Guns.

Post » Mon Apr 25, 2011 1:11 pm

These gun topics irk me. It's pretty much like asking for swords and magic in CoD. Not gonna happen... ever.


...how is that even a close representation of what people are asking for?
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James Smart
 
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Post » Mon Apr 25, 2011 6:49 am

...how is that even a close representation of what people are asking for?

Certain things don't belong in certain genres.
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Da Missz
 
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Post » Mon Apr 25, 2011 4:24 pm

These gun topics irk me. It's pretty much like asking for swords and magic in CoD. Not gonna happen... ever.


Because these gun topics are all about AK-47's, Miniguns and Auto Shotguns right? Not some primitive metal tube with combustible stuff crammed in it, amirite?
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Deon Knight
 
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Post » Mon Apr 25, 2011 6:04 am

I'm beginning to think that people just make these repetitive threads just so they can get a lot of views and go up to their friends and say, "Lolol, my thread haz over 150 views lolz, meh topics r so kewl."

Seriously, are there still people out there that honestly think the community will accept guns in TES...? It's. A. No.

/rant over
/thread
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Abel Vazquez
 
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Post » Mon Apr 25, 2011 2:48 pm

Anything can fit in a story if you work hard enough at it.


The amount of work it would take is ludicrous. Square peg (guns) meet round hole (TES).
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KRistina Karlsson
 
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Post » Mon Apr 25, 2011 6:44 am

Who needs gunpowder? You could have a shaft enchanted with telekinetic power that could propel ammo at a target. Wait... they could have guns before gunpowder was invented in the real world?! You would think the military would have developed such instruments for mounted troops or something to provide more versatile ranged support.

I guess the residents of the TES world are not very intelligent, or at least not creative.
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Richard Dixon
 
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Post » Mon Apr 25, 2011 8:54 pm

No, don't be ridiculous. This kind of statement is really petty.




[/quote]
I was not being ridiculous, nor petty. If someone wants gun gameplay, there are a bazillion games for that. Why he wants it from TES is beyond me.
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Hannah Whitlock
 
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Post » Mon Apr 25, 2011 9:21 pm

Ah yes and magic > guns, so there's no need for guns in Nirn :shrug:
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Benjamin Holz
 
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Post » Mon Apr 25, 2011 1:49 pm

Who needs gunpowder? You could have a shaft enchanted with telekinetic power that could propel ammo at a target. Wait... they could have guns before gunpowder was invented in the real world?! You would think the military would have developed such instruments for mounted troops or something to provide more versatile ranged support.

I guess the residents of the TES world are not very intelligent, or at least not creative.


This makes me really want some sort of tube enchanted with telekinesis to fire all the bits of clutter that I have to sift through. Haha, the dragons won't be expecting a caliper to the face!


Ah yes and magic > guns, so there's no need for guns in Nirn :shrug:



Why are there bows and arrows? :shrug: Bows > magic ??? Bows > Guns ???
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jessica robson
 
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Post » Mon Apr 25, 2011 12:24 pm

This makes me really want some sort of tube enchanted with telekinesis to fire all the bits of clutter that I have to sift through. Haha, the dragons won't be expecting a caliper to the face!



Enchant a large tube, load it with lettuce, and call it a 'salad shooter' !
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Sammie LM
 
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Post » Mon Apr 25, 2011 10:47 pm

The amount of work it would take is ludicrous. Square peg (guns) meet round hole (TES).


Who needs gunpowder? You could have a shaft enchanted with telekinetic power that could propel ammo at a target. Wait... they could have guns before gunpowder was invented in the real world?! You would think the military would have developed such instruments for mounted troops or something to provide more versatile ranged support.

I guess the residents of the TES world are not very intelligent, or at least not creative.


It would take about as much time to add crossbows into the game. Coming up with the creative explanation of why guns are there isn't that hard. Anyone can do it if they think about it enough. Then adding it is as simple as adding anything else.

