Guns in TES 5?

Post » Thu May 26, 2011 11:01 pm

Guns in TES? Only if its a muzzle loading Blunderbuss that I can self-enchant. That would be uber awesome. "This is my Blunderbuss, this is my gun. One is fighting, one is for fun."

But really, no. There should be no guns in TES. Ever. If I want guns, I have FO3.
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Mimi BC
 
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Post » Fri May 27, 2011 10:09 am

Dwemer artifacts could be acceptable. Perhaps the skyrim area could have dwemer ruins or some other indiginous miner race creating crude and bulky technology as steam and available magics combined to power and drive their homes. These places could harbor a firearm or two.

Innitially I was opposed to having guns in the next tes game but, I remembered my time in morrowind. There were instances when I thought a blunderbuss or flintlock would fit the location.

I've already explained that the only instance a somewhat crude "gun" appeared was because it came from a robotic centurion, which would only work on said centurion because the robot as a whole could produce enough pressure to fire the darts from its arm single arm. I'd be worthless, other than clubbing someone with it, if you ran around with the arm of that dwemer robot. Plus, no one has even come close, except for Sotha Sil, to be at the level of dwemer tech. Not even Dyviath Fyr, who has a bit of an obsession with dwemer and has lived since 200 years after the first year of the first age (in otherwords, he's almost lived through ALL of history after the Mythic Era), has come close to creating his own dwemer tech. And Sotha Sil wasn't even concerned about making weaponry in the first place. His whole obsession was his clockwork city, which at best for weapons housed some robots and mechanical abominations.

And like I pointed out earlier, it took 3000 years since the beginning of the first age to move from armor made out of hides and leather to metallic armor. Pelinal and the dwemer armor were considered to be highly futuristic during their time, and it's only been the last 1000 years since armor like theirs has been somewhat reproducible, without the aid of daedra.
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Cassie Boyle
 
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Post » Fri May 27, 2011 10:26 am

Enough. In case anyone managed to skip over this line from the forum rules, I'll post it here:

In addition, please do not take it upon yourself to be a spelling and grammar cop. With the number of non-English speaking members here, it is to be expected errors will occur. It is fine to be helpful, just please don't be spiteful.


If you can't understand a post, and are serious about trying to help, ask for clarification.

If all you're going to do is post off-topic spam about a poster's spelling, grammar, or native language, please don't post.
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Marine x
 
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Post » Fri May 27, 2011 4:19 am

Why haven't the gods created guns and instead chose to create what we know as traditional medieval-style weaponry? A concrete answer doesn't exist (and never will,) but we can still draw at least 2 potential guesses:
1) The gods chose traditional old-world weaponry over guns for abstract stylistic reasons. They could have done it, but chose not to.
2) The actual concept of guns is itself metaphysically implausible within the Aurbis. They couldn't do it because they were completely incapable of conceptualizing them for unknown reasons.

And either 1) or 2) closes off guns to mortals, because mortals are subgradient to gods. And if gods didn't/chose not to conceptualize them, then mortals cannot hope to do so either.


Understood. I pose to you this, then. What about inventions that might occur on accident, as is often the case in real life? Would this also be restricted in the same way, that mortals simply would be unable to see the inheret value?

Also, and this is strictly curiosity, not some way of going around this, but would it be possible that the gods have conceptualized some sort of advanced firepower or some other technology and it isn't reflected in Nirn?
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Cesar Gomez
 
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Post » Fri May 27, 2011 11:46 am

Ok, here's what I think. Guns should definitely be part of the Elder Scrolls Universe. The reason? They are more efficient, cooler, and more fun weapons to use than medieval ones. Eventually the people of Tamriel will discover gunpowder, and when they do, it will not be long before the concept of guns arises. Now, I'm not saying there should be automatic weapons, that would be maybe in a few more installments, but in Elder Scrolls V, it should begin with the creation of basic flintlock pistols, ending the game with at most scoped rifles. I don't think guns should entirely replace swords, I think that there should be a secondary weapon attack, kind of similar to the knife in Call of Duty, where when you hit the button you slash your sword. However, I think guns should be the main focus.
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Cheryl Rice
 
