Hack Missions (Almost Impossible)

Post » Thu Dec 03, 2009 4:20 am

I have noticed that on some of the hack missions it is next to impossible to complete unless the defensive team is awful, I say this because the hack speed is SUPER SLOW and the engineers defuse or unhack is SUPER FAST.

So what I'm suggesting is that either the time to hack should be reduced just a little, or the speed of which the engineers unhack or defuse should be slowed down BIG TIME..

Anyone agree?
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Ann Church
 
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Post » Thu Dec 03, 2009 10:22 am

Yep, quite so, the only real problem I run into with the hacking is the shipyard mission, where the objective is so [censored] far from the offensive spawn, and the location is perfect for a solid camping effort from the defense. Everything else I find at least remotely doable, though.
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Josh Lozier
 
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Post » Thu Dec 03, 2009 6:52 am

Yea Ship Yard is a joke for that last mission.. also reactor is pretty tough to do as well, It just makes me cry a little inside when i see the hack get to like 80% and then INSTANTLY DROP when the engineer gets it.
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James Rhead
 
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Post » Thu Dec 03, 2009 4:14 pm

Put two operatives on it and the hack goes twice as fast. You can even hide one where they aren't getting full signal, and have a decoy operative standing in full signal land. I agree to some degree though. Hacking does seem to be the most time consuming and easiest to negate.
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Jaki Birch
 
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Post » Thu Dec 03, 2009 2:31 am

Put two operatives on it and the hack goes twice as fast. You can even hide one where they aren't getting full signal, and have a decoy operative standing in full signal land. I agree to some degree though. Hacking does seem to be the most time consuming and easiest to negate.



This is what I have been doing
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natalie mccormick
 
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Post » Thu Dec 03, 2009 4:47 am

Have you tried putting turrets and mines around the area? Or being heavy...
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Kaylee Campbell
 
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Post » Thu Dec 03, 2009 3:46 am

Nope, you just svck and have no "Skill."
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Marie Maillos
 
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Post » Thu Dec 03, 2009 5:10 am

The 2 operatives might double the speed but then you only have 2 defending them while they are hacking, which makes it pretty tough if your playing a team that knows what they are doing, and if your team dies your stuck running all the way across the map and starting back from 0%. I personally think that the unhack and hack rate should be around the same speed.

And to the troll, notice how i said "almost impossible" ;)
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Stryke Force
 
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Post » Thu Dec 03, 2009 6:26 am

I see where you're coming from, but it seems like removing a hackbox is much harder than defusing a HE charge. Especially with the Nerves of Steel ability.
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le GraiN
 
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Post » Thu Dec 03, 2009 1:15 pm

Hacking is fine but only if it's closer to the hacking teams spawn than the defensive team. Defending is way too easy in this game, I'd like a bunch of things in this game tweaked to make it more balanced.
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Oyuki Manson Lavey
 
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Post » Thu Dec 03, 2009 6:24 am

Some are easy some are hard. Shipyard is a difficult one because you're easily accessible from the defender's spawn. I find the best way is to have multiple (2/3) Operatives hacking at a lower signal strength while some Heavy Engineer/Soldier types keep them off the hackbox, then if those guys go down one of the Operatives can get his gun out while the objective is still being hacked. The trick to that particular objective is to have the attackers properly set up before making any attempt at the actual hacking.

Hacking is one of the harder objectives because A) those doing it dont have guns B) It usually takes a while, however it's easier than some of the Engineer fix objectives because they can't move further than 2 ft from the objective!

The above 'set up before you start hacking' tactic can be effectively used on all hacking objectives, the trick is just setting it up well enough with bots or clueless players.
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Leticia Hernandez
 
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Post » Thu Dec 03, 2009 8:12 am

I play only engi now, and when hack missions come up, I put up mines upon the approaches. Others from my clan do the same. The problem is that many of you think you are playing as a team when in reality you have 8 lone wolves that are close to each other. Get in a fireteam. 1 op, 2 engi, 1 medic with self revive and down firing. (Actually everyone should get down firing for the sheer amount of people who do not finish their kills leaving you to kill them in turn)

Get your fireteam, and get to protecting each other's backs. Me and my friends once came into a match on resort when won once we got on the same team and were able to get a foothold on the hack objective. The defending team were no slouches either. They were actually pretty good. On 2 seperate occasions they wiped out our whole squad. Just... the turrets and mines killed them before they could get the hack boxes. It is possible to win them, but it is very VERY hard.

