Man, you could really go for any kind of build now. Since weapons can all be modded, you could make a whole arsenal from a single weapon. Laser pistol>Laser Rifle>Laser Machine gun>Laser Shotgun>Laser sniper rifle.
Man, you could really go for any kind of build now. Since weapons can all be modded, you could make a whole arsenal from a single weapon. Laser pistol>Laser Rifle>Laser Machine gun>Laser Shotgun>Laser sniper rifle.
I liked it too, reminded me of a futuristic tommy gun.
Now... the question is, can I make a shotgun sniper rifle?
First time I ever cried while pelvic thrusting the air. It was an experience.
Guns don't kill people, joyful pelvic thrusts do.
I just hope they know how to make a minigun this time around. That Fallout 3 one was a joke, and not even a funny one
Teddy bear cannon (aka Rock-it launcher 4.0) sighted!
That and I hope theres lots of books around for when I want to throw the book at someone. . .
Now we just need to see a Version of the Railway Rifle 4.0 (that tears arms off and pins them to the wall)
Every weapon is customizable in Fallout 4, so you can make it better if you want to.
I磎 talking about looks and rate of fire and the fact it had to reload even though it was apparently belt fed from a backpack. But if that can be changed then hoorah!
The minigun is shown in a part of the gameplay trailer, so you could check it out for yourself and see if it's to your liking already.
well then this game might be up your alley (go to 0.57 in the vid)
https://www.youtube.com/watch?v=pl3w5baycdw
True, an minigun should be an very devastating weapon. downside would be the equally devestating ammo use.
And yes backback feed combined with magazines don't make much sense. Rather have an mod option here.
Also add an mininuke launcher under the barrels and an chainsaw as bayonet
Yeah, me too. This part of the game actually went beyond my expectations.
It'll make gun-play better. Even better if the interlocking exchangeable parts will receive wear-&-tear due to how they are used, operate, & damaged. I'd like the possibility of the firing pen's spring failing and forcing either a switch to your secondary, breaking the firearm down on the spot, or retreating. The general idea they came up with is a step in the right direction & opens countless options for modification makers. I'll bet people are already making meshes for AR & AK platforms to be broken down as we speak. As those are the easiest.
The problem being that this will now be an industry standard for them so they better put-out for future Fallouts & Elder Scrolls. Happy to see at least one company taking this in the step only modification makers have been doing for the past decade. Was getting tired of only seeing it in Arma via modifications.
Looks like the Dead Space 3 crafting system but with more choices.
And here I thought a minigun couldn磘 get deadlier!
It looks like they took on board the feelings of many fans that NV was an improvement on Fallout 3 due to the mods for weapons (amongst other things) and said we can do better than that!
LastPony....
...of course your not, I was blast away nuclearly by it (-.-) O.M.G.
melee weapon combat.
.
.
environment destruction
.
.
hold to breath while sniping
.
.
new character customization
.
.
power armor
.
.
JETPACK!
.
.
the pipboy interaction
.
.
the physics in the npcs animation when you are shooting them
.
.
death animations (the part when the deathclaw grabs you) maybe there will be a counter attack to escape deaths?
.
.
Calling the helicopter to ride you and shoot the mini gun!? (don't know how the name of that helicopter is)
.
.
Dismantling the armors when you are fighting/shooting/nuking whatever the enclaves or any npc that might have the power armor.
.
.
So many things, made my circuits blow.
It might be worth going with a Energy weapon play through I was abit against it in fallout 3 and new vegas as there where to few of them.