Also, I like the telekinitic idea. Add a scroll infront of the barrel, and then as the projectile leaves and then you get a bullet help move a scroll spell that much faster towards the enemy.
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Steve Bates
 
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Post » Mon Apr 25, 2011 9:03 am

Why are there bows and arrows? :shrug:


Cause...magic is noisy and arrows are better for stealth kills?! :P I do get your point though, still while bows and arrows fit the setting of the series, guns do not.
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Connor Wing
 
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Post » Mon Apr 25, 2011 10:15 am

Cause...magic is noisy and arrows are better for stealth kills?! :P I do get your point though, still while bows and arrows fit the setting of the series, guns do not.


This is it. It all comes down to flavor. Guns are an ingredient that would rob the flavor of what many people have come to crave. And that's the end of it. It's not a matter of it being possible or whether it is canonically rational. Flavor people, flavor.

To some, it's the equivalent of a fly in their soup.
To others, it's the cherry on top.

The majority of the fans that post here (not making statements about non-posting fans because we don't know) are in the former group of people.
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Alan Whiston
 
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Post » Mon Apr 25, 2011 7:07 am

Perhaps guns should make an apperance just once picture this.

An old scientist has come before the king to show of his marvolous new invention that he says will revolountise warfare in Albion Nirn forever, The king shows an intrest and allows the old man to continue and the old man pulls what looks like a pipe with a hammer sticking on the top out of his pocket, the kings look has turned to disdain and so the old man pleads "Sire, just see what this wonderfull new device can do" and so he points it at a dummy nought but 10 feet away and a loud bang is seen and think black smoke fills the room. After the smoke clears the dummy is still intact and the old mans enthusiasm has turned to embaressment... (I appologise for the awful story writing)

In other words no.
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Greg Swan
 
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Post » Mon Apr 25, 2011 10:04 pm

In other words no.


That's all you needed to say bro :rolleyes:

But your idea sounds too comical for what Albion TES is. Maybe a skeleton in a Dwemer ruin somewhere with its hands and head blown off, and a tube with a large rupture laying nearby. That would be a cool nod to the fans that post in these threads.
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Alisha Clarke
 
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Post » Mon Apr 25, 2011 7:08 pm

OH GOD WHY DID YOU HAVE TO BRING THIS UP!

Even though 98% of people agree with you though.

It's just.. no why did you..

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Izzy Coleman
 
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Post » Mon Apr 25, 2011 8:44 pm

I don't understand this. I mean I really don't. The idea's are the same. Pull a trigger, and something shoots out at the target. Everything else is 100% cosmetic...

...so why is one cosmetic okay but the other one horrible? Wouldn't the addition of both just add to the world? Crossbows for quick reloading. Guns for more power but long reloading. I mean, we all ready have short swords and long swords. Its the same idea. Quick swings, or more damage delt but slower swings. Bows would be the only choice for long range snipes, and staves would be the magical varient. It would work just fine.

I mean, I don't really care one way or another for guns, but the arguements people give to not have guns doesn't make any sense to me. Pulling a trigger and a metal ball shooting out would ruin TES, but pulling a trigger and a stick coming out makes it okay? I don't get it. I say the more kinds of weapons there are the better.


It's a matter of guns matching with the lore, and also fitting with the theme of TES.

Longswords and shortswords belong to the overall family of swords (the staple weapon of TES), so it actually isn't the same idea as guns. Guns aren't part of the bow family--guns are guns.

So, as long as something shoots out, and everything else is cosmetic, then I suppose you wouldn't be opposed to a handheld Bosmer-launcher, hm? Big wooden arms, slingshot loading system, Bosmer for ammunition. Or perhaps something that just looks like a gun, but fires slaughterfish?
Everything has to match a theme, the lore, and must be at least semi-explainable.

