Guns!

Post » Tue Oct 19, 2010 11:50 am

Yea but as time goes by technology progresses. Not everyone uses magic, and guns make a lot of sense as time goes by for several hundred years. People are not going to use bows and swords forever.
Why should the technology of a fantasy world parallel that of the real world. I find it more than reasonable to assume technology will go in a completely different direction.
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LuBiE LoU
 
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Post » Tue Oct 19, 2010 12:40 pm

No. No it would not.

Nirn is not Earth-in-the-past. Even saying it's loosely based on medieval culture is a big stretch because it really isn't. Yeah, there's armor and swords and that's about it. Guns are not "futuristic." It's not the natural next step. Magic throws everything technologically off its course. There's no sense in having guns when there are bows and arrows and fireballs. Crossbows, yeah. Guns? No.

This idea of "futuristic" is absolutely ridiculous in the Elder Scrolls universe. It is NOTHING like our universe. It runs on extremely different rules.


Surely that's for the player to decide. I like making up my own story from the way I play the game. To me Morrowind felt like another world. Cyrodill was obviously based on ye olde England. In Oblivion I expected Robin hood and his merry men to jump out on when I was running through the forests. Civilization advances, look what has happened in a few hundred years just lately. Lots! If you think about it where do artists draw their ideas from? The only thing they know... Earth. They may modify it, (cat people) but you can't escape from the boundries of human knowledge.
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cheryl wright
 
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Post » Tue Oct 19, 2010 11:43 am

Yea but as time goes by technology progresses. Not everyone uses magic, and guns make a lot of sense as time goes by for several hundred years. People are not going to use bows and swords forever.

You're just thinking in real-world terms too much. It does not have to progress in that same way. As a matter of fact, I can guarantee that it will not progress in that way and it will take an entirely different route, because that's what the Elder Scrolls series is known for.

I also see no reason at all whatsoever why people can't use bows and swords forever. They've been using them since the Dawn Era.

Exactly. But you don't make those rules, and just because it runs on different rules doesn't mean that guns cannot exist. They may be invented in a different way entirely, but they can still be there. Or they may be invented in the same way and still be there. The point is that we don't know. It's a fantasy universe, and anything can happen.
Just because you don't like the idea of guns doesn't mean that they're not feasible in the TES universe. Besides, if Bethesda was able to retcon stuff for Oblivion, they can do it for Skyrim, too.

But the moment the game becomes a first-person shooter, that's the moment that the genre changes. By implementing guns that are able to shoot people in the traditional manner, it's not the same type of RPG anymore.
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Izzy Coleman
 
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Post » Tue Oct 19, 2010 8:47 pm

are you saying guns will inevitably be made in the progression of war technology? I agree that the world may have developed differently and not go the way of guns. specially not in the same or similar timeline

also, according to http://inventors.about.com/od/militaryhistoryinventions/a/firearms_2.htm the first gun was used 1364, and it was only those "bells-on-the-end-of-a-stick kind". making a parellel earth timeline for TES, i'd say 200 years after OB, its still quite possible there'd be no guns.
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My blood
 
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Post » Tue Oct 19, 2010 10:18 am

Surely that's for the player to decide. I like making up my own story from the way I play the game. To me Morrowind felt like another world. Cyrodill was obviously based on ye olde England. In Oblivion I expected Robin hood and his merry men to jump out on when I was running through the forests. Civilization advances, look what has happened in a few hundred years just lately. Lots! If you think about it where do artists draw their ideas from? The only thing they know... Earth. They may modify it (cat people), but you can'tescape from the boundries of human knowledge.


Let's say civilization continues to advance, shall we?
First we have muskets, next thing you know, a few games down the line we're playing Elder Scrolls X: Modern Warfare
Call of Duty with Orcs and Elves. Is that really what you want?
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jesse villaneda
 
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Post » Tue Oct 19, 2010 8:53 am

Surely that's for the player to decide. I like making up my own story from the way I play the game. To me Morrowind felt like another world. Cyrodill was obviously based on ye olde England. In Oblivion I expected Robin hood and his merry men to jump out on when
I was running through the forests. Civilization advances, look what has happened in a few hundred years just lately. Lots! If you think about it where do artists draw their ideas from? The only thing they know... Earth. They may modify it (cat people), but you can't
escape from the boundries of human knowledge.

