Except where's the past precedent for it? That statement assumes socio-industrial development patterns of Tamriel mirror and produce the same results as socio-industrial development patterns of earth. Despite the bureaucracy of the Mages Guild, the creation of the guild itself has revolutionized the accessibility of magic. They even forced their rivals to change their acceptance practices to compete. Before Galerion, people were limited to the intensely selective island of Arateum, or becoming a svck-up apprentice to some magickal baron. There were no ready magickal services, no spells or enchantments for sale in the streets. If you're looking for the perfect framework for widespread denial of magicka that stimulates development, that would be it. And yet no guns developed in the long stretch of magickal elitism. Why? Their industrial and technological development was at the same level then as now in the 4th era. I mean, the bow has been in existence in Mundus since creation in the Dawn era, when the Aedra walked Nirn and Auriel shot Shor's bleeding heart into the eastern sea with his BOW. If bows have been in existence since the very beginning, then why hasn't progress occurred before now, especially when times were more ripe for progress in the previous eras?
That might be an indicator that Tamriel's socio-industrial progress is not on the same linear track as Earth's socio-industrial progress.
Just because conditions allow something to happen does not mean it will happen. It may take several such periods before someone has the ingenuity to develop a firearm. Or it may take a rather extreme form of isolation and lack of magicka to inspire such an invention.
Except alchemy in the real world didn't exist. It does in TES, and not just as a mask for chemistry. Alchemy is using supernatural magickal components harvested from within mundane properties of flora and fauna.
Explosive results? Combine any one of the following: Fire Salts, Congealed Putrescence, Flame Stalk, Steel-blue Entoloma, Hunger Tongue, Spiddal Stick, and Imp Gall. And that's just within Cyrodiil. Now, we might get the argument, "well that's just fire damage, not explosives." Fire damage can be seen as the game-mechanic equivalent of explosive results. And just as with the magickal deprival means of attaining guns, it would appear that alchemists have had access to explosive results in their work for eras past, and they have neglected to develop firearms despite that.
I would consider the fire damage potions more of a napalm type concoction than a bomb, because when there are explosions you get knocked back, and there are times in the game when you get knocked back by magical means, like in SI.
Relatively simple in construction is a relative term. What might be fairly feasible (or even within the scope of imagination) in our world is, once again, not the same as being feasible or even imaginable within Mundus. Really, if guns had been possible, wouldn't one of the Daedra have slipped one to a mortal, thereby throwing out another curve-ball to make the Daedric games of mortal-toying far more interesting? If the Aedra arrived in Nirn with bows already at their side, then why did they not arrive with flintlocks? Or hell, why didn't they arrive with fully automatic weaponry? If such things were possible in the first place, then why did those who created the world, why did those those who everyone is a subgradient of, not introduce them from the beginning to aid with their wars against the [Trickster/Convincer] Lorkhan/Shor?
I remember having a discussion about this and I believe that man and mer are more creative than the Gods, and is why the Gods have not created a gun and is also why Daedra love to interact with mortals; they are so unpredictable.
It's a nice idea to have some hints of gunpowder, or maybe even cannons (and hand grenades - they were used in the Crusades, they'd be brilliant to have in the game), but not guns.
I would like the inclusion of primitive hand grenades.
Naptha or Greek Fire in TES? I could stomach that.
Glad I'm not the only one.
Alright, for the sake of avoiding being called an 'elitist lore-nazi' i say we should give the people for guns a chance (not that it will matter much :hehe:) however you keep saying the reasons why they should be, (however we have admittedly beaten you at every turn
) so come on, show us why this strange idea which has never been implemented in the TES series should appear, try giving reasons which would take us more than a couple of minutes to break
In my opinion you haven't broken many reasons at all. So go back to trying to break the old reasons. You know you want to! :nod:
ok first off.... wheres rohugh and the other mods? are they taking a vacation???
I thought this discussion was rather civil so I see no need for the mods to involve themselves.
while I don't see gunpowder or guns ever happening in tes, I think its quite possible for magickal weaponry shaped like a gun to exist. (as shown in my fan-fic, the final days)
Reasoning:
1. a mages staff takes time to create, lacks any obvious means of activation, and I doubt the average soldier has the magickal fortitude needed to activate and properly handle one.
2. Soldiers would still benefit though from a frictionless projectile launching system (that's what a mages staff is, after all) that would greatly exceed the range of their bows.
3. if they could develop a means of mass enchanting assembly line style, they could mass produce enchanted gun-shaped weapons at comparatively low cost.
4. A magic gun is:
a. easily activated via the trigger.
b. All it requires is training in how to aim and handle the weapon.
c. The projectile is frictionless, meaning they don't also have to learn how to account for the wind and other environmental factors.
I also like this. :hehe: