Gun Runner's Arsenal: A MUST

Post » Fri Dec 11, 2015 5:43 pm

Aw, the Deliverer is the bee's knees.

But I most definitely would be up for a return of the Colt .45. If you can have a tommy gun and Walther PPK in the game you can make plenty of more exceptions to real world weapons like Fallout has always done. Don't see the point in folk being against it when these weapons exist in the universe.


lol wut
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Ashley Campos
 
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Post » Fri Dec 11, 2015 6:33 pm

The Deliverer is based off of the Makarov pistol, which chambers a variation of 9mm ammunition in real life. 10mm is sorta a comperable caliber, kinda.

A Colt .45 would, ideally, be significantly more damaging, likely at the cost of AP efficiency.

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Elle H
 
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Post » Fri Dec 11, 2015 12:33 pm

I'd like an 5.56mm assault rifle, preferably the chinese AR so I can start using my stockpile of 5.56mm ammo.

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Peter P Canning
 
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Post » Sat Dec 12, 2015 12:21 am

Yes, GRA is definitely a must.

Would love to see the return of the katana, LAERs, recharger pistols.... would like to see the return of a lot of weapons from New Vegas actually. I mean BGS I know it was Obsidian, but still use these assets. Anti-Material Rifle, katanas, throwing spears and knives, cool grenades, the more the merrier. I know there are like 50 base weapons... and mods to make those weapons into variants of those weapons...... but c'mon that's not the same.

Yea sure, I can turn a laser/plasma pistol into a rifle, smg, shotgun, and sniper variant but its still not the same.

Add in

Katanas

Anti-Material Rifle

Throwing weapons

LAER

Tesla Cannon

Gauss Weapons

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Mylizards Dot com
 
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Post » Fri Dec 11, 2015 9:33 pm

When has bethesda ever made Story DLC without adding new weapons? Im sure the future DLCs will add some, Id rather them do that then have a general "here's a bunch of guns" pack.

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Marlo Stanfield
 
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Post » Fri Dec 11, 2015 6:20 pm

I'm sure they will have a gun pack. It's fairly easy to make compared to adding a new detailed quest and locations and they can still make money off of it.
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Jessie Rae Brouillette
 
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Post » Fri Dec 11, 2015 12:07 pm

Especially since mods should now come to consoles as well. Gun nuts will never be satisfied by what gets put out officially, will always want more (or their favorite missing gun). This is an ideal situation for mods, honestly. Only thing I could possibly see being a problem on consoles is if they disallowed "real gun" mods due to copyright/trademark.

(There have been dozens of weapon mods for FO3 & NV, some of them incredibly extensive. Hundreds of real-world & FO1/2 guns added.)

Again, I'd much prefer if their DLC "budget" was spent on actual content DLC. Be a shame if a mere "moar guns!" pack took up a slot in the season pass.

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Horse gal smithe
 
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Post » Fri Dec 11, 2015 11:32 am

http://fallout.wikia.com/wiki/Fallout_2_weapons

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Marnesia Steele
 
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Post » Fri Dec 11, 2015 8:58 am

My plasma caster and grenade launchers are sorely missed :(

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Siobhan Thompson
 
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Post » Fri Dec 11, 2015 6:33 pm

I'm not really interested in a large pile of random weapons just because. What I would like to see is all the classic Fallout weapons making a comeback.

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Miss K
 
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Post » Fri Dec 11, 2015 10:51 pm


And the makers of the game has stated many times how they regreated the decision to include those weapons.
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gemma
 
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Post » Fri Dec 11, 2015 9:02 am


Ayup.

Wouldn't mind crafting ammo again as others have noted. AR15 variety would add a lot.
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C.L.U.T.C.H
 
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Post » Fri Dec 11, 2015 7:47 pm

considering they said they would add little packs of free content, I wouldn't be unassuming that they could do this in a small update.

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Kate Murrell
 
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Post » Fri Dec 11, 2015 1:23 pm

Indeed. Damn shame we couldn't modify plasma weapons into the OG caster. Or at the very least bring back the caster as its own heavy plasma weapon. Unless there is a plasma weapon in the game I don't know about.

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Rachyroo
 
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Post » Fri Dec 11, 2015 11:57 pm

Another reason I prefer BGS vision personally.

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Emma
 
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Post » Fri Dec 11, 2015 1:50 pm

SO MANY AWESOME WEAPONS!!!!

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Alisha Clarke
 
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Post » Fri Dec 11, 2015 3:33 pm

I'm up for new weapons, as long as I can have myhttp://www.ithacagun.com/defense37s.php by my side.

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carley moss
 
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Post » Fri Dec 11, 2015 2:56 pm

Tesla cannon please.

