Guns in TES 5?

Post » Thu May 26, 2011 8:11 pm

snip


Thatoneguy, you never cease to amaze me
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rolanda h
 
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Post » Thu May 26, 2011 9:44 pm

Emmers. I see you looking. No guns!
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YO MAma
 
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Post » Thu May 26, 2011 9:53 pm

I don't think that gunpowder weapons would be overpowered. They weren't historically, they won't be in TES. I don't think they should be in the game, though. It's a nice idea to have some hints of gunpowder, or maybe even cannons (and hand grenades - they were used in the Crusades, they'd be brilliant to have in the game), but not guns.
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Robert Jr
 
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Post » Thu May 26, 2011 8:24 pm

I don't think that gunpowder weapons would be overpowered. They weren't historically, they won't be in TES. I don't think they should be in the game, though. It's a nice idea to have some hints of gunpowder, or maybe even cannons (and hand grenades - they were used in the Crusades, they'd be brilliant to have in the game), but not guns.

Naptha or Greek Fire in TES? I could stomach that.
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N3T4
 
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Post » Fri May 27, 2011 8:54 am

Cannons have been mentioned in books and, according to some, a character in Redguard used a pistol. Other than that, I'd like guns to stay out and this topic to take the child killing route. That is, not able to be discussed anymore.
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Laura Tempel
 
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Post » Fri May 27, 2011 3:41 am

I think muskets and the like would be okay
but they would have to be Uber weapons and hard to find
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 4:47 am

I think muskets and the like would be okay
but they would have to be Uber weapons and hard to find


I seriously hope that you were being sarcastic :stare:
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Richard Dixon
 
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Post » Fri May 27, 2011 12:38 am

I seriously hope that you were being sarcastic :stare:

no I am not

feeling that I am gunna get lyniched (spelling ) by hardcoe tes fans

but they have fire balls and the like, why not a musket
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Anthony Diaz
 
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Post » Fri May 27, 2011 6:28 am

I'd rather have no firearms in Oblivion, even if Lore could somehow allow them.

At most, I could tolerate one as the equivalent of the alien gun from the Fallout games. There is only one in the whole game (alien in Fallout / refugee from a gun country in TES I guess) and no more ammo than what you get with the weapon, so you can't play the whole game with the firearm
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Ashley Clifft
 
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Post » Fri May 27, 2011 3:13 am

^ yeah there would have to be a restraint on the weapon, cause well it would turn in to fallout with all the ammo
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suniti
 
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Post » Fri May 27, 2011 12:58 am

Muskets weren't actually that powerful. It depends on the terrain, of course, but they weren't as useful as bows, historically. They won't be that useful, if they are in the game.
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Kanaoka
 
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Post » Thu May 26, 2011 11:46 pm

BLUNDER BLUSS just remembered that one that would be good in killin those Mlord's
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stevie critchley
 
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Post » Thu May 26, 2011 7:40 pm

Some kind of a dwemer shooting device that's hard to start...hmm I like the sound of that.

But sadly, there are only a few open-minded people here. I mean in the FO3 section, there was a thread about 'Magic in Fallout world' and it hasn't been bashed with such a hostility like here. I am totally disgusted of how are people going elitist lore-nazi on ideas like this. Eh. :(
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Jennie Skeletons
 
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Post » Fri May 27, 2011 5:11 am

TES uber fans are just too hardcoe
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Emzy Baby!
 
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Post » Fri May 27, 2011 5:43 am

I think that the open availability of magic would be a preventing factor in the development of gunpowder, especially considering how totally useless early firearms would be. This would lend itself to the creation of very basic firearms that would be weak, inaccurate, and more dangerous to the user than the target. Since it would not rapidly outpace the usefulness of magic, I imagine it would not ever develop past this stage meaning that "guns" would be both few and pointless.
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Sudah mati ini Keparat
 
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Post » Thu May 26, 2011 10:28 pm

but they have fire balls and the like, why not a musket

Perhaps you should re-read the past 4 pages to discover "why not."

Abandoning modesty for a brief second, may I suggest my own posts? http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1041436&view=findpost&p=15099666 and http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1041436&view=findpost&p=15100776

TES uber fans are just too hardcoe
I am totally disgusted of how are people going elitist lore-nazi on ideas like this. Eh. :(

So not wanting guns in TES because of stylistic reasons and well-documented lore reasons makes someone a hardcoe lore-nazi elitist?

Very well. I can live with being a hardcoe lore-nazi elitist. I might just engrave it upon a plaque and place it on my mantle. :trophy:
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Skrapp Stephens
 
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Post » Fri May 27, 2011 8:16 am

Quite a turn of event in page 4. Kudos on ThatOneGuy and UnknownK.

I think muskets and the like would be okay
but they would have to be Uber weapons and hard to find

Concept of such tool might as well not exist at all at the time. Placing such weapon out of nowhere into the game recreate such unbalance to the game lore and and wasted usage of resource just to do it. I suggest ya go to page 4 on this and read on some of the comment there why it will not work that way.

Some kind of a dwemer shooting device that's hard to start...hmm I like the sound of that.

