Guns!

Post » Tue Oct 19, 2010 10:36 am

No just no!
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Amber Ably
 
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Post » Wed Oct 20, 2010 1:20 am

Why can't a game have shooting and be an RPG at the same time? Fallout did it, and it's an RPG. Arcanum had guns, and it's a fantasy (okay, steampunk) RPG.


Yes that's true, Fallout is a helluvan RPG, I love it. But Elder Scrolls is a Medieval game. The title itself alienates the idea of guns. Could you picture a game called Elder Scrolls with guns? Honestly, I can't.
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Maddy Paul
 
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Post » Tue Oct 19, 2010 9:01 pm

Why can't a game have shooting and be an RPG at the same time? Fallout did it, and it's an RPG. Arcanum had guns, and it's a fantasy (okay, steampunk) RPG.

I'm not saying it should go all musket and gunpowder era in TES, but that it wouldn't be so bad if the TES universe actually evolved some further technology along the lines of pre-established lore. A fireball-slinging rifle would be far more intuitive to use than a staff. Why? You can look down the sights, or scope, and you can fire it easily (with the pull of a trigger). Guns were intended to be used by humans, and playable races in TES are humanoids. Even if there are no guns in the traditional sense, the gun design is one that is simplistic and elegant.


Then why not just use a staff? All you need is a stick and some magic. No "elegant" designs needed ;) "Magic guns" seem very... Final Fantasy X-2 to me :P.
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Maeva
 
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Post » Tue Oct 19, 2010 5:58 pm

Not sure if anyone said this, but technological advancement is extremely slow on Nirn. 200 years? That's chump change.


In Nirn that is how long it will take them to advance so much that they figure out how to add a ribbon onto a bow.
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Wayne Cole
 
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Post » Tue Oct 19, 2010 11:30 am

Why can't a game have shooting and be an RPG at the same time? Fallout did it, and it's an RPG. Arcanum had guns, and it's a fantasy (okay, steampunk) RPG.

I'm not saying it should go all musket and gunpowder era in TES, but that it wouldn't be so bad if the TES universe actually evolved some further technology along the lines of pre-established lore. A fireball-slinging rifle would be far more intuitive to use than a staff. Why? You can look down the sights, or scope, and you can fire it easily (with the pull of a trigger). Guns were intended to be used by humans, and playable races in TES are humanoids. Even if there are no guns in the traditional sense, the gun design is one that is simplistic and elegant.


Simplistic and elegant old-fashioned guns were not. You could get two shots a minute out of one at the very most. It doesn't make sense to have that kind of inefficiency as a weapon in the TES universe when more efficient options (spells, scrolls, enchantments) are available to everyone. It makes even less sense to jump the gun (pun only partially intended) and evolve straight to bolt-action or semi-automatic rifles.
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Miguel
 
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Post » Tue Oct 19, 2010 9:56 pm

In Nirn that is how long it will take them to advance so much that they figure out how to add a ribbon onto a bow.
In the 4000 years of written history, plate armor is relatively new (last 1000ish years), no one has yet to advance beyond crossbows. Hell, Auriel's bow is still the hottest piece of firearm to date, and that was during the creation of Mundus. And no one really knows how to replicate dwemer technology. Even then, dwemer studies is more of a hobby of wizards with lots of time on their hands. Plus, the only piece of translation that anyone has isn't even that good.
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Budgie
 
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Post » Tue Oct 19, 2010 11:14 am

Why can't a game have shooting and be an RPG at the same time? Fallout did it, and it's an RPG. Arcanum had guns, and it's a fantasy (okay, steampunk) RPG.

I'm not saying it should go all musket and gunpowder era in TES, but that it wouldn't be so bad if the TES universe actually evolved some further technology along the lines of pre-established lore. A fireball-slinging rifle would be far more intuitive to use than a staff. Why? You can look down the sights, or scope, and you can fire it easily (with the pull of a trigger). Guns were intended to be used by humans, and playable races in TES are humanoids. Even if there are no guns in the traditional sense, the gun design is one that is simplistic and elegant.

