Curious what people think of them.
Curious what people think of them.
As I mentioned in the other thread, I love these both of these minigames. I think it adds a touch of realism to it. Honestly though, I wish lockpicking was a bit more challenging.
I wouldn't necessarily say I hate them...I don't mind having a mini-game...but like I said before, I think this time around they could have changed it up a little bit...it's a proven fact, people love change...
Also I bypass most of them, and I'm on console...I just simply walk right by them, and proceed to shoot people in the face, and not worry about the pipe pistol, and leather armor I might have missed out on...
Well, I have different answers for each one so I can't really use the poll.
Lockpicking I'm ok with.
Hacking gets tiresome. Not hard, it's just takes too long.
Personally, I was never any good with the silly, tiresome hacking minigame, and never bothered with it. Usually got what I needed via lockpicking, anyway. And although I was very good at lockpicking, after doing the same boring thing with it all through FO3, FONV, Skyrim and now FO4 several million times... frankly, I don't care if I never manually lockpick again. So as soon as a mod was out to bypass them for 'auto success' (with qualifying level of perks), I was all over them immediately. Would be very happy to see Beth come up with something new and more interesting for these game functions.
Still so much better than Oblivion's lockpicking game.
Do find it really odd when I'm picking a lock in the white and clean Institute and I still get the rusty old keyhole to pick. Would it really have been that hard to make a more appropriate looking keyhole?
Hate. They can be fun once or twice, but after that, it gets tedious doing them over and over and over and over and over and over and......
I like the lock picking mini game. Can't be arsed with the hacking mini game. Like LeBurns said, it takes to long and is boring, at least with the lock picking there is a small sense of skill required.
Oblivion's lock picking was designed by Preston
The Amount of Lockpicking is very increased in comparison to Skyrim. In Fallout it feels like i have to lockpick every single Screwdriver and i dont like it. Even the Loot of Master Lockpick or lowest looks like even the same. Impro Weapon and 38 Ammo, most Time. Its definitely a Timefiller to make the Game longer. Why no Legendary Loot in those Master Safes or something?
I think they could satisfy everyone if they made it possible to pick a 5th rank so you don't even have to play the mini game. Personally I stop picking that perk at the 3rd tier. I almost never break bobby pins.
The fourth tier of both are really useless. By the time I get to the level to get the fourth level Lockpicking perk I've got over a hundred bobbypins. What do I care if I break one? Not wasting a perk point on that.
Also the Hacking game would be easier if I can just blindly pick every option until I get the right one, but again it's not like I need the perk since I'll get it open anyway. Again a wasted perk.
I've got a mod to show only one potential password and another that makes the sweet spot for lockpicking a full circle. I really dislike them because they're just too common to be considered fun. You can't even fail them. Hacking just locks you out for 15 seconds. Bobby pins are so common that even Michael J Fox has an easy time opening master locks.
As I said in another thread the hacking mini-game of Deus Ex would be a thousand times better than the current one.
I vote "It's just another part of the game, I'm ok with it" but that is the vote for lockpicking. Hacking I hate in this game because of the following:
1) Stupid affect to recreate the annoying line from the old tube screens. It really is annoying and it hurts my eyes.
2) The stupid screens that make it seem like my character is 50 yards from the monitor and I have to get out of my reclined position and put my face to the screen just to read the words and I have pretty good vision.
If they fixed them I would vote it up to the tiresome level.
Lock picking is decent, hacking gets annoying when I click one answer, see it says the answer has 0 likeness and then literally every other answer contains at least one letter
I love the hacking, and am okay with the lock picking, but after awhile, the lockpicking is way too easy, I have almost 100 bobby pins and seldom break more than one. And seriously, lockpicking a combination lock safe? Shouldn't there be another type of lockpicking that deals with the combination dial. And even though I do love the hacking part, I would love to see the addition of the Deus Ex system, maybe both.
I have been picking locks like that for a long time. I'm good at it. The hacking not so much, but I get by.
I chose 'They're ok for a while, but get tiresome' only cause I think they are OK but really need updating now.
More so than anything they need to be added in a way that Stealth builds can take advantage of them more so than others, and to be done in a slowed down time-state sort of like VATS where the enemy can notice you hacking and lockpicking. Doing this would also make the companion-use a little more useful as you may want to keep lookout.
They're fun. I don't want an entire dungeon crawl to just be killing and looting. I especially love the hacking minigame because it forces you to stop and use logic - anyone who just picks words at random until they get the right one is really in no position to criticize the minigame as an actual puzzle. I'm all for making changes and improvements, and making them harder, but the talk about dumping minigames entirely and just using a skill check would be a huge step backwards. I don't care about player skill vs character skill, I care about interactivity with my environment.
I didn't vote because none of the options express my views. I don't mind Novice level locks and terminals and usually pick/hack them, but anything harder than those are usually not worth my time and effort to mess with unless it's necessary to open a mag-locked door or something. I haven't raised either perk in any of my adventures so far. I may when I run out of other useful perks, but for now they're not worth wasting a perk on.
To be clear, it's not that I hate them or anything, it's just not worth my time to pick expert locks to only get another raider metal arm and a dirty water for the effort.
The hacking and lockpicking systems are amazing as they are. I'm glad that Bethesda didn't try to change them.
I don't mind the systems the way they are, but the return on investment for spending perks on them is pretty terrible. I really feel like they dropped the ball on that.
I do not hate them, I think they are pointless though as locks never jam, and you are never perma locked out of a computer system, so I just bypass them with mods. If locks could be jammed up for ever, and computers could be locked out forever, I would not bypass them, but a lot of people would be mad at something like that I feel.