[REL] Gun Runners Mail Order Catalog

Post » Wed Aug 18, 2010 12:05 pm

I've been meeting resistance to this idea at the Nexus too. May leave the interface alone and just deal with the complexity. Argh.


I think you should do what you think will make the best mod, and what will be the easiest/most practical to work on. Personally I think that would something along the lines of what I was saying in the WMX thread (though obviously I'm biased), since once it's set up it would be a (relative) snap to add support for things like WME and WMX in compatibility patches; just a matter of adding things to a formlist. By the same token, it would make future expansions to the mod itself a lot easier.

Incidentally - and you may already know this stuff - if you do take that route, make sure the formlist has 'OrderedList' at the end of its EditorID so that FNVEdit knows to not change the order of items in it when making an automatic merged patch. Also, when adding items to an ordered list in a compatibility patch, you need to add the new items at the bottom of the list (again so that FNVEdit's merging will work properly). Annoyingly, the GECK adds items at the top of formlists when you drag and drop, so it might be easier to use FNVEdit for this.
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Bones47
 
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Post » Wed Aug 18, 2010 8:24 pm

I rarely use FNVEdit except for conflict resolution. I've never built anything in it. This may be more difficult than I thought :(
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Heather M
 
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Post » Wed Aug 18, 2010 2:30 pm

Hey, hey, Sledge!


Don't give up on it! I -dig- the idea... I think it's mighty slick... and pretty damn ingenious, too!

It may be a pain in the ass to do, but hey... we're not all impatient jerkwads here. The people who are going to most enjoy your mod... are the ones who are going to be willing to wait for you to get it done the way you want, to your satisfaction. Now, if that means you decide you -don't- want to do it the way you said you did... then I'm fine with that too... but if you're willing to work on it, but worried we won't appreciate that work... then rest assured that it would be time well spent as far as many of us are concerned.

So long as it -works-, anyways. :tongue:
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D IV
 
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Post » Thu Aug 19, 2010 1:06 am

Could you use the various vanilla and NVSE string functions to pull item names from form lists and print them to the screen?

If that works, it would reduce complexity for you tenfold
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Jade Barnes-Mackey
 
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Post » Thu Aug 19, 2010 12:36 am

I rarely use FNVEdit except for conflict resolution. I've never built anything in it. This may be more difficult than I thought :(


The WMK 'Adding Content' tutorial (on WMK's Nexus file page) covers the use of ordered formlists; that should help. It's actually not that bad. Not as user-friendly as dragging and dropping an item into a formlist window... but definitely more user-friendly than then having to click the 'move down' button a hundred times to get the item to the bottom of the list. And then having to do that again - one by one - for every item you just added to the list. ;)
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Matt Fletcher
 
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Post » Thu Aug 19, 2010 3:04 am

There's an easy way around that. Go to the Weapon object window in the GECK, sort by name, scroll to the bottom, then drag and drop from z to a into the formlist. Now your list is in alphabetical order ^_^

General question:
What is the command to extract the name from an item? (not "Weap357Revolver" but ".357 Magnum Revolver")

Edit: Got the notes in. I just need the name.

http://i.imgur.com/ii7eA.jpg
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Darrell Fawcett
 
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Post » Wed Aug 18, 2010 9:33 pm

There's an easy way around that. Go to the Weapon object window in the GECK, sort by name, scroll to the bottom, then drag and drop from z to a into the formlist. Now your list is in alphabetical order ^_^


Sorry, I was talking about opening a pre-existing ordered list in the GECK and adding more items to it (say in a compatibility patch); the new items will always be added to the top of the list, while FNVEdit needs them to be at the bottom of the list.
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anna ley
 
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Post » Wed Aug 18, 2010 10:08 pm

I finally have everything together and it looks like it's working great. Just have to double check the shipping script and she'll be off to the races tomorrow morning. w00t! ^_^

Thanks, everyone, for your help and tips. My main vendor behavior went from two scripts each 1037 lines long with a total of 49 supporting messageboxes to one script 188 lines long with 16 supporting messageboxes.

Much better.

I still could use the command to extract the name of an item though. Polish the mod up a bit nicer.
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Kelly Upshall
 
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Post » Wed Aug 18, 2010 5:51 pm

Hey, if you did want to do the .png thing, I could help design it, make it like a true blue magazine ad. In classic Vault-Boy style.

Let me know via PM if you wanna work something out.
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Devin Sluis
 
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Post » Wed Aug 18, 2010 10:48 pm

I'd like to have something like that as an extra. I'm sure some people will hate looking in the PipBoy to get the item codes.
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P PoLlo
 
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Post » Thu Aug 19, 2010 2:00 am

If you make it as an item which can be hotkeyed... then people could just add the thing to one of their bajillion hotkeys added by NVSE and various other hotkey-expanding mods which I've heard tell about but never seen or used.

