that take place in Oblivion. These are the things I'd like to expand upon. The idea I'm going for is more quests, and also a possible choice at the end of the story line. Do you help weed the necromancers out of the guild, or do you join them, and work with Trebonius to collect Mannimarco's artifacts? Perhaps you kill Trebonius and take those for yourself. Perhaps you even use the artifacts to increase your own power, and become an undead lich. These are some of the paths I'd like to be available from the mages guild. I also just wanted something to do after you become arch-mage (If you choose to.)
I've already begun work on it. I have a basic outline of how the quests will go, the possible choices you can make, the new structure of the guild, etc.. I've also begun some of the groundwork in the CS.
One question I'd like to pose to the forum, is about guild ranks. The way the base game is set up, the skill requirements are basically a joke. I've never once had any issue making a mage character, and immediately joining the fighters guild and leveling all the way up to the top rank without a second thought being given to my skill progression. That's one of the things I'd like to address. However, I've never really messed with it, and it has been quite a long time since I've even played Morrowind. I want it to be something that your average theif character can't just immediately jump into without working on their magic skills. It is the mages guild afterall. I also want it to be balanced though. Not frustrating to the point that it's difficult for your mage character to play through because they need to level up their skills 10 levels every time they want to advance. Any suggestions on balance would be extremely appreciated.