[RELZ] Half Races of Tamriel

Post » Fri May 13, 2011 5:56 am

Well, I see no one has asked the question on my mind. Perhaps I am the only one who read that book...


On the subject of interbreeding between races, Morrowind lore (As taken from the in-game book "Notes on Racial Phylogeny and Biology") has the following to say:

After much anolysis of living specimens, the Council long ago determined that all "races" of elves and humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present.


And also this....

The reproductive biology of orcs is at present not well understood, and the same is true of goblins, trolls, harpies, dreugh, tsaesci, imga, various daedra and many others. Certainly, there have been cases of intercourse between these "races," generally in the nature of [censored] or magickal seduction, but there have been no documented cases of pregnancy.


The bold is added by me, to draw attention to sections where your mod seems to conflict with in-game lore. So, my question is this...Have you checked over the in game text and dialogue for references to interbreeding, and made the necessary changes for this to fit within the game, or not? My purist senses are tingling....
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Stephanie Nieves
 
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Post » Fri May 13, 2011 10:39 am

The bold is added by me, to draw attention to sections where your mod seems to conflict with in-game lore.

I don't think Westly ever claimed that his work is Lore friendly.
And really, who cares? :)
Mods are about having fun and being creative.
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Amber Hubbard
 
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Post » Fri May 13, 2011 8:16 pm

Nice mod, I can't wait to try this out!
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Jason Wolf
 
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Post » Fri May 13, 2011 5:06 am

Well, I see no one has asked the question on my mind. Perhaps I am the only one who read that book...
On the subject of interbreeding between races, Morrowind lore (As taken from the in-game book "Notes on Racial Phylogeny and Biology") has the following to say:


maybe bethesda implanted this sentence to hav a good explanation why there ar NO interracial npcs - to have an easier time?

i love this mod :)
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Mari martnez Martinez
 
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Post » Fri May 13, 2011 10:29 am

Well, I see no one has asked the question on my mind. Perhaps I am the only one who read that book...


There are no contradictions between my mod and the text you have quoted
(it is actually left open ended enough to support this mod, should there actually
need to be a reason to justify this mods existence [which, at present, is not the
case]).

Also, this is not the lore forum; while I respect your views, I am not obliged to
follow them to forsake my own happiness that comes from the creative process
and all else that springs from those wonderous and magical words "what if"?

I do make mods, on occasion, that have "lore" qualities (more so in that they
are not a contradiction than a deliberate attempt to squeeze them into a
vaguely defined niche).

I have fun, I strive to do my best, and I share once I feel I have something worth
sharing. That is all; no more no less :) .

Take Care :angel:
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Avril Churchill
 
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Post » Fri May 13, 2011 6:44 am

I wasn't saying that this, or indeed any mod, had to adhere to Bethesda's lore. Obviously I would prefer if it did, but I only asked a Yes or No question, "Is the mod lore friendly or not?" The condescending tone and declaration not to do any more work than you feel like were completely uncalled for.

Frankly, however, I must disagree with the statement that there are no contradictions. An entire race of halfbreed Orc is in fact a rather significant departure from "no documented cases of pregnancy". Now, I am not asking you to make any changes to your work on my behalf. I am certainly not telling you to stop making mods like this. However, it would be an appreciated courtesy if you were to at least acknowledge when a potential discrepancy exists, and alert people to this fact, as some of us actually do care if our added content "fits in" or not.
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Kevin S
 
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Post » Fri May 13, 2011 5:48 am

Do you see Half-Orc NPC's everywhere in the mod? No, so there really isn't a Half-Orc race. Seeing as that book was written before the time frame of Morrowind, it is entirely plausible that a few Half-Orcs could exist. Especially considering the only reason there haven't been recorded births is because there Humans did not want to be shamed by having a child with an Orc. Westly also stated that Half-Orcs often go around disguising there heritage, meaning less Half-orc sightings. Add to this the fact the Half-Orcs look very Orcish, there are many reasons why it would be hard to discern if Half-Orcs are real, even with the mod. It is also very possible for half breeds to exist, as evidenced by the Bretons. The Bretons are the product of generations of breeding between men and mer; making it entirely plausible that other half-breeds could exist.

