Gun attachment ideas for New Vegas

Post » Mon Sep 27, 2010 4:26 pm

A chainsaw? Gears of war anyone? Okay the actual Gears of war games are not all that great, but the idea of having the chainsaw attachment would be pretty cool :)


I like this better than the bayonet idea :D
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Emma Parkinson
 
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Post » Mon Sep 27, 2010 10:03 am

The only problem with that is whats the point of the Grenade launchers :shrug:

:flamethrower: :flamed: :ahhh: :ahhh:


An under barrel Grenade Launcher usually holds a single shot and has a longer reload time. It would be used more as a backup and not a primary weapon.

A full grenade launcher on the other hand, depending on the model can hold several shots and can be fired consecutively before reloading.
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kirsty joanne hines
 
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Post » Mon Sep 27, 2010 8:40 am

An under barrel Grenade Launcher usually holds a single shot and has a longer reload time. It would be used more as a backup and not a primary weapon.

A full grenade launcher on the other hand, depending on the model can hold several shots and can be fired consecutively before reloading.


so far the grenade launcher we do know is a single shot to (tho you can upgrade it to have a tub magazine like a shotgun)
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meghan lock
 
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Post » Mon Sep 27, 2010 1:26 am

Bayonet

I know it would be hard to have in work

maybe add a melee button for upclose and personal

but not to much damage still want a reason for Melee Weapons

agreed, i have a thread right here on mounting a melee weapon on you gun as a modification, and replacing the iron sights button to melee with it once its on,
http://www.gamesas.com/index.php?/topic/1103586-mounted-melee-weapon/page__p__16151868__hl__mounted%20melee__fromsearch__1&#entry16151868
the thread i was talking about^
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sam
 
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Post » Mon Sep 27, 2010 2:20 am

Well, if there are suppresers I want them to actually make a sounds similar to a supresser, instead of "clank, clank" of the bolt, I actually want to hear something that sounds like a bullet, more like "pift, pift or a quiet "bang"
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Emily Martell
 
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Post » Mon Sep 27, 2010 5:13 pm

a quiet "bang"


I don′t know why...but my whole brain just hit the brakes reading that part...
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matt white
 
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Post » Mon Sep 27, 2010 9:57 am

agreed, i have a thread right here on mounting a melee weapon on you gun as a modification, and replacing the iron sights button to melee with it once its on,
http://www.gamesas.com/index.php?/topic/1103586-mounted-melee-weapon/page__p__16151868__hl__mounted%20melee__fromsearch__1&#entry16151868
the thread i was talking about^

That a horrible idea for the buttons, I'm not going to spare iron sights for a knife, when I can just take one out of my inventory. Is clicking in the left thumbstick used for anything? If not use that.
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Curveballs On Phoenix
 
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Post » Mon Sep 27, 2010 3:03 am

Only need a flashlight. I think most bases are already covered with their own weapons like grenade launchers and such. Night vision would be ok, but considering most technology was destroyed or sitting somewhere in the wasteland. I think it wouldn't be suiting to have a lot of tech. attachments. Plus, 200 years after a nuclear apocalypse I doubt much would be left in that amount of time.
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Peter lopez
 
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Post » Mon Sep 27, 2010 10:35 am

I don′t know why...but my whole brain just hit the brakes reading that part...

Why? In real life, even guns with supressers make a bang, just not as loud because all a supresser is doing is getting rid of one bang, guns make two noises, 1. The explosion in the chamber and 2. the bullet leaving the barrel and breaking the sound barrier. Supressed weapons get rid of #1, you'd need sub-sonic ammo for #2. So it'd still make a bang just not as loud.
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lauraa
 
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Post » Mon Sep 27, 2010 4:56 am

That a horrible idea for the buttons, I'm not going to spare iron sights for a knife, when I can just take one out of my inventory. Is clicking in the left thumbstick used for anything? If not use that.

eh, im not saying its already on there as soon as you get the weapon, but a modification that you can CHOOSE to put on, and its not like you can put it on every weapon ever (*cough* fatman *cough*), but i mean on say a shotgun, or a grenade launcher.
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Katey Meyer
 
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Post » Mon Sep 27, 2010 4:48 pm

eh, im not saying its already on there as soon as you get the weapon, but a modification that you can CHOOSE to put on, and its not like you can put it on every weapon ever (*cough* fatman *cough*), but i mean on say a shotgun, or a grenade launcher.

I never said anything about that, im talking about the button layout, I want a bayonet, but I do not want to sacrifice iron sights for it, so say clicking the left thumbstick would be better.
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Horror- Puppe
 
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Post » Mon Sep 27, 2010 6:39 pm

I never said anything about that, im talking about the button layout, I want a bayonet, but I do not want to sacrifice iron sights for it, so say clicking the left thumbstick would be better.

i would agree with that, but that would make alot of people use that over melee, making regular melee, pretty gimped
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Soph
 
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Post » Mon Sep 27, 2010 7:49 am

Why? In real life, even guns with supressers make a bang, just not as loud because all a supresser is doing is getting rid of one bang, guns make two noises, 1. The explosion in the chamber and 2. the bullet leaving the barrel and breaking the sound barrier. Supressed weapons get rid of #1, you'd need sub-sonic ammo for #2. So it'd still make a bang just not as loud.


