Vegas design or RPG mechanics. Maybe even about equipment variety.
Well see, I don't really give a damn about gunfights and stuff, I find the actual building of the game world to be the most fascinating piece of a game like Fallout:New Vegas.
Well see, I don't really give a damn about gunfights and stuff, I find the actual building of the game world to be the most fascinating piece of a game like Fallout:New Vegas.
Game world probably is the greatest piece of open world game. But, I'd like to see something about character creation and loot, too.
Game world probably is the greatest piece of open world game. But, I'd like to see something about character creation and loot, too.
The way I see it, character creation and armor/weapon design IS part of the game world. I just dont want a 'combat' episode. TBH, the combat is self explanatory in my opinion.
The way I see it, character creation and armor/weapon design IS part of the game world. I just dont want a 'combat' episode. TBH, the combat is self explanatory in my opinion.
Not about the combat, but RPG mechanics - skills, perks, traits etc.
There will be a new video tomorrow.... I'll leave you in suspense as to what it is. In the meantime, we have a new written diary from Chris Avellone up on the Fallout website (just went up!).
There will be a new video tomorrow.... I'll leave you in suspense as to what it is. In the meantime, we have a new written diary from Chris Avellone up on the Fallout website (just went up!).
Character Creation, The skills, and the Special stats
This. We haven't heard a damn thing about Character Creation it'd be nice to be thrown some scraps to chew on while we wait for the game. (I wouldn't mind an overview of the Skills/SPECIAL either however.) :tops:
As others said, character creation. That OR just general discussion about interaction with AI in the storyline. I find the story more important than guns(though discussion about guns would be great too :] ).