Recent History: With the closing of the Oblivion gates for a brief moment Tamriel felt like it would be at peace, at least for a while. That all changed with the rebellion on Summerset Isle prompted by The Beautiful and the recreation of the old Elven Empire, at least in name. War in the Summerset raged on and the battle wearied Legions, although initially successful, were plagued with a lack of resources that not even the most pious discipline could withstand. Slowly but surely the Legions withdrew from the Isles after heavy casualties and a peace treaty was agreed upon in which the Empire would give the province of Valenwood to the Summerset Isle doubling the holdings of the newly recreated Aldmeri Dominion. In the 2nd year of the 4th Era a young charismatic Redguard prince wishing to throw off the bondages of the Empire empowered the city of Sentinel taking advantage of the weakened state of the Empire. The Elder Council in response trying to stop the crumbling of the Empire and fulfilling the task of finding a new ruler, call for a grand campaign from all across the Empire and whoever would be the one to bring down Sentinel would gain an Empire. King Helseth of Morrowind, Queen Elysana of High Rock and Chancellor Ocato summoned their armies and set to Sentinel. But the roaring walls and the cutting of Hauron would deny the Empire their symbolic victory. With the old rivalry between Daggerfall and Wayrest picking up and the recent defeat of the Imperial forces, Sentinel was left to breath and consolidate it's power. Now, in the twilight of the 3rd year a new conflict brews. Although the Empire's borders does not reach to Hammerfell, many in the southern coastal cities preferred their rule and now look to the east at Anvil for guidance who maintained and grown it's economic and mercantile powers. For Hammerfell to unify, the last thread holding it to the Empire must be cut.
What you will be doing: The basic idea is that there will be an invasion force from Sentinel landing on the Golden Coast leading a punitive expedition against Anvil, possibly conquering it out right if needed. There will be two official sides at war. One siding with Sentinel lead by PersonfromAnticlere and the other will be Anvil lead by Verlox. An Elven army lead by Darkdom will assist Sentinel from the south east while a Nordic army lead by Blademaster will assist Anvil from the north east. The armies will be posted below.
Sentinel Invasion Force:
Ra Gada Spearmen 5000
These troops are drawn from the farmlands and the cities alike armored in desert robes and using a combination of padding and hardened leather. They wield long bamboo spears and long shields for protection. Each soldier also carries a back up weapon of sorts as well as a javelin. They are durable soldiers drilled in basic formation although not completely reliable.
Cyro-Raga Heavy spearmen 1000
The descendents of Redguard and Imperial intermarriage since the times of Talos. These troops come from more privileged families who in part came as merchant settlers or ruling nobility. They wear a combination of lamellar armors made of leathers and metal as well as mail. They carry heavy thrusting spears, round shields and a fierce falcata.
Ra Gada Urban troops 2500
Drawn from the urban citizenry these medium armored troops are proficient at holding a shield wall but also advancing to attack with blade and mace. Covered in padded cloth, a metal helmet and varied forms of light mail, they form the back bone of most cities in Hammerfell.
Tabardariyya 2000
These fierce troops act as both elite guards of the nobility and as the decisive shock infantry force of the army. They are armored in heavy lamellar and mail armor carrying amongst other personal weaponry a fierce two handed curved axe used for hacking through defensive lines.
Tribal Hillmen Jav 2000
Recruited from the hills and mountain tribes in Hammerfell, these lightly cloth armored troops are capable of harassing the enemy with javelins but also charging in with their one handed axes in loose formation. Although not as well organized as most troops, years of constant skirmishing with various other tribes has provided experienced soldiers to whomever recruits them.
Desert Spear Archers 2000
Although archery amongst the Redguards isn't as proficient as that of High Rock, Valenwood and Morrowind, these desert skirmishers make use of the short bow and a spear for warding off light cavalry charges.