Finally got the chance to play this mod, and I loved it! The Stone elves are so cool I wish Bethesda would make them a vannila race in TES: V. The other races are pretty epic too. Plus, I love the fact that I can finally play a geomancer!
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Marcin Tomkow
 
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Post » Fri May 13, 2011 11:21 am

Great mod Westly, probably one of my favorite race mods next to your Altaran race mod. I was wondering if may be any future addons to this mod or other future half races?
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Tyrone Haywood
 
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Post » Fri May 13, 2011 6:41 pm

Frankly, however, I must disagree with the statement that there are no contradictions. An entire race of halfbreed Orc is in fact a rather significant departure from "no documented cases of pregnancy".
There is documented cases of pregnancy:
http://www.imperial-library.info/obbooks/journal_lord_lovidicus.shtml

And it is true that interbreeding exist in Tamriel. Bretons, imperials, reachmen, rimmen - thay are all more or less half-races.

So, races of this mod is very possible. First generation of children of Dumner mother and Bosmer mother will be mush like Dunmer; second generation will get more Bosmeri traits, and sooner or later there can be generation of Balmers.

The only questionable thing of this mod is the scale of such occurrence. Large communities of such half-races ("from Janeth to Rihad"; by the way, there is a typo in description, must be Taneth) is rather doubtful for me.

But nevertheless, this mod is great, and it is much more lore-friendly than majority or race mods.
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Kate Schofield
 
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Post » Fri May 13, 2011 2:48 pm

OH SNAP!!
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bonita mathews
 
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Post » Fri May 13, 2011 11:39 am

I was wondering if may be any future addons to this mod or other future half races?



I really want (hopefully when my modding mojo returns) to expand on the spells of the Stone Elves and Sun Elves. Ideally, I want to defintely add a "rock riding/gliding" ability to the Stone Elves (like a large boulder that they are able to ride through the air [akin to the daedric glider in practice]). I would like to add a few weather oriented spells to the Sun Elves (as far as additional wind abilities, that is). If there was a nice flat desert environment for them to play in, then I would add a sand glider to them (one where their mastery of the winds allows them to loft and propell such a "sand boat" ). Else, I might see about adding some sort of apparel/armour that looks similar to a "hang glider" so that a player can RP sailing through the atmosphere :) .
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Sian Ennis
 
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Post » Fri May 13, 2011 12:54 pm

There is documented cases of pregnancy:
http://www.imperial-library.info/obbooks/journal_lord_lovidicus.shtml

And it is true that interbreeding exist in Tamriel. Bretons, imperials, reachmen, rimmen - thay are all more or less half-races.

So, races of this mod is very possible. First generation of children of Dumner mother and Bosmer mother will be mush like Dunmer; second generation will get more Bosmeri traits, and sooner or later there can be generation of Balmers.

The only questionable thing of this mod is the scale of such occurrence. Large communities of such half-races ("from Janeth to Rihad"; by the way, there is a typo in description, must be Taneth) is rather doubtful for me.

But nevertheless, this mod is great, and it is much more lore-friendly than majority or race mods.


:facepalm: Well...I don't think I've ever been happier to be put in my place. Also, I think I need to read a few more books myself now. Clearly, when putting together the Lore on races, Bethesda left themselves a good deal more wiggle room than I had thought. I had apparently fell into the mental fallacy of assuming that an "official" source could not contain inaccuracies, despite having seen exaples of the same in Morrowind...particularly where Orcs are concerned. Thank you very much for setting me straight.

Wes...I apologize.
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Chloe Botham
 
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Post » Fri May 13, 2011 1:52 pm

I just downloaded this, running a stone elf (I think)
Is it your mod that has the companion elemental things that are actually bound axes, or is that a sign mod?
it seems a bit over powered to me. took out that group of people in tel branora(?) with the lady in the robe and everyone else in bonemold, at level 2 with them...
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Victor Oropeza
 
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Post » Fri May 13, 2011 6:10 pm

Is it your mod that has the companion elemental things that are actually bound axes, or is that a sign mod?
it seems a bit over powered to me.

