So, I try to increase the size (via the parent NiNode) in Nifskope, but it doesn't seem to have any effect in-game. So, I'm really confused, because Nifskope has no absolute measurements that I can scale a mesh to (e.g. an amulet has a length of 5 units, a sword has the length of 30 units, etc). It's all relative, and it is driving me batty because I can't figure out how to fix my sizing problem! :bonk: Also, the back-of-the-belt ground meshes (i.e. the bottom of the mesh) keeps clipping into the floor, and it makes me cringe every time I see it happen.
Does anyone have any tips on how I can make sure my meshes have roughly the same size in-game? Am I even making any sense? Caveat: I don't know how to use Blender. If this requires Blender, then I will need step-by-step instructions for dummies (aka me).