Gyms?

Post » Tue Feb 01, 2011 10:41 am

Now, keep in mind these wouldn't be gyms in the traditional sense. The "Gyms" would be large areas, mainly in big cities or other large areas, that would offer training in specific skills, for a price. For example, an Archery Gym wouldn't be a closed off building, but an outdoor area with free equipment availible (provided it stays on site) and targets set up at different ranges. Now, in a Gym, usage of the specified skill would increase it's level faster than normal, but only by using the equipment in the Gym. For example, you would need to hit the targets in the Archery Gym to advance the skill, and each would give a locked amount of progress towards increasing it to prevent boosting.
This wouldn't work for all skills, naturally, but would provide a nice substitute to the instant-train teachers in Oblivion. You would pay to get in a gym, and that payment would last for a set amount of time before expiring. Gyms could work for skills such as:

Unarmed-Beat up punching bags and even spar with other members

Blade/Blunt-Use wooden versions of weapons to spar, and whack training dummies silly

Block-You step into a batting-cage style area, where objects are lobbed at you, and you must block them

Archery-Practice on targets using the bows and ammo available.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Tue Feb 01, 2011 4:40 pm

This remember me to GTA:SA and i dont know why xD

I vote "yes", its a way to improve your habilities
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue Feb 01, 2011 5:02 pm

Why do we have to state why for "no" but not for "yes"?
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Tue Feb 01, 2011 1:20 pm

Skyrim is the "gym." Why would we need some recreational facility to do something we will train to get better at in the province of Skyrim?
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Tue Feb 01, 2011 3:27 pm

This remember me to GTA:SA and i dont know why xD

I vote "yes", its a way to improve your habilities


Now that you mention it...it actually kind of does. Whats funny is I have that installed on my 360.
EDIT:
@Shooter_Mcgavin: Hm...I guess I kind of wanted to know what you thought was wrong with the idea.

@Redguard King: True, it is, but doesn't this sound a tad better than the magician insta-trainers from OB?
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Wed Feb 02, 2011 12:58 am

Why pay to beat up training dummies with fake weapons when you can go slash up some goblins and such with real weapons for free?
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Tue Feb 01, 2011 6:26 pm

I voted no because I'd rather just go out and learn by doing. I know you mentioned locked progress, but it still sounds too much like grinding in a specified area for me.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue Feb 01, 2011 2:04 pm

Why pay to beat up training dummies with fake weapons when you can go slash up some goblins and such with real weapons for free?


Like I said, faster leveling (albeit not tremendously so). Also, if you're character svcks, this would be a way to avoid death if level-scaling is out. You train for a bit, then leave the comfort of the city.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Tue Feb 01, 2011 9:48 pm

Meh, we all ready have trainers. I'd rather just have the trainers give us tasks to do to level up. They're all ready there, and odds are not everyone out there would want to learn how to use a sword. It wouldn't be a very profiable business, so they'd either need jobs on the side or they'd charge a lot of gold...or both. But anyway, I'd rather just have trainers give us tasks, little quests if you will, to level up that way.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Tue Feb 01, 2011 9:49 am

Why do we have to state why for "no" but not for "yes"?


It's called "bias." It's a way of putting pressure on people to conform to what the poll creator wants.

But it's unenforceable...some might notice that the lone "don't care" vote disappeared and the "no" votes increased by 1- but they might also notice that I'm not offering any explanations.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Tue Feb 01, 2011 9:23 pm

Players should go to the gym. Not their characters.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed Feb 02, 2011 12:43 am

I honestly don't care. we had this already, their called guilds.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Tue Feb 01, 2011 1:02 pm

It's called "bias." It's a way of putting pressure on people to conform to what the poll creator wants.

But it's unenforceable...some might notice that the lone "don't care" vote disappeared and the "no" votes increased by 1- but they might also notice that I'm not offering any explanations.


Its also called "I explained in my Edit". Please don't bash me if you don't read my posts.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Tue Feb 01, 2011 9:14 pm

Archery Gym :rofl:
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Wed Feb 02, 2011 1:54 am

It's called "bias." It's a way of putting pressure on people to conform to what the poll creator wants.

Not really, if someone agrees with the OP then you can guess his reasoning is what the OP said. The OP wants to know why people disagree, he knows why people agreed. It WAS his argument after all.
I kind of like the idea, but I would simplify it to something like up to level 25 you can level combat skills by attacking combat dummies. Something non-intrusive and simple.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Tue Feb 01, 2011 11:55 am

It's called "bias." It's a way of putting pressure on people to conform to what the poll creator wants.

