HackingLockpicking Poll

Post » Sun Jan 17, 2016 10:47 pm

Curious what people think of them.

User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun Jan 17, 2016 10:46 pm

As I mentioned in the other thread, I love these both of these minigames. I think it adds a touch of realism to it. Honestly though, I wish lockpicking was a bit more challenging.

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Mon Jan 18, 2016 5:51 am

I wouldn't necessarily say I hate them...I don't mind having a mini-game...but like I said before, I think this time around they could have changed it up a little bit...it's a proven fact, people love change...



Also I bypass most of them, and I'm on console...I just simply walk right by them, and proceed to shoot people in the face, and not worry about the pipe pistol, and leather armor I might have missed out on...

User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Mon Jan 18, 2016 9:31 am

Well, I have different answers for each one so I can't really use the poll.



Lockpicking I'm ok with.



Hacking gets tiresome. Not hard, it's just takes too long.

User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Mon Jan 18, 2016 1:29 am

Personally, I was never any good with the silly, tiresome hacking minigame, and never bothered with it. Usually got what I needed via lockpicking, anyway. And although I was very good at lockpicking, after doing the same boring thing with it all through FO3, FONV, Skyrim and now FO4 several million times... frankly, I don't care if I never manually lockpick again. So as soon as a mod was out to bypass them for 'auto success' (with qualifying level of perks), I was all over them immediately. Would be very happy to see Beth come up with something new and more interesting for these game functions.

User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Mon Jan 18, 2016 2:29 am


Still so much better than Oblivion's lockpicking game.



Do find it really odd when I'm picking a lock in the white and clean Institute and I still get the rusty old keyhole to pick. Would it really have been that hard to make a more appropriate looking keyhole?

User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Mon Jan 18, 2016 7:21 am

Hate. They can be fun once or twice, but after that, it gets tedious doing them over and over and over and over and over and over and......

User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Mon Jan 18, 2016 3:27 am

I like the lock picking mini game. Can't be arsed with the hacking mini game. Like LeBurns said, it takes to long and is boring, at least with the lock picking there is a small sense of skill required.

User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Mon Jan 18, 2016 12:47 am

Oblivion's lock picking was designed by Preston

User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sun Jan 17, 2016 11:23 pm


This.

User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Sun Jan 17, 2016 11:46 pm

The Amount of Lockpicking is very increased in comparison to Skyrim. In Fallout it feels like i have to lockpick every single Screwdriver and i dont like it. Even the Loot of Master Lockpick or lowest looks like even the same. Impro Weapon and 38 Ammo, most Time. Its definitely a Timefiller to make the Game longer. Why no Legendary Loot in those Master Safes or something?

User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sun Jan 17, 2016 11:18 pm

I think they could satisfy everyone if they made it possible to pick a 5th rank so you don't even have to play the mini game. Personally I stop picking that perk at the 3rd tier. I almost never break bobby pins.

User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Sun Jan 17, 2016 8:25 pm


The fourth tier of both are really useless. By the time I get to the level to get the fourth level Lockpicking perk I've got over a hundred bobbypins. What do I care if I break one? Not wasting a perk point on that.



Also the Hacking game would be easier if I can just blindly pick every option until I get the right one, but again it's not like I need the perk since I'll get it open anyway. Again a wasted perk.

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Mon Jan 18, 2016 11:49 am

I've got a mod to show only one potential password and another that makes the sweet spot for lockpicking a full circle. I really dislike them because they're just too common to be considered fun. You can't even fail them. Hacking just locks you out for 15 seconds. Bobby pins are so common that even Michael J Fox has an easy time opening master locks.

User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Mon Jan 18, 2016 2:17 am

As I said in another thread the hacking mini-game of Deus Ex would be a thousand times better than the current one.

User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Mon Jan 18, 2016 5:39 am

I vote "It's just another part of the game, I'm ok with it" but that is the vote for lockpicking. Hacking I hate in this game because of the following:



1) Stupid affect to recreate the annoying line from the old tube screens. It really is annoying and it hurts my eyes.


2) The stupid screens that make it seem like my character is 50 yards from the monitor and I have to get out of my reclined position and put my face to the screen just to read the words and I have pretty good vision.



If they fixed them I would vote it up to the tiresome level.

User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Sun Jan 17, 2016 8:17 pm

Lock picking is decent, hacking gets annoying when I click one answer, see it says the answer has 0 likeness and then literally every other answer contains at least one letter

User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Mon Jan 18, 2016 1:45 am

I love the hacking, and am okay with the lock picking, but after awhile, the lockpicking is way too easy, I have almost 100 bobby pins and seldom break more than one. And seriously, lockpicking a combination lock safe? Shouldn't there be another type of lockpicking that deals with the combination dial. And even though I do love the hacking part, I would love to see the addition of the Deus Ex system, maybe both.

User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sun Jan 17, 2016 7:50 pm

I have been picking locks like that for a long time. I'm good at it. The hacking not so much, but I get by.

User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Mon Jan 18, 2016 1:20 am

I chose 'They're ok for a while, but get tiresome' only cause I think they are OK but really need updating now.


More so than anything they need to be added in a way that Stealth builds can take advantage of them more so than others, and to be done in a slowed down time-state sort of like VATS where the enemy can notice you hacking and lockpicking. Doing this would also make the companion-use a little more useful as you may want to keep lookout.

User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sun Jan 17, 2016 11:18 pm

They're fun. I don't want an entire dungeon crawl to just be killing and looting. I especially love the hacking minigame because it forces you to stop and use logic - anyone who just picks words at random until they get the right one is really in no position to criticize the minigame as an actual puzzle. I'm all for making changes and improvements, and making them harder, but the talk about dumping minigames entirely and just using a skill check would be a huge step backwards. I don't care about player skill vs character skill, I care about interactivity with my environment.

User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Mon Jan 18, 2016 1:03 am

I didn't vote because none of the options express my views. I don't mind Novice level locks and terminals and usually pick/hack them, but anything harder than those are usually not worth my time and effort to mess with unless it's necessary to open a mag-locked door or something. I haven't raised either perk in any of my adventures so far. I may when I run out of other useful perks, but for now they're not worth wasting a perk on.


To be clear, it's not that I hate them or anything, it's just not worth my time to pick expert locks to only get another raider metal arm and a dirty water for the effort.

User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Mon Jan 18, 2016 9:06 am

The hacking and lockpicking systems are amazing as they are. I'm glad that Bethesda didn't try to change them.

User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sun Jan 17, 2016 8:24 pm

I don't mind the systems the way they are, but the return on investment for spending perks on them is pretty terrible. I really feel like they dropped the ball on that.

User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Mon Jan 18, 2016 3:42 am

I do not hate them, I think they are pointless though as locks never jam, and you are never perma locked out of a computer system, so I just bypass them with mods. If locks could be jammed up for ever, and computers could be locked out forever, I would not bypass them, but a lot of people would be mad at something like that I feel.

User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Next

Return to Fallout 4