Personally, I think it should take engineers just as long to remove to the hack box as it takes to hack the obj. Or, the hack box gets removed very quickly, but the hack progress doesn't immediately wear away. It slowly counts down at the rate of 2 per second.
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sarah taylor
 
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Post » Thu Dec 03, 2009 4:05 pm

Well lets see here, the hack box is much easier to take off than a charge man.. you must be doing something wrong? Horty i agree with you 100% some of the missions are easy to hack but most missions where you gotta do it in the begging or end is just way to hard. Optimat idk man if you have 3 operatives and no medics once your team dies its OVER the hack box will instantly be dropped by the engineers practically.. I have tried running two opertives with my team and we always got close but never succeeded especially on reactor and shipyard mostly. Lighting if you have played any scrims competitivly your almost always cleared instantly and having downed fire is a huge disadvantage because you can be cleared even quicker.. but i 100% agree that the hack and dehack should be the same speed.. hopefully there will be some tweaks soon to make both sides fair
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An Lor
 
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Post » Thu Dec 03, 2009 2:29 am

don't whine and just play to get better xD

and btw,
NOTHING IS IMPOSSIBLE..

ask nike =p
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katsomaya Sanchez
 
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Post » Thu Dec 03, 2009 2:45 pm

I've only played singleplayer due to a couple of connection problems, but the Shipyard mission is [censored] hard.

With 2-3 Operatives, you'll still take a few minutes to hack it. A single Engineer can undo your 3 min of hacking in under 30 seconds. Even an Engineer doing a suicide run and unhacking for 3 or so seconds will still put the defenders way ahead.
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Hearts
 
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Post » Thu Dec 03, 2009 8:37 am

Not whining just stating that there should be a patch homie :)
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El Goose
 
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Post » Thu Dec 03, 2009 2:50 pm

There is a reason tournaments are BANNING defusing hack objectives already. Along with adrenaline.
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Sweet Blighty
 
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Post » Thu Dec 03, 2009 5:47 am

This is a perfect reason we need to have online, relying on bots = FAIL.
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Manny(BAKE)
 
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Post » Thu Dec 03, 2009 12:11 pm

don't whine and just play to get better xD

and btw,
NOTHING IS IMPOSSIBLE..

ask nike =p


ehh why you trolling? :[

Its obvious the hack objectives are the hardest ones to complete, as they are the ones that require the most coordination. Also, pretty sure theres a difference between discussing strategies and whining. btw your the only one that called it impossible.
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scorpion972
 
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Post » Thu Dec 03, 2009 6:26 am

I have noticed that on some of the hack missions it is next to impossible to complete unless the defensive team is awful, I say this because the hack speed is SUPER SLOW and the engineers defuse or unhack is SUPER FAST.

So what I'm suggesting is that either the time to hack should be reduced just a little, or the speed of which the engineers unhack or defuse should be slowed down BIG TIME..

Anyone agree?


Couldn't agree more - have just created a new Op character and am struggling with the same thing.

As an interim measure, I find it helps to lay low until the radar shows your team are there in force, race in and hack whilst snurgled away behind some cover.
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Nathan Hunter
 
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Post » Thu Dec 03, 2009 2:37 am

I find the key is to learn when to drop the hack and start shooting. As long as your hack box stays in place your progress remains. To my mind it is better to keep the 30% you have than to try to squeeze in another 5% and get gunned down doing it. You have to be prepared to defend your own hackbox if necessary, especially if you have a bad or bot team. If an area has multiple entry points I'll toss a caltrop grenade in front of the one I can't watch as an early warning system. If you're a good shot and make good use of grenades and you can hold a hack box until your team gets there to back you up. I mainly play operative and a light body operative at that and while it can be frustrating to see a hack box get ripped I rarely have trouble completing a hack.
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Genevieve
 
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Post » Thu Dec 03, 2009 6:27 am

I gota agree with op, mostly. The de-hack should be at least as slow as the initial hack. also imo operatives should be the ones to remove hacks, engis already do enough
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GEo LIme
 
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Post » Thu Dec 03, 2009 3:19 pm

DRip i agree with that one..
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Antonio Gigliotta
 
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Post » Thu Dec 03, 2009 1:38 am

Some hacking tips:

1. If you are hacking and see an enemy approaching don't just keep hacking whip out your gun and take him down then go back to hacking.
2. Get two or so ops to hack at the same time and if a baddy comes have one designated as the defender while the other runs to a good hiding place and keep hacking and if the defending op goes down go back to step 1
3. Ops have all these useful annoying lil abilities..use them!. Use the comms hack before you go in so you know where everyone is, throw down caltrops a distance from the hack objective but on one of the main routes so you will know when baddies or coming that way to you.
4. Even though the signal strength may say full bars while you are ten feet away behind a box you aren't actual hacking at optimal speed. The ACTUAL hack speed goes the fastest (very fast) when you are right up on the box so if you use two ops have them both stand right up on the objective and if baddies come run someplace safe but at long as there is no imminent danger you should be right up on the hack box.
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Samantha Jane Adams
 
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Post » Thu Dec 03, 2009 12:47 pm

i agree! during the one where you have to stop the resistance from blowing up the founder tower, its pretty much impossible!
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Robert Jackson
 
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