Our civilization boost is due to energy and other sociological factors. No such energy exists in TES. Don't say magic. One, it doesn't seem to work like that. Two, magic has always existed yet no one has made any advancements from it.
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Kristina Campbell
 
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Post » Tue Oct 19, 2010 8:12 pm

lets say gun's were added ... how would you fit it in lorewise ?
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Sammygirl
 
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Post » Tue Oct 19, 2010 10:53 pm

This is a flaw in game mechanics, though.


Well it should be fixed then! Staffs all ready work like guns anyway. Load the magic, fire the magic till its empty, then fill it up again. Sounds like a magic varient of a gun to me. Tweek it, give it a perk tree, something.
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Brandon Wilson
 
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Post » Tue Oct 19, 2010 8:41 pm

Let's say civilization continues to advance, shall we?
First we have muskets, next thing you know, a few games down the line we're playing Elder Scrolls X: Modern Warfare
Call of Duty with Orcs and Elves. Is that really what you want?


Yeah that would be pretty refreshing if the other 9 games where all set in times gone by.
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Shaylee Shaw
 
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Post » Tue Oct 19, 2010 8:46 am

well when guns were first made, they weren't that good, if they got wet, like it was raining they didn't fire, they were inaccurate, not really useful for dungeon exploring. They took a long time to reload. So why would anyone adventuring around in the woods want to use this when they could just get out their bow, or sling frickin lightning at people in about 2 seconds?
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Ezekiel Macallister
 
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Post » Tue Oct 19, 2010 7:29 am

Yeah that would be pretty refreshing if the other 9 games where all set in times gone by.

:stare:

I like to say again, muskets were for war. Not personal use.
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Janette Segura
 
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Post » Tue Oct 19, 2010 12:12 pm

:stare:


My thoughts exactly
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Brooke Turner
 
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Post » Tue Oct 19, 2010 9:46 am

not exaclty a popular opinion to have :/
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Naazhe Perezz
 
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Post » Tue Oct 19, 2010 12:15 pm

My thoughts exactly


What thoughts? So you would rather have the series stay the same, but with a new location/story everytime? I'm sure that's Call of Duty...
Evolution of the core game mecahnics is what keeps everything fresh. I don't like Fable, but never did I think "This musket is out of place".
Problem here is no one wants to try new things. You might like them if you try them. If they have medium damage and have a slow reload,
I have not problem with taking a gun to a sword fight because they will be balenced.

edit:

I like to say again, muskets were for war. Not personal use.


After I have just been told numerous times that this isn't Earth and the rules don't apply, I imagine all citizens could infact own a musket for
personal use.
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Elena Alina
 
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Post » Tue Oct 19, 2010 11:20 pm

What thoughts? So you would rather have the series stay the same, but with a new location/story everytime? I'm sure that's Call of Duty...
Evolution of the core game mecahnics is what keeps everything fresh. I don't like Fable, but never did I think "This musket is out of place".
Problem here is no one wants to try new things. You might like them if you try them. If they have medium damage and have a slow reload
I have not problem with taking a gun to a sword fight because they will be balenced.


I knew someone was going to bring up Fable eventually.

The Fable series is about the evolution of Albion. Technological evolution works in Fable's storyline because magic (or "will" in Fable) is uncommon, only being usable by Heroes. In TES, anybody can use magic which gives no reason for technology. Again, magic IS TES' technology.
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James Wilson
 
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Post » Tue Oct 19, 2010 9:35 pm

What thoughts? So you would rather have the series stay the same, but with a new location/story everytime? I'm sure that's Call of Duty...
Evolution of the core game mecahnics is what keeps everything fresh. I don't like Fable, but never did I think "This musket is out of place".
Problem here is no one wants to try new things. You might like them if you try them. If they have medium damage and have a slow reload
I have not problem with taking a gun to a sword fight because they will be balenced.

That about sums it up.

As far as not wanting to try new things, that's not true. I'd welcome just about anything new in the game as long as it isn't technological adances in weaponry. That's not what the Elder Scrolls is about. Elder Scrolls is a sword and axe kinda game, not a gun game. I love guns, I love Elder Scrolls, but I love them separately, as they should be.
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Heather Stewart
 
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Post » Tue Oct 19, 2010 10:42 am

If there are, I'll never buy another TES game again...
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u gone see
 
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Post » Tue Oct 19, 2010 7:19 pm

That about sums it up.