Crossbows match the theme and the lore.
Guns don't.
Cannons have matched the lore at one point, but only once, and have been explained away as being too heavy (they sink ships) or too unstable (they melt themselves down) for any practical use or further development.
Guns don't.
Muscle-powered ranged weapons and melee weapons (along with magic-powered and Dwemer steam-powered weaponry) match the theme and lore, not mechanical chemical reaction-powered weapons.
GUNS DON'T.

It's all a matter of theme!
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KRistina Karlsson
 
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Post » Mon Apr 25, 2011 7:35 am

It's a matter of guns matching with the lore, and also fitting with the theme of TES.

Longswords and shortswords belong to the overall family of swords (the staple weapon of TES), so it actually isn't the same idea as guns. Guns aren't part of the bow family--guns are guns.

So, as long as something shoots out, and everything else is cosmetic, then I suppose you wouldn't be opposed to a handheld Bosmer-launcher, hm? Big wooden arms, slingshot loading system, Bosmer for ammunition. Or perhaps something that just looks like a gun, but fires slaughterfish?
Everything has to match a theme, the lore, and must be at least semi-explainable.

Crossbows match the theme and the lore.
Guns don't.
Cannons have matched the lore at one point, but only once, and have been explained away as being too heavy (they sink ships) or too unstable (they melt themselves down) for any practical use or further development.
Guns don't.
Muscle-powered ranged weapons and melee weapons (along with magic-powered and Dwemer steam-powered weaponry) match the theme and lore, not mechanical chemical reaction-powered weapons.
GUNS DON'T.


The whole lore aspect of your argument seems rather shallow and dismissive. I disagree with everything you said having to do with lore compatibility.

It's all a matter of theme!


Absolutely agree with this. As I said earlier, it is a matter of flavor. A fly in your soup for some, a cherry on top for others. It is blatantly obvious which flavor the blatant majority prefers.
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Jani Eayon
 
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Post » Mon Apr 25, 2011 6:52 pm

Since it has been a huge topic on another forum I've recently visited, I'm really curious what you think about this. What is your opinion on including guns. Well, I don't know if someone has already started this subject but I'm really curious.

I don't want guns. I mean, a lot of people already think that Oblivion is Fallout without guns, and let's face it, it is a medieval theme RPG. Guns won't fit the theme and I think it will be ruined. Of course Skyrim will be some years ahead and there might be a few technological changes, but I don't want any guns.


Look, in games like AC Brotherhood you want wrist guns the size of a hummingbird and other stuff way ahead of its time, but not in a game like skyrim.
I think the limit is cannons, the absolute limit. I do hope we see crossbow's though.
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claire ley
 
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Post » Mon Apr 25, 2011 6:25 pm

I think the limit is cannons, the absolute limit. I do hope we see crossbow's though.


I think that's interesting. I would be out of line I think, to call that hypocritical. But it does seem to be the best compromise. A gun with arrows instead of shot. So it's not a matter of gun gameplay mechanics that would ruin Skyrim, as long as we don't call it a gun and make it look like a firearm, it's all kosher :whistling:
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Valerie Marie
 
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Post » Mon Apr 25, 2011 12:04 pm

It's a matter of guns matching with the lore, and also fitting with the theme of TES.

Longswords and shortswords belong to the overall family of swords (the staple weapon of TES), so it actually isn't the same idea as guns. Guns aren't part of the bow family--guns are guns.

So, as long as something shoots out, and everything else is cosmetic, then I suppose you wouldn't be opposed to a handheld Bosmer-launcher, hm? Big wooden arms, slingshot loading system, Bosmer for ammunition. Or perhaps something that just looks like a gun, but fires slaughterfish?
Everything has to match a theme, the lore, and must be at least semi-explainable.

I probably wouldn't mind it. Be rather strange, but it wouldn't be impossible to make. It would be hard to find Bosmer's to agree to it, but I'm sure there'd be one. There's always a crazy one.