I never said it can't have shooting and be an RPG at the same time. The early Fallouts were great, and Arcanum is my favorite game of all time. But if TES included guns, it would be a first-person shooter. Fallout 3/New Vegas were both first-person shooters in addition to being RPGs. It's the change of genre that makes it a negative thing. The Elder Scrolls is dominating the fantasy genre, to switch to a shooter would be a travesty.
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bimsy
 
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Post » Tue Oct 19, 2010 4:23 pm

Yes that's true, Fallout is a helluvan RPG, I love it. But Elder Scrolls is a Medieval game. The title itself alienates the idea of guns. Could you picture a game called Elder Scrolls with guns? Honestly, I can't.


You've never used a staff before? If I were a mage and I wanted to use a staff to hit something that was far away I would stop, go down to a knee, hold the staff so the end is pointing at who I'm aiming at, and then fire the thing. Jumping around thrusting the thing forward to fire would be insainly hard to hit with any kind of acuracy. I say just add a different design style of a staff, that happens to look like our guns.
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Genevieve
 
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Post » Tue Oct 19, 2010 4:02 pm

I never said it can't have shooting and be an RPG at the same time. The early Fallouts were great, and Arcanum is my favorite game of all time. But if TES included guns, it would be a first-person shooter. Fallout 3/New Vegas were both first-person shooters in addition to being RPGs. It's the change of genre that makes it a negative thing. The Elder Scrolls is dominating the fantasy genre, to switch to a shooter would be a travesty.


And that's an understatement. :glare:
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Roberta Obrien
 
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Post » Tue Oct 19, 2010 1:51 pm

Then why not just use a staff? All you need is a stick and some magic. No "elegant" designs needed ;) "Magic guns" seem very... Final Fantasy X-2 to me :P.


Simplistic and elegant old-fashioned guns were not. You could get two shots a minute out of one at the very most. It doesn't make sense to have that kind of inefficiency as a weapon in the TES universe when more efficient options (spells, scrolls, enchantments) are available to everyone. It makes even less sense to jump the gun (pun only partially intended) and evolve straight to bolt-action or semi-automatic rifles.


My point is that guns needn't be "guns" as we know them. They could be any manner of things, like an evolution of staffs. Firing a staff with a scope, an intuitive design (like a rifle), and that can be used with the pull of a trigger is simply more effective than using a stick with some magic. There's no need for "guns" or gun-like weapons to replace magic, or melee, or even archery. They can even take a sort of back seat as secondary weapons to pull out, fire once to do massive damage, then put away because they're impossible to reload during fights.
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Juliet
 
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Post » Tue Oct 19, 2010 9:45 pm

There are so many games with guns it's untrue. Leave the elder scrolls out of it,especially skyrim.
TODDS WORDS: skyrim as a lower tech feel to it: end of story....can we move on now....please :)
What next?...mobile phones and SAT-NAV.!
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Angela Woods
 
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Post » Wed Oct 20, 2010 2:47 am

I say just add a different design style of a staff, that happens to look like our guns.


See, that's a little more reasonable than an a actual gun, but still that would just an aesthetic change more than anything. I feel like adding sights on a staff would be kinda . . . odd.
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Alex [AK]
 
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Post » Wed Oct 20, 2010 12:13 am

In the 4000 years of written history, plate armor is relatively new (last 1000ish years), no one has yet to advance beyond crossbows. Hell, Auriel's bow is still the hottest piece of firearm to date, and that was during the creation of Mundus. And no one really knows how to replicate dwemer technology. Even then, dwemer studies is more of a hobby of wizards with lots of time on their hands. Plus, the only piece of translation that anyone has isn't even that good.


I'm surprised they have shoes on their feet. Really? Wow!

I also forgot about the first person thing, Fable was third person and it was harder to aim.

Still, I think they could at least do a quest where you have to find the parts to build a Dwemer musket from a blueprint. You build it, but the blueprint gets stolen and when you find the thief he's dead and a troll has eaten it.
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kyle pinchen
 
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Post » Tue Oct 19, 2010 5:44 pm

There are so many games with guns it's untrue. Leave the elder scrolls out of it,especially skyrim.
TODDS WORDS: skyrim as a lower tech feel to it: end of story....can we move on now....please :)
What next?...mobile phones and SAT-NAV.!


Link me to the quote and I'll stop advocating guns.

