Guns!

Post » Wed Oct 20, 2010 4:25 am

I know this thread has been done 1000 times and my post has been as well but it sums up a lot of the anti gun people's argument:

Why use a gun that takes 10 seconds to reload when I can cast one spell and paralyze them for 10 seconds and steal their health?
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Nymph
 
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Post » Tue Oct 19, 2010 11:52 pm

Im totally agaisnt guns in tes, but I would like to point out that the redguards do have cannons.
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Kahli St Dennis
 
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Post » Wed Oct 20, 2010 12:12 am

Im totally agaisnt guns in tes, but I would like to point out that the redguards do have cannons.

That is another good point that I overlooked. Which proves that gunpowder is already discovered by at least some so guns are very plausible.
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Lovingly
 
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Post » Tue Oct 19, 2010 4:26 pm

That is another good point that I overlooked. Which proves that gunpowder is already discovered by at least some so guns are very plausible.


Quite frankly, it's not so much a question of plausibility as much as a question of "Do we want it in the game?" and, again, quite frankly, the answer is a no.
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Nauty
 
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Post » Wed Oct 20, 2010 5:11 am

Wouldn't crossbows basically fit the same role (alternative to bows with higher initial damage output and slow reload time) without sticking out so much?
Also, why guns? Why not think of a substitute that would be original to the TES universe? We don't have to follow the same tech progression as the real world...
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Nathan Hunter
 
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Post » Tue Oct 19, 2010 4:09 pm

That is another good point that I overlooked. Which proves that gunpowder is already discovered by at least some so guns are very plausible.

Give it a rest man.....it doesn't prove anything.
What is proven however,is 99.9% of us,do NOT want guns.
As Ann Robinson would say: " you are the weakest link....goodbye" :)
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marie breen
 
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Post » Tue Oct 19, 2010 10:36 pm

Give it a rest man.....it doesn't prove anything.
What is proven however,is 99.9% of us,do NOT want guns.
As Ann Robinson would say: " you are the weakest link....goodbye" :)

I personally don't care either way if they are in the game, I agree that it may be better without them (but since nobody has ever tried it nobody can say what is factually right or wrong).
But I am only trying to disprove those who say it is not lore accurate. And if gun powder and canons clearly exist then it is very obviously lore accurate.
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Kelsey Anna Farley
 
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Post » Tue Oct 19, 2010 6:52 pm

Im totally agaisnt guns in tes, but I would like to point out that the redguards do have cannons.

I had a idea about that. Redguards lived on Yukon (I think that's what that island was called) for a while. They had little interactions with magic, so they had incentive to advance there non-magic weaponry. Also, considering the Redguards enemy were the Sloads I wouldn't be surprised if magic was forbidden to the Redguard.

Once they got to Tamriel that stopped. There canons weren't anything compared to the Empire's Battlemages, who rode dragons. So, as a cultural they decided to stop with furthering cannon weaponry and adopted magic for their heavy lifting.
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Matt Bigelow
 
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Post » Tue Oct 19, 2010 4:55 pm

It's still not lore accurate. Not once has there been a single person who showed any remote interest in making any advances towards anything in the shape/form/style of a gun. Not to mention that Bethesda wouldn't implement something like this that would change the weapon system far too much.
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Doniesha World
 
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Post » Tue Oct 19, 2010 8:24 pm

i just don't think a musket would be fun, and thats what it really boils down to for me, muskets svcked in real life, they were increadably inaccurate, they didn't work near water...why do people want them, especially if they shoot 3x slower, i also don't think they would be anymore deadly than a arrow to the neck, or 3. Also how would you coat it in poison? I just don't see it being fun
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Kim Kay
 
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Post » Wed Oct 20, 2010 12:37 am

Wouldn't crossbows basically fit the same role (alternative to bows with higher initial damage output and slow reload time) without sticking out so much?
Also, why guns? Why not think of a substitute that would be original to the TES universe? We don't have to follow the same tech progression as the real world...

This. Besides, its a lot easier to poison a bolt than it is a musket ball lol.
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мistrєss
 
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Post » Tue Oct 19, 2010 4:36 pm

As far as guns being plausible, yes they are but with the advent of the magic staves, I dont see them probable.
An army of musket wielding soldiers wouldnt stand a chance against a malitia of peasants with magic staves.

But I dont ever really see guns making it into Tes; and I would prefer it that way.
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Laura Richards
 
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Post » Wed Oct 20, 2010 12:56 am

It's still not lore accurate. Not once has there been a single person who showed any remote interest in making any advances towards anything in the shape/form/style of a gun. Not to mention that Bethesda wouldn't implement something like this that would change the weapon system far too much.

Canons are guns, but obviously they (generally) cannot be handheld. And I don't see how it would effect game play. Muskets are single shot so it would not be much different than a crossbow (with a much longer reload time and less accurate).
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Antonio Gigliotta
 
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Post » Tue Oct 19, 2010 7:57 pm

No I'm good
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Natasha Callaghan
 
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Post » Wed Oct 20, 2010 6:19 am

The Yokudans nuked their own country using spirit-swords that cut the uncuttable in the 1st era. It's hardly a continent now, just a bunch of sparse islands.
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maya papps
 
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Post » Wed Oct 20, 2010 2:19 am

I'm way to lazy to put a full paragraph detailing my views so....to sum up the majority of the wants of the player base, and myself, I'll put up http://www.youtube.com/watch?v=umDr0mPuyQc
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lucile
 
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Post » Tue Oct 19, 2010 7:57 pm

By the order of the Elder Council, NO guns
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casey macmillan
 
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Post » Wed Oct 20, 2010 7:29 am

I could see it, but it would have to be a late 1400s/early 1500s match lock variety. Big damage but huge reload time. Very, very inaccurate. Pretty much a "one and done" weapon.