Crossbows match the theme and the lore.
Guns don't.
Cannons have matched the lore at one point, but only once, and have been explained away as being too heavy (they sink ships) or too unstable (they melt themselves down) for any practical use or further development.
Guns don't.
Muscle-powered ranged weapons and melee weapons (along with magic-powered and Dwemer steam-powered weaponry) match the theme and lore, not mechanical chemical reaction-powered weapons.
GUNS DON'T.

It's all a matter of theme!

Theme? Theme!?

For like the last five posts I've been talking about ways for it to match the theme. Create a small but powerful rune on the inside of the gun, make it so the trigger when pulled removes a barrier that holds the projectile back, and then when the trigger is finally pulled the small metal ball is launched out of the tube.

Use a fire scroll, and when the trigger is pulled it causes the scroll to explode sending the small metal ball flying.

Even the black powder varient which we know as the gun could fit. A tribe of humans who live in the boonies of Skyrim and happen to think magic is evil. They call their cave home, and those who know of them call them the Thunderstick Tribe. How they came up with the tech for guns is beyond you, but there's a quest that you pick up to investigate and get that tech for an intestested indevidual whos trying to gain a leg up in the civil war. Go there, learn how they found and made their guns, and choose to either report back or side with the Thunderstick tribe.

A crazy king, who happens to hate Bosmiers with a passion and happens to be an inventer developes the catapolt, but not for what it was we would think it would be used for. Anything and everything is plausable. That's the great part about writing a story. You can do anything with it. We could find a nuke in a cave that happens to look something like a Fallout 3 vault. Will we? Probably not, but they could do it. It could be explained that the geck maulfunctioned and the inhabitance ended up in a strange snowy climate. As they began to loose power, they left the vault to see if there was anyone outside who would help them only for dragons to attack them.

TES theme is not one thing. Its magic and swords, yes, but its more than that. TES is a world where we can explore, find things that we could never imagine, and be the hero or the villian of that world. Finding a flame thrower one would find in Fallout in a Skyrim cave would be strange. It probably wouldn't fit well with the world. But a TES style flame thrower, where a staff could be held out infront of you and it sends a sea of fire towards the enemy would fit.

Guns could be tweaked to fit the TES theme and yet still be guns.
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Ludivine Poussineau
 
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Post » Mon Apr 25, 2011 1:54 pm

The whole lore aspect of your argument seems rather shallow and dismissive. I disagree with everything you said having to do with lore compatibility.


Your comment seems rather shallow and dismissive. :vaultboy:

So, I bring up the only thing remotely resembling a gun in the TES universe, state that it has only been seen once (Redguard) and is in relatively complete disuse, and also state that this type of technology has not been developed further, and you tell me that guns could be compatible with the lore? Maybe far, far in the future, but Skyrim has a lower tech than Oblivion, so guns would have fit better with the events of Oblivion, or times before. Actually, the only culture that I could see having the ability to produce an efficient GLO (gun-like object) would be the Dwemer, and they're pretty much permanently indisposed. And I doubt Yagrum would ever care to meddle with blackpowder...

But, like you said, the overwhelming majority of people do not want guns. And this is the exact reason Beth gave us the CK. Gun mods for everyone (that wants them)!
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Izzy Coleman
 
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Post » Mon Apr 25, 2011 12:57 pm

but sadly about 20% of that 98% cringe at the thought of ANY technological advancement no matter how minor.


Who needs tech when you got dat magic magic?
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Lizbeth Ruiz
 
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Post » Mon Apr 25, 2011 11:24 pm

...

Those all sound like great mod ideas. :tongue:
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Chenae Butler
 
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Post » Mon Apr 25, 2011 5:32 pm

I don't really want guns in Skyrim, but I honestly do hope we see them sometime in the future.

It wouldn't make sense if the ES world never progressed scientifically, and would ultimately make it less believable, for me at least.
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Ross
 
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