Yes, those are the Race bonuses from this mod.
The best way to not notice that they are overpowering for low level chars is to not cast them unless you absolutely need them. You can always tweak them in the CS to your liking, too.
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Kira! :)))
 
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Post » Fri May 13, 2011 4:29 am

They might seem overpowered, but this is why the summons only
work once a day (I hoped that making them powers would balance
out the damage that they can do). However, I did my best to balance
the creatures on par with the Atronachs (more or less); If I could script
it so that the player only obtains the powers at certain levels, then that
might be a more ideal situation :) .

:)
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Caroline flitcroft
 
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Post » Fri May 13, 2011 9:46 am

They might seem overpowered, but this is why the summons only
work once a day (I hoped that making them powers would balance
out the damage that they can do). However, I did my best to balance
the creatures on par with the Atronachs (more or less); If I could script
it so that the player only obtains the powers at certain levels, then that
might be a more ideal situation :) .

:)

you have three of them, though
and how long do they stay out for?
I slept for a few hours (possibly 24) and they were still there...
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HARDHEAD
 
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Post » Fri May 13, 2011 12:41 pm

you have three of them, though
and how long do they stay out for?
I slept for a few hours (possibly 24) and they were still there...



hmmm...

They should only stay summoned for a minute or so. Perhaps their time
limit transcends the sleep cycle for total real time minutes. All I can tell
you is use them wisely and practise restraint if they are not to your liking ;) .
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HARDHEAD
 
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Post » Fri May 13, 2011 4:52 pm

hmmm...

They should only stay summoned for a minute or so. Perhaps their time
limit transcends the sleep cycle for total real time minutes. All I can tell
you is use them wisely and practise restraint if they are not to your liking ;) .

don't get me wrong, they're great
at first I was angry because I had tried every one of the spells and none of them got me an axe, but then I turned around and I saw them, great touch
love the race, though, been on the look out for race mods and this one fits in perfectly (though the heads are too obviously better then the other ones).
great mod :goodjob: i'll just have to nudge the difficulty slider up a bit ;)
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Deon Knight
 
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Post » Fri May 13, 2011 5:37 pm

Actually, on the subject of racial abilities, I have something to ask.

I recently finished doing a complete reworking of the racial abilities and powers, to better fit with a mod I use (Races Are More Fun) which completely reworks the base races. I left the stats, descriptions, and appearance of the race alone, but changed their bonuses to ones comparable to what RAMF has done, and to match more closely the RAMF bonuses of the parent races. I have previously done similar with the mod "Playable Children", adding the RAMF adjustments to Emma's child races, and got permission to distribute that. Now, I wonder if you would allow me permission to release my revision of your Half Races on PES as well. I intend (if you allow it) to distribute simply a replacement esp, containing the modified race data, so that my mod would still be more or less dependent upon yours (just as I did with Playable Children).
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Mr. Allen
 
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Post » Fri May 13, 2011 6:37 pm

Westly Ive always wanted a plain vanilla elf race (the classic D&D or LOTR) just an average size elf with the usual mix of archery, magic & stealth. Ive seen your elves from Leaves of Lothlorien, but maybe you could add that race to this mod since the classic elf is not canon in TES too. I rememebr a half elf race but I dont know if it was yours
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Connie Thomas
 
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Post » Fri May 13, 2011 3:09 pm

Hmm, makes me wonder if Westly plans to revamp his Altaran race (those high-res body textures, new hairs, faces) and incorporate it into this mod...

I say again, great work.


Off-topic/nudge/poke-with-a-stick, however you want to take it :P
I'd love to see an Avariel (Winged Elf) race inspired from D&D.
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laila hassan
 
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Post » Fri May 13, 2011 10:52 am

Just a quick nudge before the pruning begins... :D
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Jade Barnes-Mackey
 
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