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He got the
 
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Post » Fri Dec 11, 2015 8:40 pm

A proper assault rifle, a battle type rifle like the M-1 or M-14, a pump shotgun, a machine gun (don't get me started on the FO4 "assault" rifle) lever-actions, more revolvers (to include a .357), ammo types, and more calibers to include .357 (then we can chamber the pile of .38s we have), more explosives like C-4, MFC Clusters, reloading.

There is too much (weapon-wise) that was in New Vegas that is noticeably absent from FO4. It's almost like it NV doesn't exist when you look at the menu of weapons. It's a lot for a real fan of that game to have to overlook. Not saying bring back the whole menu, just the gold nuggets (that are noticeably missing for FO4).

Also would like to see ammo reloading and crafting as well as a few handload recipes. There simply was no reason to jettison this. None. I don't really care if certain players didn't use it, many did. It cost very little to get it in, especially when the development cycle ran for 7 years.

Folks can tell me its a "new" game all they want, that's little more than a repetitive slogan to get people to be quiet. I never argue against folks who ask for things that are feasible and realistic, and have been present in previous games...(but have at it if you wish, won't change what players reasonably want to see in DLC or the future). The logic simply fails me. Players should always want more and people who want your money should accommodate as many players as possible...especially in a game world where you engage it primarily with weapons and ammo!

Bethesda is supposed to do things to the hilt, and they did not do that with weapons (concentrating solely mods) or ammunition. I really don't get it, as overboard as they went with the weapon mod system. You like how it is, good. Many are left flat, and are not being unreasonable about what they want. There should be something for everyone who has played this franchise previously...if player freedom truly matters and saying "yes" to the player is something more than smooth PR talk.
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R.I.P
 
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Post » Fri Dec 11, 2015 11:32 am

Well if they add guns thats fine but if they don't expand Takahashi's inventory I'll go insane from those [censored] noodles.

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Lizbeth Ruiz
 
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Post » Fri Dec 11, 2015 1:55 pm

Wtf???

You didn't list ANY MELEE weapons!!!!! Come on!

There is only 4 fist weaps, none can be used in power armor.

MELEE weapons and Unarmed weapons both get shafted by only getting 1 mod. Should at least be 2-3... Not just the blade, but the shaft, hilt... Etc etc


MELEE combat in this game is so.... Bleh. Should be better considering it uses Skyrims engine
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Hannah Barnard
 
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Post » Fri Dec 11, 2015 10:33 am


I don't think it was intended. I just think ballistic guns in FO4 (or lack of) has many of us in an uproar, now that we've progressed through most of the game and found them pretty lacking. There were some great melee/unarmed weapons in NV: Two-Step Goodbye, the standard Machete Gladius, Katana, Love and Hate, and Knock-Kncok. Is used them all...and they were fun to play with and learn how to use. I really liked the Industrial Hand in LR as well.
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Marguerite Dabrin
 
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Post » Fri Dec 11, 2015 3:34 pm

The All American from NV was one of my absolute favorite weapons, and it fit very well into the Post-apocalyptic background of the game. In a game that has laser rifles, you're against guns that have rail systems?

Also, most of the weapons I want are "Old School" and not really very modern.

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Makenna Nomad
 
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Post » Fri Dec 11, 2015 4:19 pm

New Vegas has spoiled me as far as weapon selection goes. The lack of variety in FO4 feels really restricting.

We need more guns! And melee/unarmed weapons!

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carly mcdonough
 
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Post » Fri Dec 11, 2015 7:57 pm

Perfectly said, couldn't have done better myself! Loads of guns, armor, outfits, and general loot is a huge part of what has made Fallout such a hit. In a perfect world, FO4 should be a mix of the best aspects of the previous games. Since I have not played FO1 or 2 (sad, I know) I can only speak for FO3 and NV. Fallout 3 had one of the greatest backdrops I've ever seen in a game, the ruins of DC and the capital wasteland seem more serious and hazardous than the Mojave wasteland. The quests also felt more meaningful and worthy of spending time on than those in NV. However, where NV was lacking in meaningful quests and environment, it more than made up for in variety - not only weapons aspects, but every aspect. NV had a higher number of interesting locations to visit, had so many unique items to collect, and the general gameplay experience seemed more enjoyable. The ammo and explosive crafting system in NV was spectacular, and is definitely something that FO4 needs to include, especially when crafting is such a HUGE part of FO4, it only makes sense.

If Bethesda is truly serious about giving their fans - their CONSUMERS - what they want, then there should be no question to applying these additions to the game. WE ARE THEIR DLC BUDGET! And the mechanics and experience are already there to be built upon. Mods are great, but they should not be relied upon for additional content and missing items due to the fact that many gamers may not have the access to the necessary mods to add what is missing. By all means, mod away. But I'm not going to rely on Modders to supply all of the missing links to this game.

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Eilidh Brian
 
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