I would like this topic to focus on what happens after you reach the highest rank in a guild. What particular gameplay features would you like in Skyrim specially designed for guildmasters? How far should they go with the management options that you unlock by becoming guildmaster?
Here are some questions to get the discussion started:
- should the player be able to lead all the joinable guilds at once, or there should be guild rivalries that force the player to choose at some point for each playthrough?
- should the player’s guildmaster status be permanent, or should there be rivals that will periodically try to take our place? Should our influence in the guild be maintained (bribe, persuasion, gifts, murder) with some sort of real time indicator of our current support within the guild?
- should the guildmaster receive special items/gold for the function? How many, how much, how often?
- should a guildmaster have duties as well? Attending meetings/ceremonials/participating in missions/advancing members in ranks/buying assests for the guild? Not accomplishing our duties should degrade our status (hardcoe mode?)?
- should the player have diplomacy/politics options towards the other guilds? Should they be in a menu-like window or actually transposed into the dialogue options when we talk to the other guild leaders?
- should the player be given access to the guild treasury? Should we manage the guild budget, with visible consequences in the guild halls decorations/guild members numbers/ guild members outfit?
- should the guildmaster be given the choice to establish another headquarters/ build and decorate one from scraps?
- should the player be able to send subordinates in missions? How would those missions be generated?
- should the player have the option to recruit guild members to assembly himself/herself a party? What about quests that are not specific to that guild, should the party members detect them and refuse to help?
- should the guild’s life be influenced by random events independent of our management (ie the members of a guild hall in a city converted to a rival guild > we must fight to conquer our possessions back)?
- should the player be a part of guild recruitment process? Should we have an option in dialogue to invite any npc of our liking to join the guild? Should npcs be able to change their default factions?
- should the guildmaster be able to know at any time the current number of guild members? Should this number fluctuate? What about a real time list of all the members, with name, rank, age, race, city, missions accomplished, current status?
- should there be any kind of guild wars planned by the player? Should we be able to sabotage the other guilds welfare? To what degree, should we be able to force a guild to close its hall in a city from lack of members/resources? What about war in the open, until the extintion?
- should the guildmaster be able to resign/assign another guildmaster in order to join/advance/rule another guild? Should there be any possibility that your bad management/politics would make ALL the guild members ask you to resign/kick you out of the guild?
(Note: I am aware that these options would cause conflict of interests in case the player is head of more than one guild at once. To be honest I’d trade any day the possibility to "rule" more guilds like we did before for the depth of management described for just one guild per playthrough. Feel free to propose other player options that are more suitable for leaders of more guilds)