As far as not wanting to try new things, that's not true. I'd welcome just about anything new in the game as long as it isn't technological adances in weaponry. That's not what the Elder Scrolls is about. Elder Scrolls is a sword and axe kinda game, not a gun game. I love guns, I love Elder Scrolls, but I love them separately, as they should be.

Exactly. I enjoy FPSes and I enjoy RPGs.

It's like saying, "don't you want the Mushroom Kingdom to move on and develop guns and eventually nuclear warfare?"

No. No, I don't. Same goes for TES. It's completely inappropriate and does not work.
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Javier Borjas
 
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Post » Tue Oct 19, 2010 5:42 pm

What thoughts? So you would rather have the series stay the same, but with a new location/story everytime? I'm sure that's Call of Duty...
Evolution of the core game mecahnics is what keeps everything fresh. I don't like Fable, but never did I think "This musket is out of place".
Problem here is no one wants to try new things. You might like them if you try them. If they have medium damage and have a slow reload,
I have not problem with taking a gun to a sword fight because they will be balenced.

It's not the same thing as call of duty. In call of duty the gameplay never changes. In TES the games are constantly changing. There is nothing wrong with keeping the game world and lore static if the gameplay receives refreshing innovation. The reason I fell in love with TES is the world and universe BGS created, I wouldn't want the unique game world thrown out the window.

To Velorien, Adrea forbid the day Hyrule and the Mushroom Kingdom receive guns...
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Lewis Morel
 
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Post » Tue Oct 19, 2010 5:53 pm

Not the way you described it. I think that, since Skyrim takes place later on in the timeline, the technology should have improved to the point where guns could have been used, but power-hungry mages have been keeping it down. There could be some quests related to it, which result in a bit of a shift in power. This introduce the beginnings of technology into Skyrim, and that can really be exploited in TES VI.

Or, since it's been so damn long since Oblivon, we can have primitive "magical" guns. A lot of people are against it, but don't seem to realize that technology does evolve. In a high-magic environment, like TES, it can evolve along the lines of "magical technology", which is actually pretty prevalent in media.


... and then they should call the sixth installment of TES -> :fallout: (4): Tamriel...

Guns in Skyrim? Only in the form of an Easter FREAKING INCONSPICUOUS Egg or mod, nothing else.
Guns already have their place in the Fallout series and that's it, enough wondering!!! :ahhh:
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mishionary
 
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Post » Tue Oct 19, 2010 11:30 pm

Problem here is no one wants to try new things. You might like them if you try them. If they have medium damage and have a slow reload,


And once they're in the series, how do we get them out if we don't like them? Technology usually doesn't move backwards without some sort of dark age.

I don't mind changes in game mechanics (the perk tree for example), but guns would change EVERYTHING! There's a huge difference between an epic struggle with a minotaur by slashing at it and shooting it in the face for an insta-kill. Even if you "balanced" guns, it would feel weird if they were only slightly stronger than bows. Why even use a weak gun that takes minutes to load if you can fire multiple arrows in that time? It would be purely stylistic.
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Angela Woods
 
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Post » Tue Oct 19, 2010 1:13 pm

yeah guns' are fine and i've np with all that, but to me at least , they would'nt feel right in this setting and just end up feeling like somthing plastic.
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Anthony Santillan
 
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Post » Tue Oct 19, 2010 11:59 pm

Not sure if anyone said this, but technological advancement is extremely slow on Nirn. 200 years? That's chump change.
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Adam
 
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Post » Tue Oct 19, 2010 5:47 pm

But the moment the game becomes a first-person shooter, that's the moment that the genre changes. By implementing guns that are able to shoot people in the traditional manner, it's not the same type of RPG anymore.


Why can't a game have shooting and be an RPG at the same time? Fallout did it, and it's an RPG. Arcanum had guns, and it's a fantasy (okay, steampunk) RPG.

I'm not saying it should go all musket and gunpowder era in TES, but that it wouldn't be so bad if the TES universe actually evolved some further technology along the lines of pre-established lore. A fireball-slinging rifle would be far more intuitive to use than a staff. Why? You can look down the sights, or scope, and you can fire it easily (with the pull of a trigger). Guns were intended to be used by humans, and playable races in TES are humanoids. Even if there are no guns in the traditional sense, the gun design is one that is simplistic and elegant.
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Kristina Campbell
 
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Post » Tue Oct 19, 2010 2:51 pm

If you want guns so bad, play FO.
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Phoenix Draven
 
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