Halo: Reach discussion

Post » Tue Nov 10, 2009 12:52 am

So no cross hairs?
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Laura Mclean
 
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Post » Mon Nov 09, 2009 11:28 pm

Dude. I. Love. You.
Sick video man. Thanks for sharing it. You should upload more, at your convenience. :P
Nice double kill btw

No problem, and thanks. I'll surely be playing tomorrow, but I only have 1 minute left of recording, so I'll use it wisely :)
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Sophie Morrell
 
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Post » Tue Nov 10, 2009 3:07 am

So no cross hairs?

They're not displayed in the vid for some reason.

@Josh It's great.
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Tiffany Holmes
 
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Post » Tue Nov 10, 2009 12:54 am

The DMR looks so sweet.
But no assassinations? :P
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Stephanie Valentine
 
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Post » Tue Nov 10, 2009 6:50 am

The DMR looks so sweet.
But no assassinations? :P

I don't even think I got a single assassination in that game, but you know that you can still tap B to assassinate someone without doing the assassination animation.
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i grind hard
 
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Post » Tue Nov 10, 2009 10:00 am

I don't even think I got a single assassination in that game, but you know that you can still tap B to assassinate someone without doing the assassination animation.

Thank God.
I'm not really a fan of the animation.
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Scotties Hottie
 
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Post » Tue Nov 10, 2009 7:48 am

http://www.youtube.com/watch?v=eXPdOh4LOzY

Oh man seeing this made me want to play so bad!
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Khamaji Taylor
 
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Post » Tue Nov 10, 2009 5:58 am

http://www.youtube.com/watch?v=eXPdOh4LOzY


I miss the first assualt rifle. Looks like they just turned the new thing into an original pistol with a different model. :(
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Chris Cross Cabaret Man
 
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Post » Tue Nov 10, 2009 1:52 am

Wow, I was playing 1 flag CTF on Sword Base and at one part of the game I was literally sniped the second I spawned, I was pretty pissed too lol.

Oh man seeing this made me want to play so bad!
Yep, I'll have a spare beta code soon(May 3rd probably) so I might give it to one you guys.


I miss the first assualt rifle. Looks like they just turned the new thing into an original pistol with a different model. :(
Both assault rifles are about the same, except they just look different, both are weak but I prefer the new AR.
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Quick Draw III
 
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Post » Tue Nov 10, 2009 1:16 am

from what i read, and after watching your video, i can tell that this is the first halo they have done right since h2 and h1, i read that they revamped the whole graphics engine and redone everything so its not the same as h3 at all,,, and if you look when hes shooting the ground, theres so much more dust that comes of from the bullets... its beautiful. I have a question for you, if you have had the chance to test this out, but the marksman rifle??? is is just one shot in the head do you die? like how a sniper does? or is it like the halo 1 pistol with one in the head and 2 in the body making the 3 shot kill? and just wondering? did you just record it in theater or something cause i see no aim cursor? also i saw in a multiplayer vid on ign some guy that was playing,,, he rolled? i was so confused...have you seen any of that if so ... could you explain?

I found an article on halo reach, im not sure if its legit but it seems pretty good and comes from a good source, but from what I read it seems like their really working hard on the last title of the series. heres the article

Halo Reach Matchmaking and Social Features

This is a transcript of the article

New Features:

Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.

Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.
Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.

Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.


Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.
Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcoe. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.

The rating system is smart enough to realize that kills aren't the other determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.

The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.


Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here.
Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.

Ranked and Social Combined - Since the hardcoe will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.

In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.

Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.


Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
Social Settings - In addition to these connection options, players can rate themselves along four axis to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:

Teamwork - Team Player vs. Lone Wolf
Motivation - Winning vs. Having Fun
Chattiness - Chatty vs. Quiet
Tone - Polite vs. Rowdy

This allows Bungie, for example, to try and build a team of chatty, polite, team-playing, winners in serious playlists.
These new features are a huge part of Halo: Reach and should help foster a better community than Halo 3 or Halo 2. Personally, I'm extremely excited about the Arena system. I've been having a lot of fun in the StarCraft II beta test with Blizzard's Leagues & Ladders system. Arena is the same concept.
It should also help alleviate the epidemic of smurfing (creating new Xbox Live accounts) to give maxed out players something to do in Halo 3. Instead of starting over, destroying noobs and reclimbing the skill charts, these top-level players will be encouraged to play season-after-season in the Arena and be meaningfully compared to each other. It's a system that has been a long-time-coming to a first-person shooter.
[End Article]

its all looking very beautiful you guys, i just reserved my copy yesterday and I will see yall on the beta monday, my gt is AAB Kibitzer
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Kelvin
 
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Post » Tue Nov 10, 2009 1:33 am

The marksmen rifle(DMR) kills in five shots if the person you're shooting at has full shields, in SWAT it kills it one shot to the head, though.
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Eric Hayes
 
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Post » Tue Nov 10, 2009 8:27 am

hmm so far from your video... in my opinion tho i do not have the hands on that you have of playing the beta at this moment, but monday i shall. But I think the marksman rifle should inflict a lil more damage, I mean the BR yes shot more bullets and took shots to kill someone and this marksman rifle shoots one bullet at a time,, but i like that more. But in Halo:ce the pistol took 3 shots to kills someone, and from what I've read and saw the magnum on reach takes 5 shots to kill someone, so does that make the magnum and the marksman rifle the same bullet, just slight different measurements taking that they marksman rifle is much more accurate from a distance..