But sadly, there are only a few open-minded people here. I mean in the FO3 section, there was a thread about 'Magic in Fallout world' and it hasn't been bashed with such a hostility like here.

Here the catch, Fallout and TES ain't the same Fan-base. What ever happen in that bubble does not intercept on the bubble here; not to mention FO3 was quite unsettlement by its own fans when it was first release.

And there is a different between "open-minded" with the content of its own reality and "open-minded" of randomness.

I am totally disgusted of how are people going elitist lore-nazi on ideas like this. Eh. :(
TES uber fans are just too hardcoe

If ya do not like how it is handle here or how it goes opinion-wise into the topic, then this ain't the place for ya.
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Craig Martin
 
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Post » Fri May 27, 2011 10:07 am

Alright, for the sake of avoiding being called an 'elitist lore-nazi' i say we should give the people for guns a chance (not that it will matter much :hehe:) however you keep saying the reasons why they should be, (however we have admittedly beaten you at every turn :whistle:) so come on, show us why this strange idea which has never been implemented in the TES series should appear, try giving reasons which would take us more than a couple of minutes to break :D

PS

Kudos yourself Qawsed, you pretty much fought the war single-handedly :tops:
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Abel Vazquez
 
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Post » Thu May 26, 2011 8:38 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



Just kidding, i belive that if 5 thieves try to kick your ass, and u knock out 4 of them, the last one must be killed on a freaking style with a small pistol, also if they are implemented that means that the damage in the head will be different of the damage in a leg, and that would be awesome with swords too.

Pro?s: Coolness, different damage.
My mind:
Contra?s: A gun do not completely fit with TES, at least with the 4 TES that we have.



By the way i?m talking about this type of gun ---> http://www.historical-firearms.co.uk/acatalog/DX1091LClose.jpg
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Erin S
 
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Post » Fri May 27, 2011 9:45 am

ok first off.... wheres rohugh and the other mods? are they taking a vacation???

and second off, guns are slow, too slow, too weak.

heres a little comic:

musketeer: oh **** a necromancer!!! cummon cummon load load!!!

*necromancer shoots 5 fire spells 5 frost spells and 5 shock spells*

musketeer: ok, die!

*musketeer gets hit by bullet*

necromancer: did you just shoot me with an elfs eye?

musketeer: no...

BOOM musketeer gets his head eaten by the necromancers zombie


not much of a comic but you get my point :whistle:
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Maria Garcia
 
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Post » Fri May 27, 2011 1:03 am

I wouldn't mind a spin-off of TES, with a hundreds/thousands years of difference between the main games timeline (think KOTOR and SW movie eras), where you could have the technology vs magic struggle a la Arcanum, but the eventual TES5 is probably best left alone... The unavoidable power struggle within the Empire due to the death of the Septim family line is too juicy to pass up, so TES5 should pick up where Oblivion ended.
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matt
 
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Post » Fri May 27, 2011 10:12 am

while I don't see gunpowder or guns ever happening in tes, I think its quite possible for magickal weaponry shaped like a gun to exist. (as shown in my fan-fic, the final days)

Reasoning:
1. a mages staff takes time to create, lacks any obvious means of activation, and I doubt the average soldier has the magickal fortitude needed to activate and properly handle one.
2. Soldiers would still benefit though from a frictionless projectile launching system (that's what a mages staff is, after all) that would greatly exceed the range of their bows.
3. if they could develop a means of mass enchanting assembly line style, they could mass produce enchanted gun-shaped weapons at comparatively low cost.
4. A magic gun is:
a. easily activated via the trigger.
b. All it requires is training in how to aim and handle the weapon.
c. The projectile is frictionless, meaning they don't also have to learn how to account for the wind and other environmental factors.
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Alba Casas
 
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Post » Fri May 27, 2011 9:39 am

I would like mushroom gatling guns. Oh yes.
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Jennifer Munroe
 
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Post » Fri May 27, 2011 5:00 am

Except where's the past precedent for it? That statement assumes socio-industrial development patterns of Tamriel mirror and produce the same results as socio-industrial development patterns of earth. Despite the bureaucracy of the Mages Guild, the creation of the guild itself has revolutionized the accessibility of magic. They even forced their rivals to change their acceptance practices to compete. Before Galerion, people were limited to the intensely selective island of Arateum, or becoming a svck-up apprentice to some magickal baron. There were no ready magickal services, no spells or enchantments for sale in the streets. If you're looking for the perfect framework for widespread denial of magicka that stimulates development, that would be it. And yet no guns developed in the long stretch of magickal elitism. Why? Their industrial and technological development was at the same level then as now in the 4th era. I mean, the bow has been in existence in Mundus since creation in the Dawn era, when the Aedra walked Nirn and Auriel shot Shor's bleeding heart into the eastern sea with his BOW. If bows have been in existence since the very beginning, then why hasn't progress occurred before now, especially when times were more ripe for progress in the previous eras?

That might be an indicator that Tamriel's socio-industrial progress is not on the same linear track as Earth's socio-industrial progress.