Desert Slingers 2500
The sling is a more popular weapon in Hammerfell especially in the deserts and rocky terrain where wood is not readily available. The slings, made out of rope and leather, are able to hurl stones, which are easily found in almost any terrain, a great distance.
Stros Slingers 1500
These very capable light troops are armed with three slings of various size and are able to hurl much larger stones with great accuracy than any other slingers. Famous for their abilities these men are often hired by anyone passing through who wishes to have top quality light infantry capable of harming others from afar. Once close in they will use a falcata and light wooden shield with great effect. Their main quality however remains their skill with the sling which has been known to be as accurate as to strike soldiers off of city walls.
Naphtha Throwers 200
Working in groups of 10, these men are armed with Naphtha filled clay jars which they hurl into the enemy bursting on impact and sending fire and shards into the enemy ranks. Their expertise with alchemy has earned these men enough pay to buy themselves mail robes as well as a small steel buckler and matching scimitar.
Desert Janites 2500
Agile desert horses are used by these desert people for quick skirmishing attacks hurling heavy javelins into enemy ranks before retreating to rearm themselves. Although only lightly armored these cavalrymen are also capable of charging into the flanks and rear of infantry or to chase down routing units.
Camel cavalry 2000
Although slower than horse cavalry and only moderately armored, camels have a particular odor which most horses find offensive. Armed with a short bow, a spear and a shield these camel troops can act as both skirmisher and medium cavalry.
Ra Gada Noble Heavy lancers 800
The pride of any Hammerfelian city, these nobles ride atop mighty steeds covered in thick heavy coats of mail and metal lamellar. Armed with a heavy lance, a durable round shield and maces these troops are made for smashing into enemy lines and causing terrifying routs. The horses themselves are heavily armored but only toward the front keeping the horse somewhat lighter and faster than the knightly counter parts.
Ra Gada medium cavalry 1000
Acting as assistance cavalry to the nobility these are lighter armored equivalents of the noble cavalry. Although not as heavily armored or as well trained they still pose a considerable threat on the battle field and cover the cavalry flanks allowing the nobility to cause as much havoc as possible undisturbed.
Of note is the fact that the troops mustered from Sentinel’s core domains – the coastal cities – are issued masks. Rank and file infantry wear crude wooden masks; non-commissioned officers wear ivory ones; officers wear metallic ones; generals have personalized masks of their own. Raga Spearmen, Cyro-Raga heavy spearmen, Tabardariyya, Raga urban troops, Stros slingers, Naphtha throwers, noble lancers and medium cavalry fall into this category.
Lucretia Ducale's Mercenarii
Reformed Legion Pikemen 2,000:
Many of these soldiers are veterans of the Summerset War who's legions have been disbanded or underfunded by the Empire and have sought employment else where. These experienced troops drilled to march and fight are armed with a long pike between 15 and 18 feet in length. Their armor is composed of padded cloth and leather with mail inbetween the fabric along with a bascinet helmet. Unique about these pikemen is the use of a pavise shield worn on the back used by forming looser ranks and setting up the pavise in front of the pikeman in order to hold against skirmisher although left immobile. As a back up weapon many use a short thrust sword or a one handed war hammer with both blunt end and spiked beak. Along with that each soldier carries a small pouch with three or so lead weighted darts.
Halberdiers 1,000:
Hired from amongst the Nibanese, these are more mobile soldiers that often stand right behind the first pikeman in the formation and act as a guard against enemy infantry that would somehow manage to get beyond the pike ends. They are like wise armored as the pikemen minus the pavise. In stead a steel buckler is worn on the left fore arm for protection. Secondary weapons vary from indivdual soldier to soldier.
