Guns in FO4

Post » Wed Dec 02, 2015 4:30 am

I dont know about anyone else, but all im hoping for is that they bring back two specific guns; the Gauss Rifle and the Tesla Cannon. Greatest guns in FO3 in my opinion. I need them again
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RUby DIaz
 
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Post » Wed Dec 02, 2015 1:19 am

I'm hoping This Machine comes back. Along with the .45 Auto and .45 Submachine gun. Then again, the Gun Runners are nowhere near Boston. (As far as I know), so I don't think they'll make an appearance.

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Petr Jordy Zugar
 
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Post » Wed Dec 02, 2015 4:48 am

.45 Weapons will probably be in a DLC. The best you're probably going to get is a variant of the Battle Rifle, which is non-Unique version of This Machine. Bethesda is looking like they prefer making weapons that haven't been seen before / Re-designing old classics rather than bringing back any varieties we've seen before, and not likely much from New Vegas.

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Mariaa EM.
 
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Post » Wed Dec 02, 2015 1:05 pm

Wait, did the battle rifle have a clip or was it a magazine?

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NeverStopThe
 
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Post » Wed Dec 02, 2015 6:16 am

One of the components of the laser musket in F4 looks as if it can be used to create the Tesla Cannon from F3.

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Calum Campbell
 
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Post » Wed Dec 02, 2015 8:41 am

If the guns we seen are any signs, you would find look-alikes with some original touches rather then straight up copies.


Clip, like the real life gun it imitates.
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Jodie Bardgett
 
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Post » Wed Dec 02, 2015 6:01 am

The .45 weapons weren't made by Gun Runners and pretty sure I saw at least the .45 smg in the e3 footage

It was a M1 clone in NV so clip. I think this M14 lookalike from the trailer (which is why I'm guessing youre asking) is going to be a new gun but who knows.... could end up just being a weapon mod.

I myself am hoping for some of NV's assault weapons such as the assault carbine and the Marksmans Rifle. They look sooooo much better than this current Assault rifle that looks like it was made from parts from a raided WWI museum. So ugly.

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Laura Richards
 
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Post » Wed Dec 02, 2015 2:28 am

Technically speaking, the rifle has a non-detachable magazine that is loaded with a clip (you just have to make sure your thumb isn't in the way when the bolt slams forward).

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Sian Ennis
 
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Post » Wed Dec 02, 2015 2:15 pm

Ahh ok I didn't remember it being a clip as well. I only remembered This Machine, which I thought was a special variant and the only one with a clip

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Nina Mccormick
 
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Post » Wed Dec 02, 2015 3:18 am

We know nothing about .45 weapons except that there is .45 ammo in the game; the Pipe Rifle looks like it can be modded to receive .45 instead of .38 ammunition.

I'm with you on the Gauss Rifle, though. I'm hoping we can even modify it into a Gauss Pistol.

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James Potter
 
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Post » Wed Dec 02, 2015 7:48 am


Im curious, where ya make that observation?
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Maria Leon
 
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Post » Wed Dec 02, 2015 3:10 am

I loved the Battle Rifle in New Vegas due to the reloading sound.

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W E I R D
 
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Post » Wed Dec 02, 2015 2:35 am

In the E3 footage, they go over one Pipe Rifle in the Pipboy menu and it's taking https://youtu.be/D5esyZPt5Jo?t=15m58s. Then, during the crafting demo the Pipe Rifle he's working on is taking https://youtu.be/D5esyZPt5Jo?t=27m35s. Had to double check, so I figured I might as well provide links.

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I love YOu
 
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Post » Wed Dec 02, 2015 11:57 am

im rather hoping for stuff like the zap glove, ballistic fist, sishkebab, lever action rifles, revolvers and the such more exotic/rustic weapons

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mishionary
 
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Post » Wed Dec 02, 2015 7:30 am


Actually judging by the design and such I think both a totally different weapons, the first is a revolver the other the semi auto pipe pistol/rifle.
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Katie Samuel
 
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Post » Wed Dec 02, 2015 10:05 am

I'd like to see the grenade machine gun return. It complimented my explosives build quite well. Definitely came in handy storming the Deathclaw Promontory.
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Dawn Farrell
 
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Post » Wed Dec 02, 2015 1:44 pm

They're both marked as Pipe Rifles, though, and one of the mod slots during the crafting montage was a receiver. The barrel is literally a pipe, so I think the gun doesn't really care too much about what gets shot out of it.

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Chloe Mayo
 
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Post » Wed Dec 02, 2015 2:43 am



I never noticed that.

I agree there is a .38 cal pipe pistol and a .45 cal pipe revolver.

Those are 2 seperate weapons.
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Trish
 
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Post » Wed Dec 02, 2015 6:57 am

I'm hoping pistols are much more useful this time around. I always liked the look of some of the pistols and they would have made a perfect weapon to use if you're playing a cowboy type character. But since they were simply categorized under "guns" or "small guns" there was never anything special about them when comparing them to any other weapon choice. With the gunslinger perk, hopefully this makes it so that being really skilled with a pistol will be much better than if you are unskilled with another weapon type.

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Ross Thomas
 
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Post » Wed Dec 02, 2015 2:25 am

I want to see a return of the antimateriel rifle (or at least put a long action rifle in its place), Thompson, 1911, Marksman carbine, bowie knife, spiked knuckles, flare gun, grenade rifle, .44, .357 and .45-70 revolvers and lever actions. Otherwise send me on a transport back to the Mojave so I can tap into that Gunrunner's supply chain.

EDIT: oh, and all craftable explosives from New Vegas...with emphasis on Fat Mines, MFC Clusters, Satchel Charges, and Nuka Nades (from NV and FO3).

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carly mcdonough
 
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Post » Wed Dec 02, 2015 1:56 am


I doubt the receiver mod slot involves such radical changes as turning a semi auto into a revolver or vice versa, the only word they share is pipe, and it is not to far fetched to assume there are two base weapons, a pipe revolver and a pipe pistol.
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maria Dwyer
 
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Post » Wed Dec 02, 2015 11:05 am

Seems like Bethesda is going more in the direction of making weapons that look like they have been made after the war. Also while keeping weapons from the diverged timeline. While I wouldn't mind a marksman carbine(with a scope that doesnt zoom in like it did), i doubt we will see those kinds of weapons. They are more from our timeline than the fallout timeline. And they just dont really fit.

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Stace
 
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Post » Wed Dec 02, 2015 2:03 pm


There is absolutely nothing to keep post timeline split weapons out of FO. Although there are a very few post split weapon designs I've seen. Either way, they would "fit" just fine, and they were introduced in New Vegas; and an entire industry cropped up in the West that built new weapons from pre-war schematics. Anyway, many weapons you see today have their initial designs in the first half of the 20th century or earlier.

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Toby Green
 
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Post » Wed Dec 02, 2015 5:48 am

See I cant agree, this is a retro-futuristic world. When I see what is just a copied M4 among other weapons, it just ruins it for me. Personally I like the way they are going, with more weapons having a look that there has been a war and they are pretty much making new weapons. People hate on the new assualt rifle but it fits perfectly in the game, and the pipe rifle does as well.

I dont see bethesda adding any modern day weapons or even weapons from before. Maybe a wasteland revolver and lever-action, but nothing more. If obsidian do another fallout iimagine they would add even more than they did last time, as it seems people are just obsessed with weapons from our timeline and from the past. Which is wierd, because you are playing a retro-futuristic game. But thats just my opinion, and i know a lot of people will disagree, but hey, its the internet after all.

And even the previous fallouts had weapons like the g11 and a P90.

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Fiori Pra
 
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Post » Wed Dec 02, 2015 10:35 am

The guns I have seen so far don't impress me. I'll take a 44 Magnum knockoff , a shotgun knockoff, a classic bolt action rifle knockoff etc over weapons that look to be designed by someone on Skooma. That's what happens when weapon crafting is pushed. Can't really change the design of a 44, shotgun, bolt action rifle. Man, if that's the case, that they removed, totally redesigned classic weapons to push weapon crafting, thats gonna annoy people. The forums will be a zoo if we are stuck with weapons only designed by Bethesda that are not influenced by real world weapons.
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lauren cleaves
 
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