Gun runner gate key location

Post » Thu Aug 18, 2011 6:46 am

Where is the gun runner gate key in Fallout: New Vegas? I am trying to beat the game without killing anyone and without any negative effects on karma so I cannot lockpick this gate because it is red(you can Lockpick it I know, but I would like to find the key so I don't lose karma). This can be done... http://www.neogaf.com/forum../showpost.php?p=24221124&postcount=9108. I am on level 28 and haven't killed a soul btw. Including not killing those freaking fiends which is a hard thing to not do (random extra question...is there any way to befriend the fiends?).

Also how about that guy( I forgot his name) that locks himself in office and kills himself after you say you are going to take him into custody. Where is that key so I could try and save him before he shoots himself ?
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Rinceoir
 
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Post » Thu Aug 18, 2011 7:14 am

I'm unsure about the gun runners key, But I am sure its impossible to be non hostile to the fiends outside of vault 3. The man that shoots himself is Chief Hanlon (spellcheck?) you can read more about that quest and how to prevent his suicide here: http://fallout.wikia.com/wiki/Return_to_Sender
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Eliza Potter
 
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Post » Wed Aug 17, 2011 11:32 pm

I'm unsure about the gun runners key, But I am sure its impossible to be non hostile to the fiends outside of vault 3. The man that shoots himself is Chief Hanlon (spellcheck?) you can read more about that quest and how to prevent his suicide here: http://fallout.wikia.com/wiki/Return_to_Sender

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mike
 
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Post » Thu Aug 18, 2011 7:19 am

You shouldn't be stealing gun runner secrets if your trying to avoid negative karma. Oh and enjoy Mr. House's ending as I believe thats the only one that can be achived without gaining negative karma.
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Unstoppable Judge
 
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Post » Thu Aug 18, 2011 5:50 am

You shouldn't be stealing gun runner secrets if your trying to avoid negative karma. Oh and enjoy Mr. House's ending as I believe thats the only one that can be achived without gaining negative karma.

Yeah

Spoiler
you have to kill Mr. House for all the others

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Anna Kyselova
 
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Post » Thu Aug 18, 2011 1:27 pm

I'm unsure about the gun runners key, But I am sure its impossible to be non hostile to the fiends outside of vault 3. The man that shoots himself is Chief Hanlon (spellcheck?) you can read more about that quest and how to prevent his suicide here: http://fallout.wikia.com/wiki/Return_to_Sender


from that link
Return to Sender: the player finds out that Hanlon is falsifying field reports. Once discovered the player can either let Hanlon continue with his plan, turn him in to the NCR authorities, or convince that falsifying the reports is pointless and Caesar is dead (Only available if you actually killed Caesar).

I don't want Hanlon to continue his falsifying reports, and I don't want to do the Caesar thing becuase I am trying a 0 kills game...
so I want to turn him in to the NCR authorites...but I don't want him to commit suicide and the only way I can do that is to find the key...
that Wait trick is a bug so that is cheating. So any ideas where the key is?

I know asking the forum is cheating too but I have left that mission(and the gun runners one) alone for a couple of months...so I just need to know where this key is and get these missions over with.
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Hussnein Amin
 
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Post » Thu Aug 18, 2011 6:02 am

from that link
Return to Sender: the player finds out that Hanlon is falsifying field reports. Once discovered the player can either let Hanlon continue with his plan, turn him in to the NCR authorities, or convince that falsifying the reports is pointless and Caesar is dead (Only available if you actually killed Caesar).

I don't want Hanlon to continue his falsifying reports, and I don't want to do the Caesar thing becuase I am trying a 0 kills game...
so I want to turn him in to the NCR authorites...but I don't want him to commit suicide and the only way I can do that is to find the key...
that Wait trick is a bug so that is cheating. So any ideas where the key is?

How does the key to the gun runner's gate(which doesn't exist BTY). I recall once having Hanlon give up fasiliying reports without killing Caesar. To do this I think I learned of Caesar's illness during Silus Treatment and reported back to the despot after "destroying the bunker." (I didn't actually destroy it).

You can simply tell Alice you won't break into the gunner runners and her quest completes at no penalty.
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Liii BLATES
 
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Post » Thu Aug 18, 2011 12:00 am

You shouldn't be stealing gun runner secrets if your trying to avoid negative karma. Oh and enjoy Mr. House's ending as I believe thats the only one that can be achived without gaining negative karma.


Actually the only ending you can do without any penalties to karma is Yes Man, because even with House you have to kill the Brotherhood which gets you negative karma.
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Elea Rossi
 
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Post » Thu Aug 18, 2011 7:57 am

How does the key to the gun runner's gate(which doesn't exist BTY). I recall once having Hanlon give up fasiliying reports without killing Caesar. To do this I think I learned of Caesar's illness during Silus Treatment and reported back to the despot after "destroying the bunker." (I didn't actually destroy it).

You can simply tell Alice you won't break into the gunner runners and her quest completes at no penalty.


Oh Chief Hanlon, why did you do it?
I was trying to play a extremely moral game...it gets very hard to do this....I stopped playing for a while because I couldn't figure out anymore peaceful and moral alternatives...I guess I just have to be a little less moral to continue in New Vegas. I guess I could let Chief Hanlon go...what was it he did again?. Grrr...where's that darn key.
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vanuza
 
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Post » Thu Aug 18, 2011 11:36 am

You shouldn't be stealing gun runner secrets if your trying to avoid negative karma. Oh and enjoy Mr. House's ending as I believe thats the only one that can be achived without gaining negative karma.


Yea your right, Alice is a b***h anyway. Working with Gloria Van graff to attack caravans and eliminate poor Cass's job.
....I guess I'll skip that one since it's optional anyway.
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Isabell Hoffmann
 
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Post » Thu Aug 18, 2011 1:44 am

How does the key to the gun runner's gate(which doesn't exist BTY**). I recall once having Hanlon give up fasiliying reports without killing Caesar. To do this I think I learned of Caesar's illness during Silus Treatment and reported back to the despot after "destroying the bunker." (I didn't actually destroy it).

You can simply tell Alice you won't break into the gunner runners and her quest completes at no penalty.


(which doesn't exist BTY**)...I beg to differ....
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_keys
BaseID - 0014ddda ....just need to know where it is
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Soph
 
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