GUNS! GUNS! GUNS!

Post » Fri Nov 27, 2015 7:57 am

Man, you could really go for any kind of build now. Since weapons can all be modded, you could make a whole arsenal from a single weapon. Laser pistol>Laser Rifle>Laser Machine gun>Laser Shotgun>Laser sniper rifle.

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loste juliana
 
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Post » Fri Nov 27, 2015 3:09 am


as a fan of the laser RCW I was very happy to see the full auto mod for the laser.
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Harry Hearing
 
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Post » Fri Nov 27, 2015 1:53 am

I liked it too, reminded me of a futuristic tommy gun.

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Sammygirl
 
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Post » Thu Nov 26, 2015 4:25 pm

Plasma nuclear sniper rifle coming up

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Scott Clemmons
 
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Post » Fri Nov 27, 2015 2:38 am

Now... the question is, can I make a shotgun sniper rifle?

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Veronica Flores
 
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Post » Fri Nov 27, 2015 7:12 am

First time I ever cried while pelvic thrusting the air. It was an experience.

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josh evans
 
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Post » Thu Nov 26, 2015 6:34 pm

Guns don't kill people, joyful pelvic thrusts do.

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kiss my weasel
 
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Post » Thu Nov 26, 2015 8:53 pm

I just hope they know how to make a minigun this time around. That Fallout 3 one was a joke, and not even a funny one :P

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Rachael Williams
 
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Post » Fri Nov 27, 2015 3:08 am

Teddy bear cannon (aka Rock-it launcher 4.0) sighted!

That and I hope theres lots of books around for when I want to throw the book at someone. . .

Now we just need to see a Version of the Railway Rifle 4.0 (that tears arms off and pins them to the wall)

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Jade MacSpade
 
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Post » Thu Nov 26, 2015 9:22 pm

Every weapon is customizable in Fallout 4, so you can make it better if you want to.

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Jesus Lopez
 
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Post » Fri Nov 27, 2015 6:27 am

I磎 talking about looks and rate of fire and the fact it had to reload even though it was apparently belt fed from a backpack. But if that can be changed then hoorah! :laugh:

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Jennie Skeletons
 
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Post » Fri Nov 27, 2015 2:21 am

The minigun is shown in a part of the gameplay trailer, so you could check it out for yourself and see if it's to your liking already.

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Ronald
 
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Post » Fri Nov 27, 2015 2:47 am


Toot toot!
Love it!
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Brentleah Jeffs
 
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Post » Fri Nov 27, 2015 12:06 am

well then this game might be up your alley (go to 0.57 in the vid)

https://www.youtube.com/watch?v=pl3w5baycdw

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matt
 
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Post » Fri Nov 27, 2015 4:09 am

True, an minigun should be an very devastating weapon. downside would be the equally devestating ammo use.

And yes backback feed combined with magazines don't make much sense. Rather have an mod option here.

Also add an mininuke launcher under the barrels and an chainsaw as bayonet

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Phoenix Draven
 
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Post » Thu Nov 26, 2015 10:36 pm

Yeah, me too. This part of the game actually went beyond my expectations.

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JUan Martinez
 
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Post » Fri Nov 27, 2015 7:02 am


well now we know its a belt drum under the gun, so I assume we drop and load a new drum this time.
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Dorian Cozens
 
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Post » Thu Nov 26, 2015 5:02 pm

It'll make gun-play better. Even better if the interlocking exchangeable parts will receive wear-&-tear due to how they are used, operate, & damaged. I'd like the possibility of the firing pen's spring failing and forcing either a switch to your secondary, breaking the firearm down on the spot, or retreating. The general idea they came up with is a step in the right direction & opens countless options for modification makers. I'll bet people are already making meshes for AR & AK platforms to be broken down as we speak. As those are the easiest.

The problem being that this will now be an industry standard for them so they better put-out for future Fallouts & Elder Scrolls. Happy to see at least one company taking this in the step only modification makers have been doing for the past decade. Was getting tired of only seeing it in Arma via modifications.

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lucy chadwick
 
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Post » Thu Nov 26, 2015 7:17 pm

Looks like the Dead Space 3 crafting system but with more choices.

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Lynne Hinton
 
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Post » Thu Nov 26, 2015 4:00 pm

And here I thought a minigun couldn磘 get deadlier! :laugh:

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lauraa
 
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Post » Thu Nov 26, 2015 4:48 pm

Or a hammer that people use for carpenting so I can drop the "PEOPLES HAMMER!"
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No Name
 
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Post » Fri Nov 27, 2015 5:46 am

It looks like they took on board the feelings of many fans that NV was an improvement on Fallout 3 due to the mods for weapons (amongst other things) and said we can do better than that!

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Daniel Holgate
 
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Post » Thu Nov 26, 2015 9:21 pm

LastPony....

...of course your not, I was blast away nuclearly by it (-.-) O.M.G.

melee weapon combat.

.

.

environment destruction

.

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hold to breath while sniping

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new character customization

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power armor

.

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JETPACK!

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the pipboy interaction

.

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the physics in the npcs animation when you are shooting them

.

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death animations (the part when the deathclaw grabs you) maybe there will be a counter attack to escape deaths?

.

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Calling the helicopter to ride you and shoot the mini gun!? (don't know how the name of that helicopter is)

.

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Dismantling the armors when you are fighting/shooting/nuking whatever the enclaves or any npc that might have the power armor.

.

.

So many things, made my circuits blow.

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Pants
 
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Post » Thu Nov 26, 2015 3:39 pm

Everytime the screen from vats goes into a critical shot at the bottom of the screen theres press x to execute critical or B to abort soes this mean we can abort vats? Well at least critical shots
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carrie roche
 
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Post » Thu Nov 26, 2015 5:04 pm

It might be worth going with a Energy weapon play through I was abit against it in fallout 3 and new vegas as there where to few of them.

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Symone Velez
 
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