A deadly nano-virus called the Manhattan disease is killing the general population.
Our squad's objective in the beginning of the game is to get Crynet's recognized nano technician Dr. Nathan Gould but things don't go as planned...
Prophet saves us - the player (Alcatraz) - and this is when we get our nanosuit.
Crynet wants to get a hold of the nanosuit.
There are 19 levels in the single player mode.
As Crytek mentioned it's a half-sandbox game: the levels are basically linear but almost every one of them takes place in a wide open area although approaching them is always on a fixed path.
The controls are a bit consolish because of the cover system but it's very well-tuned for the game.
We can modify our nanosuit on the go – less energy consumption, silenced steps, stronger armor - after getting the aliens’ nano-samples.
We can modify our weapons as well but only after we get a weapon with those certain attachments we want to use.
Crysis 2 looks brutally good on the PC.
Playing on a PC with Core i5 750, 4 gb RAM, HD5770 the game on maximum settings with DX9 didn’t go under 35 fps on the press version and Crytek said they are going to optimize it even more for the final version.
The interior design look dreary but 90% of the game takes place outside.
The AI is although good, has its share of problems sometimes: sometimes they attack their own team members, our team members have problems finding their own path and bigger enemies tend to stuck in smaller debris.
Sounds of the aliens and the weapons are very good but the music is featureless and the acting is mixed.
The game itself at the end got a grade of 95% from the magazine which consists of 98% for graphics, 85% for sound and music, and 98% for the gameplay.
If any of you have any questions regarding the things I wrote here or sth else which might be in the magazine, feel free to ask me here.
