hair physics?..

Post » Fri Feb 18, 2011 10:02 pm

http://www.gamestar.de/_misc/images/original.cfm?pk=2198719

You can see his clothes look stiff and most likely don't have physics but the hair has that sharp corner in it near the back and it wouldn't look natural if he was standing up straight. What do you think?

I know the pic is old but i never paid attention to his hair.
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Sat Feb 19, 2011 4:48 am

Probably less of a sign of hair physics and more a sign of hair readjusting depending on the positioning of the game-actor.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sat Feb 19, 2011 5:40 am

It's a console screen and cloth physics are pretty memory intensive. As for the hair, in the PC version they may have hair transparency to make it look more real like that in FF XIII. If not, I'll work on the hair and try to get a realistic hair mod out for everyone.

Edit: Also, the hair bending like that is just mesh folding, it's typical of meshes when the skeleton bends in a certain way.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri Feb 18, 2011 10:02 pm

Probably less of a sign of hair physics and more a sign of hair readjusting depending on the positioning of the game-actor.


That's what it looks like to me. It doesn't really look like a natural way for hair physics to behave, and I'm guessing it's just physiqued to the actor's skeleton, which is better than being completely immobile, which could lead to clipping in specific conditions, but still isn't hair physics.

If the screenshots we've seen so far are anything to go by, not that static screenshots are the best place to judge physics from, I'd say we won't be seeing cloth or hair physics in Skyrim.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sat Feb 19, 2011 4:19 am

That's what it looks like to me. It doesn't really look like a natural way for hair physics to behave, and I'm guessing it's just physiqued to the actor's skeleton, which is better than being completely immobile, which could lead to clipping in specific conditions, but still isn't hair physics.

If the screenshots we've seen so far are anything to go by, not that static screenshots are the best place to judge physics from, I'd say we won't be seeing cloth or hair physics in Skyrim.


Agreed it doesn't look like it's in this time around. Oh well can't have it all.


P.s Man that screen still does it for me
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Sat Feb 19, 2011 5:13 am

Agreed it doesn't look like it's in this time around. Oh well can't have it all.


P.s Man that screen still does it for me


Doesn't it though? It looks amazing! THe only way it would look any more realistic is if the ground was covered in those leaves. I've never been in a fall forest that didn't have leaves all over the ground. But seriously, that's my biggest complaint if you don't look at the character's head. That's amazing in itself.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat Feb 19, 2011 6:28 am

You guys do realize that the modding community is quite capable, and growing daily. While it is unlikely we will see anything like NVidia's cloth physics demos, we should expect to see mods that allows some hair and cloth movement if not implemented.
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Sat Feb 19, 2011 5:29 am

It's a console screen and cloth physics are pretty memory intensive. As for the hair, in the PC version they may have hair transparency to make it look more real like that in FF XIII. If not, I'll work on the hair and try to get a realistic hair mod out for everyone.

Edit: Also, the hair bending like that is just mesh folding, it's typical of meshes when the skeleton bends in a certain way.


Yeah, it's console, not like console games like Assassin's creed, red dead redemption or any other ones with vast open area's used physics on cloth or hair or anything...

It is ENTIRELY possible to use physics on cloth. They could even have it be a thing done solely on the player character or only things near to him in a cone (so it uses it only on nearby things you see, rather then things out of sight or far away).

With the use of HAvok in the game it just makes no sense for the next TES game to not have a basic thing that MANY many games use these days.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat Feb 19, 2011 7:59 am

Yeah, it's console, not like console games like Assassin's creed, red dead redemption or any other ones with vast open area's used physics on cloth or hair or anything...

It is ENTIRELY possible to use physics on cloth. They could even have it be a thing done solely on the player character or only things near to him in a cone (so it uses it only on nearby things you see, rather then things out of sight or far away).

With the use of HAvok in the game it just makes no sense for the next TES game to not have a basic thing that MANY many games use these days.


Why do you think they aren't using it? Just out of interest bro
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Feb 19, 2011 11:21 am

Ha.

Until you guys pointed it out, I had always thought that that was a hood or cowl of some sort, but now I can clearly see that it's hair.

On a side note, this is probably my favorite screen so far. The detail in those birch trees is realistically spectacular...all the way down to the splintered wood of the broken trunk. It looks really good.

The elk even looks better scaled to the environment than its predecessors did. Could just be the angle though, and yes I know elk would be slightly larger than deer...but still.