Balestreri di Leyawiin 1,500:
The infamous Heavy Crossbowmen of Leyawiin were bought out en masse by Lucretia Ducale with particular interest. They compose the main offensive aspect of her mercenary army with such proefficiency that simply the sight of their banner on the battle field has made commanders in the past reconsider their approach if not abandon the battle field all together. Armed with expensive standardized heavy crossbows the heavy bolts are able to penetrate most heavy armors with ease at greater range than most other projectiles. Their armor consists of a mail hauberk, a kettle hat helmet providing protection without impeding sight or hearing and a pavise which is used during reloading. As back up weapons these troops generally have daggers, pick axes, short swords and maces.
Khajiit Skirmishers 900:
Many were bought up as slaves although Lucretia made sure they had been warriors before being captured. They are armed with heavy javelins and covered in various forms of light armor. Once in close they either use their claws or whatever personal weapon they happen to have. They are light and quick, fierce and proud.
Zweihanders 500:
The heaviest troops in Lucretia's army, these troops are armed with a heavy long sword and used as shock infantry. They are armored in heavy partial plating and mail and are a sort of "Forlorn Hope" of the company. They like wise carry a small shield tied to their left fore arm providing slight protection without impeding movement. If there is a gap to be made or exploited these men will carve their way through. Many have been drawn from Skyrim and Colovia although a number of them are from Hammerfell itself.
Argonian Stratioti 1,000:
A peculiar sight indeed, these mounted Argonians that had settled among the Nibanese form the light shock cavalry of the army. Their reptilian scent works as a put off against enemy cavalry. Armed with a spear, the national Argonian weapon and given a combination of leather and mail medium armor they use their light crossbows with great effect to the enemy. Once in melee they draw their maces if needed but often prefer to string the enemy out instead.
Ambuscadeers 100:
These aren't troops that fight in rank and file formation but rather work in small groups to disturb enemy supply lines, battle field assassinations and intelligence gathering. They are armored in light leather and covered in robes to look like travelers. Each one has a medium crossbow built for accuracy but also capable of doing a number on heavier armors. Aside from that each individual brings to the fight whatever they believe works best ranging from axes to knuckle braces to poisoned stilletos and long swords.
Aldmeri Dominion Support Force to Sentinel:
? 200 Elite Altmer Sorcerers- These High Elves are drawn from the best and brightest of Summerset. They are the closest one can come to a Psijic without the gray robes. They are usually armored either in a light chitinous material or not at all, using enchantments and spells to protect themselves from missile fire and the like. They are highly trained in most forms of magic, from destruction to restoration, and their primary advantage is their versatility.
? 800 Common Altmer Sorcerers- Altmer recruited from local guilds or magic schools and trained in basic military tactics. They usually possess minimal enchantments or armor, and are limited to intermediate spells.
? 500 Altmer Sorcerer Cavalry- Mages trained to fight on horseback, these mobile skirmishers are highly trained in blitzkrieg tactics, harassing enemy lines and retreating before they can be attacked. With magical guards against missile fire and swift horses, they are a force to be reckoned with. They are also limited to intermediate spells.
? 500 Elite Altmer Noblemen Warriors- The warrior caste of the Altmer is an elite society, formed by a long tradition of Altmer spell-swords. They are best known for their seamless blend of swordplay and magic, and with their elven armor and weapons they are perhaps the most dangerous Altmer on the battlefield.
? 200 Altmer Mage Artillery- Deadly accurate, these long range missiles are guided by skilled mages. They are also enchanted to reduce weight, making them more mobile than average artillery. However, they are very vulnerable to attack. [Twenty catapults (80 elves), thirty ballistae (60 elves), and sixty scorpios (60 elves)]
? 750 Elite Bosmer Archers- The military backbone of Valenwood, the Bosmer archer is feared throughout Tamriel for his deadly accuracy and high rate of fire. They are lightly armored and equipped with special bone-bows, which possess a much longer range and power than normal wooden ones. They are also adept at hiding in forests.
? 1,200 Bosmer Light Infantry- While a Bosmer’s small stature does not make them the hardiest of infantry-elves, their agility and dexterity makes up for what they lack in strength. These lightly armored elves, equipped with long bone-spears and shields, as well as a short sword, are fast and efficient.
