Hacking - same, improved or new?

Post » Fri Nov 27, 2015 9:54 pm

So, can anyone actually confirm how the hacking mechanic looked/operated in the quakecon trailer? Hundreds of people saw it, but I can't find anything?!

Sorry, if it already has been answered. Can't find it in search.

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Dawn Farrell
 
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Post » Sat Nov 28, 2015 8:43 am

If someone is interested, I found the answer from a new gameinformer article.

"The terminal hacking sequence looked similar to Fallout 3's, where a player must decipher a scrambled sequence of letters, numbers, and characters."

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Kathryn Medows
 
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Post » Fri Nov 27, 2015 11:44 pm

Csnt answer your question, but I would like to know this too. I bet that their will be perks for types of locks, easy medium and hard and very hard.

In skyrim your able to lock pick anything, and while I enjoy it, it made the lockpicking skills pointless. Add to that that after the first few levels your going to have a stockpile of picks.

I hope they do something new though to spice it up.
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Jessica Stokes
 
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Post » Sat Nov 28, 2015 10:05 am

Fine by me, I liked the hacking minigame because, fitting for a int based skill, it dealt like you needed to work your brain to hack it.
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Jack Moves
 
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Post » Sat Nov 28, 2015 12:42 am

Based on what I've seen and heard from the recent quakecon thing, it seems to just be an updated version of what we had in 3 an NV.

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sally coker
 
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Post » Sat Nov 28, 2015 8:11 am

I'm glad it's the same, I don't mean to sound like grandpa here, but I liked the old way.
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FITTAS
 
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Post » Fri Nov 27, 2015 11:00 pm

Nice, my favorite minigame returns

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Harry Leon
 
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Post » Sat Nov 28, 2015 12:08 pm

I do hope they explain it to people better this time.

FAR too many people in Fo3 and NV didn't know you could click on things like [ ] and < > to remove some incorrect words, and gain more attempts, which only made the "exit terminal and try again" scumming far worse then it should have been.

I didn't even find out about that myself until like 100 hours in.

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Britta Gronkowski
 
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Post » Fri Nov 27, 2015 11:02 pm

I liked the old system. As for figuring out that you could click [ ] and the like, I felt that finding that myself added a feeling of accomplishment. I could then develop a strategy for hacking based on eliminating possible words first ( three tries) and then using the brackets to narrow the search further. It worked in most cases without having to exit and try again. Coupled with higher skill made the game pretty easy.

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Anna Kyselova
 
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Post » Sat Nov 28, 2015 7:58 am


I never knew that. Man, all the exiting I did.
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Jonathan Egan
 
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Post » Sat Nov 28, 2015 12:53 am

Same, found it out by accident when i clicked on one of those and something unexpected happened

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Mark Churchman
 
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Post » Sat Nov 28, 2015 6:49 am

according to most Quakecon reviews of what they showed (minus demo footage, obviously), hacking does not stop time this time around. No details if it was the same. I am going to assume it is the same sorta deal.

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Josh Sabatini
 
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Post » Sat Nov 28, 2015 9:20 am

Ha ha.

Sorry, but that's hilarious. How did you even manage successful hacks without endless repeats then?

I guess I never noticed the lack of them explaining the minigame as I closely followed the development of FO3 and it was explained there over and over.

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Crystal Birch
 
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Post » Sat Nov 28, 2015 4:29 am

Who says I did?

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ANaIs GRelot
 
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Post » Sat Nov 28, 2015 6:57 am

Hacking was really tedious in FO3/New Vegas and I kinda hoped they'd scrap it entirely.

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Jerry Cox
 
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Post » Fri Nov 27, 2015 9:38 pm

I like to think Hacking is SUPPOSED to be tedious. If a hack is hard, I just say "Well, they got their money's worth on this one...", as the program is doing exactly what it should be doing.

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BRAD MONTGOMERY
 
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Post » Sat Nov 28, 2015 9:01 am

that system svcked imo.

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Nina Mccormick
 
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Post » Sat Nov 28, 2015 2:04 am

I still think Fallout has the best hacking minigame, and I'm gonna be so happy if it doesn't stop time.

I hope they just embrace the exit scumminess, though, and just automatically reset the minigame if we run out of attempts, instead of making us exit/reload or locking us out. They could reduce the number of attempts and make the minigame harder this way; imagine hacking a Very Hard terminal with only two attempts each time! And the Hacker perk could add more attempts!
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Vera Maslar
 
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Post » Sat Nov 28, 2015 11:36 am

What I liked about hacking is that if it was important, there were other ways around it if you messed up the hacking bit.

What i didn't like was that, other than that, it was mostly just fun info or simply another way to open a safe or something. I hope there's more rewards for being a good hacker this time around.

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Michelle Smith
 
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Post » Sat Nov 28, 2015 6:36 am


I always use those other ways to get more xp. I would lock pick the safe or door and then hack the computer. Double xp every time :)
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Jade Payton
 
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