Just because conditions allow something to happen does not mean it will happen. It may take several such periods before someone has the ingenuity to develop a firearm. Or it may take a rather extreme form of isolation and lack of magicka to inspire such an invention.

Except alchemy in the real world didn't exist. It does in TES, and not just as a mask for chemistry. Alchemy is using supernatural magickal components harvested from within mundane properties of flora and fauna.
Explosive results? Combine any one of the following: Fire Salts, Congealed Putrescence, Flame Stalk, Steel-blue Entoloma, Hunger Tongue, Spiddal Stick, and Imp Gall. And that's just within Cyrodiil. Now, we might get the argument, "well that's just fire damage, not explosives." Fire damage can be seen as the game-mechanic equivalent of explosive results. And just as with the magickal deprival means of attaining guns, it would appear that alchemists have had access to explosive results in their work for eras past, and they have neglected to develop firearms despite that.

I would consider the fire damage potions more of a napalm type concoction than a bomb, because when there are explosions you get knocked back, and there are times in the game when you get knocked back by magical means, like in SI.

Relatively simple in construction is a relative term. What might be fairly feasible (or even within the scope of imagination) in our world is, once again, not the same as being feasible or even imaginable within Mundus. Really, if guns had been possible, wouldn't one of the Daedra have slipped one to a mortal, thereby throwing out another curve-ball to make the Daedric games of mortal-toying far more interesting? If the Aedra arrived in Nirn with bows already at their side, then why did they not arrive with flintlocks? Or hell, why didn't they arrive with fully automatic weaponry? If such things were possible in the first place, then why did those who created the world, why did those those who everyone is a subgradient of, not introduce them from the beginning to aid with their wars against the [Trickster/Convincer] Lorkhan/Shor?

I remember having a discussion about this and I believe that man and mer are more creative than the Gods, and is why the Gods have not created a gun and is also why Daedra love to interact with mortals; they are so unpredictable.

It's a nice idea to have some hints of gunpowder, or maybe even cannons (and hand grenades - they were used in the Crusades, they'd be brilliant to have in the game), but not guns.

I would like the inclusion of primitive hand grenades.

Naptha or Greek Fire in TES? I could stomach that.

Glad I'm not the only one.

Alright, for the sake of avoiding being called an 'elitist lore-nazi' i say we should give the people for guns a chance (not that it will matter much :hehe:) however you keep saying the reasons why they should be, (however we have admittedly beaten you at every turn :whistle:) so come on, show us why this strange idea which has never been implemented in the TES series should appear, try giving reasons which would take us more than a couple of minutes to break :D

In my opinion you haven't broken many reasons at all. So go back to trying to break the old reasons. You know you want to! :nod:

ok first off.... wheres rohugh and the other mods? are they taking a vacation???

I thought this discussion was rather civil so I see no need for the mods to involve themselves.

while I don't see gunpowder or guns ever happening in tes, I think its quite possible for magickal weaponry shaped like a gun to exist. (as shown in my fan-fic, the final days)

Reasoning:
1. a mages staff takes time to create, lacks any obvious means of activation, and I doubt the average soldier has the magickal fortitude needed to activate and properly handle one.
2. Soldiers would still benefit though from a frictionless projectile launching system (that's what a mages staff is, after all) that would greatly exceed the range of their bows.
3. if they could develop a means of mass enchanting assembly line style, they could mass produce enchanted gun-shaped weapons at comparatively low cost.
4. A magic gun is:
a. easily activated via the trigger.
b. All it requires is training in how to aim and handle the weapon.
c. The projectile is frictionless, meaning they don't also have to learn how to account for the wind and other environmental factors.

I also like this. :hehe:
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Spaceman
 
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Post » Fri May 27, 2011 5:47 am

I can completely and totally understand if one doesn't like the idea of guns for personal opinion. Qawsed didn't do this. In fact, even when I prompted him, he told me he wouldn't admit that it was just his personal views.

Okay, then repeat after me, "I do not think guns would be a good idea because they would detract from gameplay".


The entire time he was calling guns "gimmicks". I don't think the request was too unreasonable.

Like I would repeat that.


I just hate it when someone continually states their opinions and facts, and then doesn't bring anything to the table.

I'm going to finish off by saying this: I wouldn't care one way or another if they decided to implement guns. It would have to be done in a totally tasteful manner, but I don't see how it directly violates any lore. My point wasn't to compare the socio-industrial developments of Nirn and Earth, but to give some plausible thought into the occurence of guns. But bringing narrow-minded, elitist, or exclusionary thoughts to a debate without even supporting them just doesn't belong. Even if guns are completely and entirely improbable, that doesn't mean they wouldn't be possible. I don't see how any part of lore says guns or even advanced technology in general cannot exist. And like I said in a previous post, it all has to do with how long the following Eras are, and where TESV is placed in the timeline. Obviously if TESV just takes place a few years afterwards, the chances of guns being developed, the chances are incredibly slim. But what if the Fourth Era is as long as the First Era was? Why disqualify any technological advancement? This discussion should really come down to what the OP was asking: "Guns in TES 5?", not whether or not they belong in the TES universe, because that alone is a loaded topic.
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scorpion972
 
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