by the way??? how is the magnum in the beta. is it accurate? do you have to lead any like in halo:ce, could you gimi some details im hungry...

and just from what I've seen ... in my opinion bein that they have that new function where you can pick sprint, jetpack, invis, the thing where it makes your bullets turn green that i saw, and they ultimate armor that makes you kneel like a samurai sends out a emp when your done, not sure how much more of those ablities you can pick from... but atleast in the video notice on the sprint... the cooldown after you use it all the way... its a very short cool down, for sprint i can see that being reasonable, but is the cooldown always that short for all the selections? i can see a short cooldown also for jetpack, but for the invis i would think it should take a lil bit longer if the cooldown is short, being that theres the possibility of a whole team picking invis.. i would think it would get frustrating and annoying if i had a bunch of people goin invis around me every 10 seconds,

please comment and give me your opinions.. and if yo have any details for me fallout id appreciate it greatly

btw? whats your GT?
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Evaa
 
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Post » Tue Nov 10, 2009 2:40 am

by the way??? how is the magnum in the beta. is it accurate? do you have to lead any like in halo:ce, could you gimi some details im hungry...

please comment and give me your opinions.. and if yo have any details for me fallout id appreciate it greatly

btw? whats your GT?
The magnum is absolutely awesome, it pwns at close range and is surprisingly good at medium range, it's almost better then the CE pistol :D. The jetpack does cooldown slower then others I think.... and my GT is jasonbourneftw.
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Marie Maillos
 
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Post » Tue Nov 10, 2009 6:37 am

Now we're going to see a lot of gamertags named 5ShotDMR or iDMR, etc...
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Chad Holloway
 
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Post » Tue Nov 10, 2009 1:02 am

OMG. Have any of you been to Bungie's site recently? Its in an uproar over the codes. As soon as one is posted, a bot immediately recovers it. Its chaotic. No mods are in the forums, spamcity there.
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His Bella
 
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Post » Tue Nov 10, 2009 8:19 am

Stick me up on the list, my gamertag is brightside454. I really am looking forward to this game, and the beta.
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Sxc-Mary
 
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Post » Tue Nov 10, 2009 9:10 am

http://www.youtube.com/watch?v=eXPdOh4LOzY


I hold you personally accountable for everything that happened within the last hour. :P

After watching your video I went out 30 minutes before Gamestop closed and grabbed a copy of ODST. Once I got there, there was a guy and a girl working there, and the guy began to flirt with me because i was being friendly and asking them about halo reach and starcraft 2 preorders...

Long story short, he gave me his gamertag, and I basically have a man date now. Wonder where he'll take me! I KNOW REACH. :lol:
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Carlos Vazquez
 
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Post » Tue Nov 10, 2009 9:20 am

I hold you personally accountable for everything that happened within the last hour. :P

After watching your video I went out 30 minutes before Gamestop closed and grabbed a copy of ODST. Once I got there, there was a guy and a girl working there, and the guy began to flirt with me because i was being friendly and asking them about halo reach and starcraft 2 preorders...

Long story short, he gave me his gamertag, and I basically have a man date now. Wonder where he'll take me! I KNOW REACH. :lol:

He has reach, do you have flexibility ?
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Karen anwyn Green
 
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Post » Tue Nov 10, 2009 6:14 am

He has reach, do you have flexibility ?

:facepalm:
Anyone else notice the large amount of videos on youtube that are just fake?
I can't seem to find any legit Halo: Reach gameplay footage on youtube.
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BRAD MONTGOMERY
 
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Post » Tue Nov 10, 2009 5:33 am

He has reach, do you have flexibility ?

:rofl:
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Horse gal smithe
 
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Post » Tue Nov 10, 2009 4:44 am

@ Fallout3Newbie You do know you get the code for free on Monday? How much did it cost on ebay?

I'm just waiting till Monday, I'll be using my ODST disk and I'm gonna give my code to a friend.

Edit: I'm all up for Reach on Monday.
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Campbell
 
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Post » Tue Nov 10, 2009 9:27 am

i have a question! :confused: will the custom games be the same as in halo2 &3 like for instance will you be able to play as an elite or a spartan...or will you have to be a spartan but in certain game types you can be an Elite?
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stacy hamilton
 
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Post » Tue Nov 10, 2009 12:29 am

i have a question! :confused: will the custom games be the same as in halo2 &3 like for instance will you be able to play as an elite or a spartan...or will you have to be a spartan but in certain game types you can be an Elite?


In invasion you get automatically selected to be an elite of spartan, but everywhere else you can chose.

EDIT: Actually I'm not so sure about that anymore...
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Dean Brown
 
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Post » Tue Nov 10, 2009 12:12 am

So, after all this hype over Halo: Reach, I've decided to play through the entire series from Halo: Combat Evolved to Halo 3, playing ODST in between Halo 2 and Halo 3.
I'm currently on the mission Assault on the Control Room from CE. I have to say I had forgotten just how amazing the campaign in the first Halo is. This is seriously just fun, hands down.
I'm playing it on Heroic so it's taking me a bit longer than a usual just spray and play style of shooting, I'm actually being strategic. I've beaten every game so far on Legendary by myself on solo campaign, except ODST.
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Laura Ellaby
 
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Post » Tue Nov 10, 2009 6:00 am

The beta gameplay looks awesome.
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Bethany Short
 
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