Do guilds have a storyline?

Post » Wed May 02, 2012 6:40 pm

well for most factions, you had plenty of time to do all of the quests because advancement was also based on your skills.

Unlike in Oblivion and skyrim where a brute in lou clanky platemail and barely able to spell cat can be guildmaster of the mages guild and the dark brotherhood..
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Alkira rose Nankivell
 
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Post » Wed May 02, 2012 6:15 pm

Morrowind's quest lines are more between people within a guild than the entire guild's future, such as in Oblivion or Skyrim. You'll see rivalries between two people instead of whole organizations, but for the most part I thought they all had a storyline of sorts.

Now that I think about it though, I don't think I ever finished the Imperial Legion ones.... I rarely decide to join them on my characters.
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Lauren Dale
 
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Post » Wed May 02, 2012 6:48 pm

I get this sense that the major differences can be summed up by saying, "In Morrowind, you were a small but somewhat important part of the world. In Oblivion and Skyrim, the entire world revolved around you."

I agree with this. In Morrowind, the only time you are deciding the fate of the world is at the end of the main quest, and even then it's implied that only people who worship the Tribunal and some member of the Blades will ever fully appreciate it while in Oblivion and Skyrim most quest lines end with you leaving a major mark on history. Additionally, in Morrowind, you are in the backwaters of the Morrowind province, which is usually considered a backwater region itself and the dialogue tends to reinforce that. In Oblivion, you almost never hear about the other provinces, though Skyrim was a bit better in that regard.

Anyway, the quest lines do have stories, like other people in this thread have said, but they usually aren't obvious. The Great Houses are about the politics of Morrowind and certain members of that House, the Fighters Guild is about corruption within the guild, the Thieves Guild is about restoring an old order of thieves and a shadow war with the rival Commona Tong, the Mages Guild is about what happened to the Dwemer and who the Dwemer were. The Imperial Cult quest line is sort of an oddball in that it's more your story. Not the story of the Nerevarine like the main quest, but just your character's story, and even then you aren't really important at all; it's just stuff that happened to a worshiper of the Nine. I haven't finished the Temple or Legion quests yet so I don't know much about them.

What's really nice is that a bunch of them tie into the main quest in some way. The Fighters Guild, Thieves Guild and House Hlaalu quests have to do with the Camonna Tong, which is connected to House Dagoth; The Mages Guild spends some time on the Battle of Red Mountain which is an important part of Nerevar's life; one of the Redoran councilors was killed by corprus beasts shortly before you arrive, etc.
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Kelly James
 
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Post » Wed May 02, 2012 6:08 pm

either way, he's still incorrect. becoming the leader of any faction in Morrowind is not a "small, but important part.", as there is no importance in becoming Arch-Mage or even Guildmaster as the effects of accomplishing such tasks are non-existent. if you're Arch-Mage of the Mage's Guild they still say "Outlander, MOVE ALONG." if you're Hortator of every great house they still say "Outlander, MOVE ALONG." if you're the Nerevarine, prophesized hero and reincarnation of the savior of the Chimer, Nerevar, they still say "Outlander, MOVE ALONG." and Oblivion succeeds in this far better than Morrowind. that one "new line of text" is the differentiating factor between the player feeling satisfaction after doing something important and feeling complete and utter apathy towards any future endeavors. after beating a long (and sometimes tedious) game like Morrowind, and having literally saved all of Vvardenfell, only to be greeted back in Balmora with "Can you EVEN.BE.TRUSTED?" or "Can you hurry this along? I really must be going." needless to say, leaves a lot to be desired.

Welcome outlander, you're nearly a legend around here.

This is of course assuming you didn't run to everyone and attempt admire checks at speechcraft 5 until everyone hated you.
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Imy Davies
 
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Post » Wed May 02, 2012 5:24 pm

Yeah, if you personality is low as well as your speechcraft (and you are of the wrong race/faction) doesn't matter if you saved the world. People still treat you as an unwashed thug that got lucky :flame:

Such was my poor orc lass with a short fuse and a big hammer...
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Big mike
 
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