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Post » Fri May 27, 2011 1:24 am

I really dont see any use for firearms, just bring back throwing weopons and the crossbow.
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W E I R D
 
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Post » Fri May 27, 2011 12:15 am

Ok, here's what I think. Guns should definitely be part of the Elder Scrolls Universe. The reason? They are more efficient, cooler, and more fun weapons to use than medieval ones. Eventually the people of Tamriel will discover gunpowder, and when they do, it will not be long before the concept of guns arises. Now, I'm not saying there should be automatic weapons, that would be maybe in a few more installments, but in Elder Scrolls V, it should begin with the creation of basic flintlock pistols, ending the game with at most scoped rifles. I don't think guns should entirely replace swords, I think that there should be a secondary weapon attack, kind of similar to the knife in Call of Duty, where when you hit the button you slash your sword. However, I think guns should be the main focus.


Ooo guns are fun? Thats opinion completely, and the cooler thing is also opinion... And more efficient? You die jsut as fast from a bullet to the brain as fast as a crossbow bolt to the brain.
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joannARRGH
 
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Post » Fri May 27, 2011 11:23 am

Its like saying DOOM should just change the whole setting from Hellish to happy sun shine and have guns that shoot bunnies and holding hands or change Mario into a sadistic, foul mouth gunslinger to get a whole different audience, or even make Fallout take place in the Middle Ages and remove all weapon and add in swords and magic. Could any of these happen? Of course. Would the game be the same? Not really. Would the fan want it that way? I don't think so.
Basically, its this. We play TES because it offer us the enjoyment of a Magic and Sword RPG. Adding something very different into the system would change the series to something that is not. If they want to something else, then there other games that offer that gameplay. Play those instead.

That about sums it up! Great points.
Someone should start a thread called Doom: Happy Sunshine Environment & Bunny Guns? We can watch Doom fans squirm at the ideas.
I wouldn't mind blowing domes off giggling gingerbread men with my fully automatic Bunny BFG.
:gun:
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jodie
 
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Post » Thu May 26, 2011 7:28 pm

Ok, here's what I think. Guns should definitely be part of the Elder Scrolls Universe. The reason? They are more efficient, cooler, and more fun weapons to use than medieval ones. Eventually the people of Tamriel will discover gunpowder, and when they do, it will not be long before the concept of guns arises. Now, I'm not saying there should be automatic weapons, that would be maybe in a few more installments, but in Elder Scrolls V, it should begin with the creation of basic flintlock pistols, ending the game with at most scoped rifles. I don't think guns should entirely replace swords, I think that there should be a secondary weapon attack, kind of similar to the knife in Call of Duty, where when you hit the button you slash your sword. However, I think guns should be the main focus.


Friend, i urge you to read ThatOneGuy's and Qawsed Asap's posts before making that comment
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Timara White
 
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Post » Thu May 26, 2011 9:50 pm

Guns are great for FPSs
Guns are terrible for RPGs

TES will ba an RPG

-Connect the dots- !!!!!!!!!!!!!!!!
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Dominic Vaughan
 
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Post » Fri May 27, 2011 10:14 am

Guns are great for FPSs
Guns are terrible for RPGs

TES will ba an RPG

-Connect the dots- !!!!!!!!!!!!!!!!


:rofl: are you serious?
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Maria Garcia
 
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Post » Thu May 26, 2011 10:52 pm

I have a short little story about a game that added guns

Once apon a time in the mythical land of Albion, where magic was, alot of people used it...