I wont stop advocating staffs that look like guns, though.
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Rodney C
 
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Post » Tue Oct 19, 2010 7:15 pm

This game takes place 200 years (or is it 300? I forget, but either way its a while) in the future from Oblivion. And as an archeology major I'm sure guns would have been developed by this time. I'm not saying guns should be in the game. But it is a very plausible scenario. If done right I honestly could see it. As time progresses, technology changes, that's how the world works, at some point in the time line there will be more advanced technology, maybe not this game but eventually.

your an archeology major of a fantasy world?!?!?!? insane!!! TES is NOT the dark ages, our timeline means NOTHING in the TES games who cares when we had guns?? apparently the world of TES is perfectly happy with magic, if you want guns and RPG's Fallout is your game not TES :verymad:
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Jodie Bardgett
 
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Post » Tue Oct 19, 2010 3:49 pm

See, that's a little more reasonable than an a actual gun, but still that would just an aesthetic change more than anything. I feel like adding sights on a staff would be kinda . . . odd.


You do know that what I said was exactly what 3-26 was also saying...right?

Sights or no, I'd still look down the staff to see where I was aiming if I was shooting at something far away. Long range staffs with their own style of sight could make sense. I've seen some games add a sight for bows, so a sight for staffs wouldn't be to big of a jump. As long as they looked natural and fit with the staff design, and not were just two little nubs with a third nub near the end of the staff.
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Del Arte
 
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Post » Tue Oct 19, 2010 7:23 pm

i think that staves shouldn't be magick stick rifles, instead they should help you channel your magick more effectively. Also beating people to death with them should be an option, :toughninja:
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DAVId MArtInez
 
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Post » Tue Oct 19, 2010 4:55 pm

i think that staves shouldn't be magick stick rifles, instead they should help you channel your magick more effectively. Also beating people to death with them should be an option, :toughninja:


Beating people to death with ANYTHING should be an option. Always.
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Nicole Coucopoulos
 
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Post » Tue Oct 19, 2010 8:25 pm

There are so many games with guns it's untrue. Leave the elder scrolls out of it,especially skyrim.
TODDS WORDS: skyrim as a lower tech feel to it: end of story....can we move on now....please :)
What next?...mobile phones and SAT-NAV.!


Yeah that's a good idea! Cars! Imagine driving around Skyrim in a pink convertable listening to Justin Bieber and wishing you would crash because you don't want to live anymore.
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Soph
 
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Post » Tue Oct 19, 2010 4:51 pm

I wont stop advocating staffs that look like guns, though.

Unless magic fires at the same rate as a bullet or arrow, it wouldn't be smart to look down the staff. It be smarter to fire from your hip as and accurate shot would easily miss if magic traveled at a slow velocity. If magic is as fast as an arrow, I have no reason why you shouldn't advocate magic projectile guns.
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Enie van Bied
 
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Post » Tue Oct 19, 2010 6:15 pm

You dont understand that early guns svckeeedddd they had shorter range than a bow and arrow fired ALOT slower they orignally (at the time era SKyrim would most likely be at) Would be giant rifle that was horrible and would most likely blow you shoulder out and fired arrows oh and did i mention that 1600s had a very very VERY short range?
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YO MAma
 
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Post » Tue Oct 19, 2010 11:30 am

NO! seriously if guns get added (hopefully NOT) then the next thing you kids will want is kill streaks. :glare:
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Genevieve
 
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Post » Wed Oct 20, 2010 1:17 am

hmmm let me think... http://www.youtube.com/watch?v=umDr0mPuyQc
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Luis Reyma
 
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Post » Tue Oct 19, 2010 1:15 pm

[please note my examples arnt of actual gameplay just theoretical scenarios on how crossbows fit the elderscrolls better than guns.

I don't see much difference when it comes to guns [single shot barrel loading muskets at least] and crossbows except that guns probably have more power. they both are slow to reload, they both can be used with a ten minute orientation and some target practise [in comparison to the years needed to properly wield a longbow.]

. Also I think that crossbow bollts could have a major advantage on nirn. A bullet would be extremely difficult to enchant and with the alchemy system poisoning bolts would be a major addvantage.

also to those who suggest using staffs. I'd rather a staff be a support to mages.[less magicka used, etc.] not nirns version of a sniper rifle.
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Haley Cooper
 
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Post » Tue Oct 19, 2010 8:43 pm

NO! seriously if guns get added (hopefully NOT) then the next thing you kids will want is kill streaks. :glare:

Aye,i agree.
Killing something with magic,bows and arrows,swords,axes etc,IS far more satisfying than a gun.
And as one poster stated,early guns were dog [censored], a skilled archer would nail him,plain and simple.
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Tanya
 
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