Or maybe that is a deer. It doesn't really look like an elk does it...either way, it looks properly scaled.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sat Feb 19, 2011 4:40 am

The screenshots have too many dangle-ly parts not to have some kind of physics. Probably Havok cloth, since it is just a plugin, for Havok physics. The tavern shot gives it away, look at the barmaid in the foreground, the cloth on the arm is not molded to the skin, the hair was caught in motion and who wouldn't like to see her jigglly parts jiggle. Cloth and flag physics is the only way to turn the screenshots we've seen from ordinary to aswesome and jaw-dropping. Check out the Havok website. http://www.havok.com/index.php?page=havok-behavior. and 12 featured games that use Havok http://www.havok.com/index.php?page=Featured-Games.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Feb 19, 2011 2:00 am

I can't see a single evidence for either cloth physics or hair physics.
Based on this screenshot:
http://www.diskusjon.no/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=418800

I don't see it at all. Looks like the same system they used in Morrowind, Oblivion and Fallout 3 to me.
But HOW CPU extensive is cloth and hair physics anyway?
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sat Feb 19, 2011 9:03 am

I can't see a single evidence for either cloth physics or hair physics.
Based on this screenshot:
http://www.diskusjon.no/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=418800

I don't see it at all. Looks like the same system they used in Morrowind, Oblivion and Fallout 3 to me.
But HOW CPU extensive is cloth and hair physics anyway?
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sat Feb 19, 2011 6:34 am

I have huge massive doubts as to whether or not this is actually a Skyrim screenshot, because that NPC looks absolutely atrocious. WTF is that, Fable 1? What is this 2004? That looks awful, and absolutely nothing like any of the other screenshots we've seen in terms of quality.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Sat Feb 19, 2011 12:16 am

To me the hair of that hunter is the worst part. It looks like plastic.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Sat Feb 19, 2011 4:14 am

Well it is Skyrim, no doubt. It was in the GI article as well. Loads of people can confirm it.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Sat Feb 19, 2011 7:31 am

persoanlly I don′t see a need to howl yet, it′s the first bits of screenshots, it′s 9 months to release, not impossible they just slapped on stuff for the sake of giving screenshots and plan to fine-tune stuff later.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sat Feb 19, 2011 7:30 am

This may have simply been an early development screenshot. I've seen it plenty of times in Skyrim picture collections. Hopefully they'd have updated the hair to not do that when crouched....
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Sat Feb 19, 2011 9:56 am

Doesn't bother me that much. I will be happy if they include a lot of long braids and beards!

I'm getting so excited, that screenshot looks amazing, and has a very familiar environment, which is kinda cool. I've never seen any game before that has Scandinavian nature :touched:
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Fri Feb 18, 2011 7:32 pm

It doesn't look like free flowing hair physics, and I don't think there will be the same kind of cloth physics either, however if hair and cloth meshes are stuck to the skeleton and at least move a little with it - it will be a hell of a lot better than Oblivion.

So I'm happy about that :)
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Sat Feb 19, 2011 3:22 am

I have huge massive doubts as to whether or not this is actually a Skyrim screenshot, because that NPC looks absolutely atrocious. WTF is that, Fable 1? What is this 2004? That looks awful, and absolutely nothing like any of the other screenshots we've seen in terms of quality.

it is a screenshot, they put it in the GI magazine...
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri Feb 18, 2011 9:30 pm

The hair doesn't look to good, tbh. Imho, though.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat Feb 19, 2011 12:19 am

This game is gonna be a huge letdown for people who imagine it to look like real life, lol :)
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Sat Feb 19, 2011 9:14 am

Wow, that looks... pretty terrible. Could be the lighting, because every other image of characters has looked decent, but that's just... yeah.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Fri Feb 18, 2011 8:37 pm

That's what it looks like to me. It doesn't really look like a natural way for hair physics to behave, and I'm guessing it's just physiqued to the actor's skeleton, which is better than being completely immobile, which could lead to clipping in specific conditions, but still isn't hair physics.

If the screenshots we've seen so far are anything to go by, not that static screenshots are the best place to judge physics from, I'd say we won't be seeing cloth or hair physics in Skyrim.

Yes unlike the hair in Oblivion who was only rigged to the head this also interacts with the upper body, nothing new here; Sims2 had it. However it’s an improvement over Oblivion.
No idea why it was not included in Oblivion, probably that long hair would clip with bulky armor and look stupid.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Next

Return to V - Skyrim