? 200 Bosmer War Beast Heavy Cavalry- The vast forests of Valenwood are home to a myriad of different beasts, each more deadly than the last, many of which have been domesticated and trained for war. With Bosmer riders guiding them, these armored jungle beasts are faster and more agile than horses, and pack just as much of a punch during a charge. They are also excellent at hiding in forests.
? 300 Bosmer War Beast Missile Cavalry- Similar to the heavy cavalry, only more lightly armored and with riders equipped with composite bone-bows, specially trained to fight while riding. Highly trained and brutally efficient.
? 200 Bosmer Scouts- Masters of stealth, these Wood Elves are the advance guard of any Bosmer army. Quick and agile, they leap through the treetops or stalk unseen on the ground below, and report everything from a stray dog to a fully equipped army.
? 1,500 Levied Bosmer Archers- Lightly equipped and moderately trained, these Bosmer form the majority of any Valenwood army. They are naturally excellent marksmen, most of them hunters, and can pepper a cloud of arrows down on the enemy. As always, they are excellent at hiding in forests, and have been known to take positions in the tree tops themselves.
? 2,000 Goblin Light Infantry- As trained as a goblin can be, these enslaved beasts can be accounted on for little more than holding a line. They are motivated more by the threat of Altmer torturers than any patriotism, and cannot compete with trained soldiers. However, their large numbers can swarm an enemy, and their savage brutality knows no bounds.
? 1,250 Goblin Skirmishers- Similarly light armored goblins, these slaves are equipped with short range javelins and a wide range of personal weapons, from clubs to short spears. Used on charging enemies, their missiles can easily cut down enemy lines.
The Sovereign Host of Anvil
Piquers (6000): Considered by most to be the Principality of Anvil’s default military personnel. Pikemen, called piquers in the Anvil dialect, are armed with the weapon they take their name from, and are recruited from amongst the lower citizenry. This is not to say, however, that they are fodder. Once recruited, they are drilled and practiced daily by hard-bitten veterans.
Their pikes usually range from ten to fifteen feet long, and their most common protection are heavy, padded gambesons. For headgear, a cervelliere is the most common.
Espadatxins(4000): Drawn primarily from Anvil’s middle class, Espadatxins are often the younger sons of merchants. They take their name from the Anvilian word for sword, espasa, and are armed with these weapons. They are far more dashing figures than their Piquer counterparts, and superiorly trained in the use of sword-and-shield, as well as the use of heavy javelins. Like Piquers, they wear heavy gambesons, but their higher class allows them to purchase hard-leather cuirasses and greaves for their thighs. On their heads, they are usually armed with Nasal Helmets.
Ballesters(4000): These crossbowmen are professional soldiers recruited from the lower and middle classes of the Principality. Unlike most other components of Anvil’s military, Ballesters never step down from their posts, even during peace time. For weapons, they carry both a short sword and a powerful, heavy crossbow. As armor, they wear sleeveless brigandine doublets, and on their heads are hard-leather Spangenhelms.
Guerrers(3000): The other component of Anvil’s professional soldiery. Compared to Piquers or Espadatxins, Guerrers are far better armed and armored. Many Guerrers are former Imperial Legionaries that had more loyalty to Anvil than Cyrodiil. Other portions are comprised of foreigners that choose to serve Anvil.
Guerrers are most often armed with heavy spears and short swords. Their Imperial-crafted tower shields have been repainted in the colors of Anvil, and their armor is the traditional chain and plate of the Imperial Legions.
Genets(3000): Lightly armed and armored cavalry that is often found in Colovia. Under the Principality of Anvil, Genets were given structure and a sense of professionalism not often found amongst their wilder counterparts.
Genets ride atop swift horses that are smaller than their cousins rode by Cavallers. Armed mostly in light mail augmented by hard-leather cuirasses. Their main mode of attack is with their javelins which they can use to devastating affect. If drawn into close-combat, they are prepared with small round shields and axes.