Then guns were made and then five-hundred years in the future, magic was almost non-existent, only 3 people could use it.
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natalie mccormick
 
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Post » Fri May 27, 2011 4:47 am

Zalphon your talking of fable 2 huh. The game whos beginning was reported to rival morrowind but failed right. it was fun but didnt beat any TES game at all. Good example of y guns should never be introduced to TES. Kudos to u dude
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Nick Jase Mason
 
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Post » Thu May 26, 2011 9:53 pm

Friend, i urge you to read ThatOneGuy's and Qawsed Asap's posts before making that comment

What about me :( ?
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Chris Johnston
 
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Post » Fri May 27, 2011 7:33 am

Sorry Hellmouth your awsome too. feel better?
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Sabrina garzotto
 
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Post » Fri May 27, 2011 11:04 am

I have a short little story about a game that added guns

Once apon a time in the mythical land of Albion, where magic was, alot of people used it...

Then guns were made and then five-hundred years in the future, magic was almost non-existent, only 3 people could use it.


Except for that the reason that magic wasn't as much of a focus is because heroes had been forgotten in F2. Do you think that after 4-5 hundred years of no magic people would still remember how to use it exactly the same? I was disappointed with the magic in F2 but it made sense.
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Melanie Steinberg
 
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Post » Fri May 27, 2011 2:44 am

Guns are great for FPSs
Guns are terrible for RPGs

TES will ba an RPG

-Connect the dots- !!!!!!!!!!!!!!!!

So...blasters were terrible for Kotor?
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Spencey!
 
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Post » Fri May 27, 2011 8:18 am

I have a short little story about a game that added guns

Once apon a time in the mythical land of Albion, where magic was, alot of people used it...

Then guns were made and then five-hundred years in the future, magic was almost non-existent, only 3 people could use it.

...Aaaaaaaaaaaaaaaaaaaand that about sums up the greatness of that train wreck.
Even the guns svcked in it. Sadly, that was a major focus.
:violin:
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rae.x
 
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Post » Fri May 27, 2011 1:04 am

So...blasters were terrible for Kotor?



Im going to assume u r talking about Star Wars n in that case yes blasters were acceptable because in the movies blasters and light sabers existed together. so there for blasters r allowed in the RPG.
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Tiff Clark
 
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Post » Fri May 27, 2011 12:35 am

Im going to assume u r talking about Star Wars n in that case yes blasters were acceptable because in the movies blasters and light sabers existed together. so there for blasters r allowed in the RPG.

but Alex made a blanket statement about guns and their relationship with RPG's, leaving no potential for exception. Clearly, his assertion is false as shown by rpgs such as kotor and fallout that have included guns.
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jodie
 
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Post » Fri May 27, 2011 10:41 am

but Alex made a blanket statement about guns and their relationship with RPG's, leaving no potential for exception. Clearly, his assertion is false as shown by rpgs such as kotor and fallout that have included guns.




KOTOR was based of a movie useing guns. and Fallout is based in a time of guns. so gun r sometimes allowed in RPGs just depends on the circumstance. in TES no cuz swords axes and bow r the main reason it has succeeded so long n adding guns would ruin it.
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Prohibited
 
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Post » Fri May 27, 2011 10:53 am

KOTOR was based of a movie useing guns. and Fallout is based in a time of guns. so gun r sometimes allowed in RPGs just depends on the circumstance. in TES no cuz swords axes and bow r the main reason it has succeeded so long n adding guns would ruin it.

that is not the assertion alex made though, and his language leaves no rooms for the exception your granting.
edit: his assertion was that guns are terrible for rpgs. Your reply to my comment about kotor has been based on the assertion that guns aren't bad for sci-fis but are bad for fantasy settings. Your reply has completely ignored the nature of Alex's assertion, which was that rpg's, with no indication of setting, are ruined by guns.
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Jeffrey Lawson
 
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Post » Fri May 27, 2011 7:57 am

that is not the assertion alex made though, and his language leaves no rooms for the exception your granting.



He was apparently not thinking of those games when he wrote it
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An Lor
 
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Post » Fri May 27, 2011 11:41 am

He was apparently not thinking of those games when he wrote it

such matters do not change what he wrote.
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Matthew Barrows
 
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Post » Fri May 27, 2011 8:18 am

And its this back and forth going on now what screams "please lock the thread, because productive discussion is now dead."
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Verity Hurding
 
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