I′m fully aware how sound suppression works, it′s just to me the word "bang" is always used for something loud, I would rather called a suppressed gun shot a "pop" or a "thud"
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Jordan Moreno
 
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Post » Mon Sep 27, 2010 6:44 am

i would agree with that, but that would make alot of people use that over melee, making regular melee, pretty gimped

Not if it does little damage, and takes a while to perform the action.
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Ells
 
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Post » Mon Sep 27, 2010 12:45 pm

Why? In real life, even guns with supressers make a bang, just not as loud because all a supresser is doing is getting rid of one bang, guns make two noises, 1. The explosion in the chamber and 2. the bullet leaving the barrel and breaking the sound barrier. Supressed weapons get rid of #1, you'd need sub-sonic ammo for #2. So it'd still make a bang just not as loud.


Suppressed weapons do not entirely get rid of the explosion in the chamber. It suppresses the noise to about 130-140dB the quietest you can get is about 117dB which can still be heard, an ambulance sirens is around 100dB same with small firecrackers, a person speaking at normal volume is around 50dB. So in comparison suppressed firearms can be kind of loud.

But most of the noise generated is gas escaping the muzzle and the firearm's action when ejecting a round and reloading a new round, the round escaping, traveling to it's target and when a round impacts. Suppressors are "hearing safe" which means you can fire a suppressed weapon without the need for ear protection.
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Becky Cox
 
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Post » Mon Sep 27, 2010 2:56 pm

Suppressed weapons do not entirely get rid of the explosion in the chamber. It suppresses the noise to about 130-140dB the quietest you can get is about 117dB which can still be heard, an ambulance sirens is around 100dB same with small firecrackers, a person speaking at normal volume is around 50dB. So in comparison suppressed firearms can be kind of loud.

But most of the noise generated is gas escaping the muzzle and the firearm's action when ejecting a round and reloading a new round, the round escaping, traveling to it's target and when a round impacts. Suppressors are "hearing safe" which means you can fire a suppressed weapon without the need for ear protection.

Well I know it didnt entirely get rid of it, so how many decibals do you say a supressed weapon paired with sub sonic ammo would generate?
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Javaun Thompson
 
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Post » Mon Sep 27, 2010 10:42 am

harden stock - when up close in vats you can whack people with the stock knocking them out

sawed-off(if not in the game) - saw of the barrel will increase damage but lower range

safety cap - allows unique dialogue

grip- lower recoil from firing guns

spiked gloves - add spike nuckles to boxing gloves to increase damage

the gold upgrade - (one time only) gold plate one of your weapons
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OTTO
 
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Post » Mon Sep 27, 2010 5:48 am

Well I know it didnt entirely get rid of it, so how many decibals do you say a supressed weapon paired with sub sonic ammo would generate?


Those dB's are with .22LR. So I imagine it wouldn't go down much more. It only has an 8-18dB change in sound. Suppressors were made to protect an operators hearing. That way in convert operations, soldiers could still hear what's going on around them. Which is very important. Now the sound generated wouldn't alert everyone in a mile radius, so it does help with concealing.
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Bellismydesi
 
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Post » Mon Sep 27, 2010 2:16 pm

I like the silencer ideas
Its a little difficult trying to sneak around with an assault rifle :)
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Blessed DIVA
 
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Post » Mon Sep 27, 2010 8:31 am

harden stock - when up close in vats you can whack people with the stock knocking them out

sawed-off(if not in the game) - saw of the barrel will increase damage but lower range

safety cap - allows unique dialogue

grip- lower recoil from firing guns

spiked gloves - add spike nuckles to boxing gloves to increase damage

the gold upgrade - (one time only) gold plate one of your weapons


They had something like spiked gloves in first couple Fallout games. And I've heard the old weighted gloves will be returning in New Vegas.

Hardened stock would be cool, as long as it helps to decrease the rate of which your weapons deteriorate.
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Brandi Norton
 
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Post » Mon Sep 27, 2010 7:19 pm

They had something like spiked gloves in first couple Fallout games. And I've heard the old weighted gloves will be returning in New Vegas.


hmm I think I′m gonna mod in sounds from the old NES game punchout when the game comes out ;3
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Natalie Taylor
 
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Post » Mon Sep 27, 2010 7:00 pm

hmm I think I′m gonna mod in sounds from the old NES game punchout when the game comes out ;3



lol right on man. Would be cool.
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Melly Angelic
 
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Post » Mon Sep 27, 2010 4:58 am

.
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[Bounty][Ben]
 
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Post » Mon Sep 27, 2010 4:19 pm

I gotta beg to differ. From personal experience (I'd rather not say where or when) I have fired completely silenced weapons. Sub-sonic .22LR with very effecient water filled supressor and all you can hear is the action working. Nothing. Snick. As for supersonic rounds, a misconception about the supersonic wave is that it will give away a shooter's position. this in not true as the sound of the bullet passing the speed barrier is generally perceived to come fro the opposite direction of where the weapon is fired. The crack is heard at the listener's ear after the buller has passed them, not at the muzzle of the gun.

I found the Silenced 10mm sound to be fairly acceptable, with the exception of no supersonic crack.



well it can be assumed the silencer slowed down the round to the point it never went supersonic (wits explain the lower damage then the normal 10mm) even if it was done by game magic.
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lillian luna
 
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Post » Mon Sep 27, 2010 5:07 pm

.
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Ron
 
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