Then it would be all 4-key, 'bloop- Oooh, lookit that! Shiny big weapon of death lazor! Awesome, bleep bloop bleep bleep blump blarg! Thank you for your transaction. Your order has been placed. Feel free to consult our tracking software to determine your package's whereabouts!'


... oh my gawd, it'd be like a wasteland UPS.
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Phillip Hamilton
 
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Post » Thu Aug 19, 2010 12:53 am

v5.0 (01.16.11) aka version "Ooo. Got something good for me? Is it a dress?!"
- Massive (and when I say massive, I mean MASSIVE) rewrite of internals and user interface
- Allow user to select where the merchandise is delivered to

Now that I have my grubby paws on WMX, it's time for... more work! ^_^
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naomi
 
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Post » Thu Aug 19, 2010 1:10 am

v5.1 (01.16.11) aka version "Well, says No-bark, we got a chupacabra with an automatic weapon. And that's when they get real quiet, 'cause now they see the predicament we're in."
- Added support for WMX - http://www.newvegasnexus.com/downloads/file.php?id=39651
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Mrs shelly Sugarplum
 
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Post » Thu Aug 19, 2010 12:15 am

Could you make the arrival notice a pop-up? It's pretty easy to miss the notice as it is now, especially when using Darnified UI.
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joeK
 
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Post » Thu Aug 19, 2010 3:51 am

I'm trying to take a day or two off from modding but that's an easy fix. I'll see about getting that out as an optional download tonight. ^_^
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matt oneil
 
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Post » Wed Aug 18, 2010 4:43 pm

If I could give high fives through the internet, you'd be getting one, Sledge. Good mod.
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Chenae Butler
 
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Post » Wed Aug 18, 2010 1:13 pm

Could you make the arrival notice a pop-up? It's pretty easy to miss the notice as it is now, especially when using Darnified UI.


File is up as an optional file. Just overwrite whatever file you're using in the data directory.
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Jynx Anthropic
 
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Post » Wed Aug 18, 2010 2:46 pm

v6 (01.19.11) aka version "Eesh, boss, are you trying to destroy my knees even faster than nature?"
- Added rapid shipping option
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Soraya Davy
 
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Post » Thu Aug 19, 2010 3:06 am

Perfect! Thanks :goodjob:
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Manny(BAKE)
 
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Post » Wed Aug 18, 2010 2:16 pm

v6.1 (01.22.11) aka version "I'm Sheriff Myers. Be good, or I'll shoot you dead."
- Added support for WME - http://www.newvegasnexus.com/downloads/file.php?id=37576
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megan gleeson
 
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Post » Wed Aug 18, 2010 3:20 pm

v6.2 (01.24.11) aka version "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
- Fixed bug that always charged you rapid shipping price
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Jani Eayon
 
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Post » Thu Aug 19, 2010 3:41 am

v6.3 (01.24.11) aka version "Please assume the position."
- Fixed bug in rapid shipping messagebox if the 'no' option is picked
- Fixed bug in WME third digit selection message box


I'm thinking this is going to be my last update (except for bug fixes). I'd like to move on to something else.
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Invasion's
 
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Post » Wed Aug 18, 2010 11:44 pm

v6.4 (02.01.11) aka version "You take out a debt, it's only a matter of time before someone comes collecting."
- Fixed bug in form list order that swapped 10mm SMG compensator and light bolt for WMX compatible version
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louise hamilton
 
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Post » Wed Aug 18, 2010 5:33 pm

This looks really good, and I'm definitely going to try it out. As weird as it sounds, I hope the price for ordering things is pretty high, otherwise I'm worried it'll feel like cheating. That's not to say I don't think the idea is fantastic. I just have one question though. If I order several things (one right after the other, since I assume the menus are set up to do one at a time) so that they should all arrive at the same time, will they all be in the box, or will only the last thing?
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Francesca
 
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Post » Wed Aug 18, 2010 2:50 pm

This looks really good, and I'm definitely going to try it out. As weird as it sounds, I hope the price for ordering things is pretty high, otherwise I'm worried it'll feel like cheating. That's not to say I don't think the idea is fantastic. I just have one question though. If I order several things (one right after the other, since I assume the menus are set up to do one at a time) so that they should all arrive at the same time, will they all be in the box, or will only the last thing?


It's mentioned that the prices are raised based on a percentage of what the mod's value is and whether or not it's normal or rapid. I do believe one of the Pulse Gun mods from the WMX .esp's ended up costing me over 3000 caps with rapid shipping. So it does penalize you more for using the convenience of the shipping.

If you do order several things at once, they will arrive all at the same time if all ordered before or after 3 PM. I've done it a few times myself and all of the mods I ordered appeared. Just be sure that you don't linger too close to the 3 PM mark. Otherwise, part of your orders will be on one day and the other part on the next.
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Margarita Diaz
 
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