That said, it is so far down on the "I want" list that it won't ever get near the surface.
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GabiiE Liiziiouz
 
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Post » Tue Oct 19, 2010 10:58 pm

About poisoning a bolt for a crossbow, not many armies used poison in that way, the common soldier was considered too ignorant to use something like that without poisoning himself.
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Eileen Collinson
 
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Post » Wed Oct 20, 2010 7:20 am

Canons are guns, but obviously they (generally) cannot be handheld. And I don't see how it would effect game play. Muskets are single shot so it would not be much different than a crossbow (with a much longer reload time and less accurate).


If it has a longer reload time than and is less accurate than a crossbow why would you want that and not a crossbow? Crossbows are awesome, let's have Bethesda bring them back. But guns? No, it's just not really Elder Scrolls-esque. Like I've said, Elder Scrolls is more of a medieval era RPG, adding guns into it would ruin that. It would change the series, and disgruntle a lot of people. This thread proves how many people that would disgruntle. Not only is it way non-Elder Scrolls, but it'd be a bad idea as far as marketting too.
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Lance Vannortwick
 
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Post » Tue Oct 19, 2010 6:35 pm

Canons are guns, but obviously they (generally) cannot be handheld. And I don't see how it would effect game play. Muskets are single shot so it would not be much different than a crossbow (with a much longer reload time and less accurate).


Cannons were designed in Hammerfell for ship-to-ship combat because there was a good deal of stigma attached to practicing the magical arts among the more traditionalist Redguards. MAYBE if a future TES game is set in Hammerfell, we COULD see cannons (still no evidence of hand-held guns though) if said stigma for mages hasn't worn off by then, but since mages are considered to be a part of everyday life in pretty much everywhere but Hammerfell, there is no reason for gunpowder weapons to have caught on anywhere else.
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Alan Cutler
 
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Post » Tue Oct 19, 2010 9:41 pm

Cannons were designed in Hammerfell for ship-to-ship combat because there was a good deal of stigma attached to practicing the magical arts among the more traditionalist Redguards. MAYBE if a future TES game is set in Hammerfell, we COULD see cannons (still no evidence of hand-held guns though) if said stigma for mages hasn't worn off by then, but since mages are considered to be a part of everyday life in pretty much everywhere but Hammerfell, there is no reason for gunpowder weapons to have caught on anywhere else.

That is a fair point as I have said I am not a lore expert at least not of certain aspects of ES. But my point was and has been if it exists somewhere it can exist more places regardless of why it exists in the first place.
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Emily Shackleton
 
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Post » Tue Oct 19, 2010 7:15 pm

I'm only opposed to guns being in Skyrim. It's supposed to be Conan-esque low-fantasy, low-technology blood-and-guts jaunt through a rugged land where the men are men and so are the women. It's the savage dark age of Tamriel, not really a fecund ground for technological advancement. Furthermore, if they were ever to introduce guns, muskets would still be far too advanced; they'd have be either matchlocks or arquebuses, possibly even those horrible old pole-mounted handcannons.
That being said, I'm there a few common responses to this topic that I'd like to paraphrase then address:

Ahem...

"No! No!!! NOOOOOOOOOOOOO!!!!!!!111!!!!11!!!one!!!!1!!! Guns will ruin TES! It's medieval fantasy, not COD!!!"

This just makes me bristle because it's this sort of attitude encourages the generic Tolkien-borrowing-malaise that we were spoon-fed in Oblivion.

"Everybody can use magic in TES; there's no need for guns".

No. Everybody can fling the magical equivalent of a burning ember into people's faces. Sure that will smart, but it hardly compares to having a lead ball rip through your abdomen. Powerful spells take a long time to learn (recall: how long did it take your character to reach a level in Destruction were you could cast one-hitter spells), whereas literally every podunk village doofus could be taught, quickly and at low cost, how to handle a gun and shoot (relatively) straight. Magic is great, sure, but it would be more cost effective for a military campaign to spend their resources teaching a whole battalion of bumpkins how to shoot than to invest in the costly education/sponsorship of a handful of mages.

Furthermore, Redguards hate magic, but love killing dudes. I should think they might see their way towards investing in boomstick technology.

"This is Nirn, not Earth. The same rules don't apply/development wouldn't proceed along the same lines"

And yet not only have humans evolved, but they've developed cultures that are remarkably similar to those found on Earth. Clearly, there are parallels. Furthermore, any society capable of producing quality steel has the appropriate skill-set and technical savoir-faire to produce some kind of firearms. Even if gun powder is somehow impossible, there's always steam power.

TL;DR: No guns in Skyrim. Not opposed to some kind of horribly primitive firearm in a future game.
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Jade MacSpade
 
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Post » Wed Oct 20, 2010 7:37 am

http://nooooooooooooooo.com/

Cannons and siege weaponry, perhaps. It was logical for the naval battles during Redguard to involve cannons because I can imagine wizards trying to shoot fireballs at each other from 40 meters away being terribly inefficient.
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Lynette Wilson
 
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Post » Tue Oct 19, 2010 8:48 pm

it wouldn't even fit, im assuming these muskets wont work in skyrim's harsh weather..... and even if it did it would be very inaccurate and hard to load.
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tiffany Royal
 
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