Cavallers(1000): Comprised exclusively of Anvil’s nobility, the Noblesa, Cavallers are the most well-trained, and best armed and armored of all of Anvil’s warriors. Trained from birth to be warriors and courtiers, few common soldiers can stand against them in single-combat.
Riding atop powerful, expensive warhorses, and armored in a wicked combination of mail and partial-plate armor, these men and women can be terrors on the battlefield. Unlike the army that is funded by Anvil, and thus uniform in their weaponry, Cavallers can choose a weapon that suits them. However, all are armed with a lance, at the Principality’s expense.
Total - 21,000
Nordic Allied Mercenaries to Anvil:
Nordic Citizen Infantry (2200) - The regular man or woman in the migrant group. Generally made of the rich lower class folk or the poor middle class folk. they don very light armor, which may include up to boiled leather or rough hide cuirasses or a layer of padded cloth and maybe an old helmet or something. They fight generally with a short thrusting spear that is by no means good for a phalanx-like formation but can still make a horseman think twice about charging that way. They may have a crude axe or dagger as a side weapon and they also carry a wooden shield that is fairly large and oval shape.
Though not very well equipped or trained, they are able to fight valiantly and to hold their position especially if it means decent loot afterward. Being Nords, they are all decently adept warriors but as a unit, they cannot be expected to do even the most basic of maneuvers and any commander should be grateful if they don't attack prematurely.
Nordic Irregulars (2000) - The men and women of the migrants who border on "extreme poverty". They can't even afford a piece of armor or a decent spear. In battle they wear no armor and only wear regular clothes, sometimes maybe in layers to add some protection. They fight as missile troops and use mainly hunting bows or simple slings as their weapons and may carry clubs as side arms. As soldiers they are undisciplined and their lack of similar uniforms make them seem "irregular" but years of hunting have made them proficient marksmen with whatever ranged weapon they prefer and the promise of loot keeps them on the battlefield when faced with an enemy.
They are useful for raining missiles on an enemy, form screens, and act as scouts or skirmish with the enemy as they are light on their feet.
Nordic Cavalry (1300) - Formed mainly of either middle class or upper class folk who can't afford warhorses but can afford stout, durable "war ponies". Their numbers are not many but their equipment is good and includes a knee length chainmail hauberk and helmet. Their main weapon is a twelve foot long spear with an iron point. They usually have small wooden bucklers strapped to one of their arms and generally carry a sidearm of a sword (in the case of the richer) or more commonly an axe or mace. Their mounts are sometimes protected by a leather covering to reduce impact from arrows, pointy tips, ect. These also carry two javelins in which they can loose on their enemies and act as mounted skirmishers. Both their spear and the javelins are carried with them at all times, which can be tricky to hold onto if they are riding fast.
Like the infantry, they are not the most organized and if loot is on the horizon then they may even charge without orders but they are brave, loyal warriors who can be extremely effective on wide open terrain if they have a place where they can replenish their javelin supplies to unleash on their enemies.
Noble Spearmen (1200)- Generally the upper class noblemen who either don't want to fight on horseback, can't afford a horse (rarely the case) or maybe can't ride a horse. They can however, afford the best types of armor and weapons as well as having a fair amount of combat training under their belts. They are the heavies of the heavies, protected by heavy, knee length chainmail hauberks as well as decorative steel helmets that vary from person to person. Under their armor is generally a layer of thick padded cloth to absorb the impact of a blow. They have medium sized, round wooden shields with their family coat of arms as well as a longer (roughly 10 feet) wood and iron spear that can be formed into a spear wall of sorts. They carry sidearms which generally include a short blade or an axe.
Unlike the other elements of the army, they have some semblance of cohesion and can maintain a tight formation and perform more complicated maneuvers.
