3). IF Bethesda were to add guns in the next game, I would hope they would make them similar to what would have been available during medieval Earth times, the way swords and armors and other period pieces are seen. In effect, the guns of medieval times would have been very crude weapons which take awhile to clean & reload. They were also wildly inaccurate, messy, and TES's magics should be the better alternative, otherwise what would be the point of all those fancy thrown magic spells?
(keep in mind I speak on a national "big-war" scale. Early rifles would be pointless for the individual adventure)
Because not everyone has an affinity with magick, despite everyone "starting" with a spell which is purely game mechanics, as we see by the fact that not all NPC's use spells or have large magick pools. Spells as we see in-game are quite pricey, and it takes a few Flares to kill anything bigger then a mud-crab, so guns would be a cheap, mass-produced substitute that could be given to the poor masses who can't "buy" (and when I say buy, I mean they don't have the time, money or intelligence to do so) a strong spell, while any peasant can be taught how to load a simple rifle, aim it, not at a specific person, but simply at a mass of enemies and pull the trigger. Where you can train a thousand peasants to shoot 2 shots a minute in maybe a month (if not less) for virtually no cost at all and having no real value on the life of a simple peasant of whom there are thousands more, it would take considerably longer to train a single wizard with sufficient skill to be able to do enough damage with magick in each spell and to be able to continuously do it in battle without running low on magick not to mention it would likely cost more and therefore you likely would be more hesitant to lose such an expensive and time-consuming asset who has not only had money sunk into them for the training but is a member of the middle and upper classes, because as I mentioned, the spells are not "cheap" and we know magick takes a certain amount of intelligence to be able to do so consistently and powerfully.
That could've been a lot clearer if I wasn't doing homework...
Like I said, I don't have much of an inkling to see guns in TES, but when people say pull out the "well magick is there so why bother" argument it bugs me. But since we never see the "big-war" aspect in TES games (as it should be IMO), there is no need to have them in game.
Throwing stars and katanas are okay. This sort of stuff (naginatas, whips, bolas, etc.) was in some of my tabletop games long ago. It works for some characters who like using unconventional weapons. Anything mechanical, though, anything modern and mechanical, especially, would make me facepalm!
How is a simple matchlock any more mechanical, then say, the moving "elevators" in Oblivion Gates though?