So, in FO3 there was such a thing as gun bobbing/weaving, which reduced as your gun skill increased and finally totally disappeared when you hit 100. Combined with weapon spread, this would make you a fairly crappy shooter at lower levels, which is totally how it should be.
With the removal of skills in FO4, I've been trying to wrap my head around how that would work. From the modding videos it appears that "spread" has been replaced by "accuracy", which would come out to about the same. But with no skill governing your, well, skill, perks would have to take over control of the bobbing/weaving.
My worst fear is that there is no bobbing and weaving of your weapon right out of the vault since they've made it more player controlled and not character controlled. That would be very sad indeed, IMO, and with the amount of thought Beth has put into developing perks, I'm not totally convinced that there's room for 4 or 5 levels of bobbing/weaving reduction to make up for the loss of skills. I'd hate to step out of the vault and be Dirty Harry right off the bat, nailing ghouls at 100 yards with my pipe pistol =/
What are people's thoughts on this?