But it's unenforceable...some might notice that the lone "don't care" vote disappeared and the "no" votes increased by 1- but they might also notice that I'm not offering any explanations.



No it's not. The reason for it was provided by the poll creator.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Tue Feb 01, 2011 10:30 pm

Archery Gym :rofl:


What? What's so funny about an Archery Gym? :blink:
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Wed Feb 02, 2011 1:53 am

It's called "bias." It's a way of putting pressure on people to conform to what the poll creator wants.

But it's unenforceable...some might notice that the lone "don't care" vote disappeared and the "no" votes increased by 1- but they might also notice that I'm not offering any explanations.

takin it too far man.... if you say yes you obviously agree with what he suggests or at least some idea. he is curious to why someone would not want it. simple as that. no alterior motive.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Tue Feb 01, 2011 3:19 pm

Skyrim is the "gym." Why would we need some recreational facility to do something we will train to get better at in the province of Skyrim?



what he said
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Wed Feb 02, 2011 1:40 am

No, I think the targets and training dummies in Oblivion and Morrowin d should raise skills though
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Tue Feb 01, 2011 4:51 pm

What? What's so funny about an Archery Gym? :blink:


To be honest, to me mind you, an archery gym sounds rather like a pokemon gym. :P I'd rather not have the one thing trainers had be taken away from them. Like I said before, I'd rather have the trainer's job expanded upon. I'd also like to have more guilds mind you, but I'd rather not have them take away from trainers. There could be trainers in the guilds, but guilds for people to walk in and just train themselves would be a poor business decition for the owner.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Tue Feb 01, 2011 11:46 pm

Sorry, don't mention gyms in fantasy games around me. It's usually a knell - that summons thee to heaven, or to hell!

I think this is the issue with newer games: the presentation. They've become too comprehensive. A series which followed a similar fate, not many of you may have heard of it, is Sierra's Quest for Glory games from the early 90s. They were point and click adventure games, except your character was one of three (later four) classes and had their own skills and attributes. The game had combat, NPC schedules, all sorts of things. In many respects, the first was the best because the game world was so open. It hardly felt like an adventure game: aside from a few specific things you were to accomplish, you had a completely open world with different ways of proceeding depending on your abilities and class. Many things had to be learned or trained before you could make progress, but that just made things all the more rewarding. One simple example was money - in QFG1, it was very difficult to make money at first. You had to kill enemies or run item errands - a slow way to make profit, but it was still part of the experience.

By QFG4, there was no significance with money anymore. There was a cache that you found in the game, it was almost impossible to miss, that gave you more money than you'd ever need. Instead of exploring the world and fighting to improve your abilities, there was a training area you could just mindlessly visit every day. It was as if the creators were saying "we're tired of the whole character development thing, we know you guys want to get on with the plot - so here's a quick way to bring your character up to speed." <_<


That's just me, though. To me an addition of a gym would scream "we know you guys don't care about adventuring anymore, here's a nice quiet way to get out of being personal with your character's development". No, I do not classify trainers under the same label because they're limited in use. Still, just my opinion.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Tue Feb 01, 2011 10:57 pm

WOOT!! An I don't care button, thank you for including it.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Feb 01, 2011 4:00 pm

No, I think the targets and training dummies in Oblivion and Morrowin d should raise skills though


Well, what I'm saying is basically having all the dummies and targets being organized into specific places, and, when in these places, leveling rate for a specified skill would increase slightly. There would also be no threat of retaliation from a practice dummy.

But, I can see why everyone is voting no.

EDIT: @StoneFrog: I can definitely see why you don't want them, and have to agree. What would be optimal is if the gym stopped leveling around Skill Lvl.25 or so, enough so that you must now learn through doing. This would prevent boosting. However, you would still be able to improve your gaming skills with them, such as personal techniques. Just no longer gaining progress for doing so.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue Feb 01, 2011 12:47 pm

Hmmm for myself no.
However if it's in I don't have to use it, so if a dev sees this, likes it I don't mind it being in.
Still won't use it though, I'd rather they spent the time making it that your skills are never out matched in the game world to a great extent.
Than giving players a way to grind experience and forcing them to use it to face tough foes.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Next

Return to V - Skyrim