Nordic Highland Pikemen (1500) - Armored in a thick hardened leather and a metal helmet, these troops wield pikes of uniform size. They form dense pact formations and point their pikes and whatever may be attacking them and although not formally drilled they've proven effective in schiltrom formations. In order to fortify their static formation they like wise drive stakes into the ground with large wooden mallets which like wise act as their back up weapon should they lose their pike. Although extremely capable of warding off cavalry special care should be taken not receive enemy missile fire.
Nordic Noble Pikemen (500) - Forming a more organized core of pikemen, these better equipped men garnish the respect of their fellow comrades both inspiring loyalty and passion for war against the enemy. They are armored in heavy mail with partial and splinted plate, and carry a small wooden shield on their forearm. Along with that on their backs they each carry a six foot long blade to act as shock troops if needed.
Nordic Foot Warriors (1200) - These are the warriors of the tribes. The ones epics are written about who relish single combat, who are known for their infamous raids, who's sole role is to fight. They are armored in a hauberk and a spiked half mask helmet of Nordic design. Each individual warrior carries a long axe of some sort, a one handed blade, a circular shield and a couple throwing axes used to smash enemy lines or halt cavalry charges. Although they are impetuous in combat each man understands the importance of working together to bring down the enemy.
Nordic Berserkers (200) - a very small group of men from all classes of citizens who have crossed religious fanaticism with ferocious fighting style. Wearing nothing but cloth pants dyed bright colors when in battle they cover their bodies with bright dyes as well as their faces. The dyes themselves are enchanted momentarily by the shamen of the tribes to protect the warrior from harm. They partake in many different alcohols, drugs and religious frenzies before a battle to get into the "proper" state of mind. They fight with large warhammers, that, depending on their financial status may be made out of simple stone heads or finely crafted steel, shaped heads. Once unleashed in battle, little can stop them short of lack of enemies or death and lack of enemies may mean that they turn own their own.
Nordic Noble Cavalry (600) - Very few in numbers as they include only the richest of the richest and form small units which include the bodyguard of the General on the battlefield. They are protected in the same way as the poorer cavalry with full length chain hauberks but also have steel shin guards and a steel chest plate that cover's the front of their torso. They charge with 18 foot long spears held with both hands and have large, round shield strapped to their backs over their right shoulders. They carry short, stout short blades as secondary weapons and fight in near perfect unison, able to form wedges and what not. Their horses are covered in a light coat of chainmail with sturdy cloth beneath. Unlike the other cavalry component, these men have the finest of war horses; tamed for speed and power as well as the sounds of battle.
Rules:
Send a character sheet to me for approval and when you post it don't post JUST the sheet, but also something after it.
Use proper grammar.
No OOC unless it's before or after an actual post.
No character controlling.
More will be added as needed...
Key:
Usernames
Anvil
Sentinel
Nord
Dominion
Lucretia
Neutral
~~~
Cast of Characters
Blademaster07
Fafnid the Wiser:
The old Nordic leader who has a very long beard; he is old and wise, and nonetheless still a warrior.
Herrold the Wise:
Fafnid’s father; he is an elder himself.
Asolf Wolf-Jaw:
He is second of the “four men in charge” in the Nordic migration.
Granis the Bloody:
He is Fafnid’s oldest friend and bodyguard.
Bmont3779
Titus Flaccus:
He is an ex-legion agent currently posing as a mercenary.
Darkom95
Sanyon:
Tall, lanky, and cocky; Sanyon is the head general of the current Dominion troops.
Goranthir:
A Dunmer-Altmer, Goranthir is Sanyon’s steward.
Daenlin:
A Bosmer; he is second in command of the Dominion army.
FC4
The Band of Bastards: The BB is a band of people from all walks of life and all sorts of races. Outcasts to their homeland, misfits in their armies, or simply not desiring the same as other folk. Whatever their reasons, these people have come together to create a highly dysfunctional family of mercenaries.
Hukral Ox-man:
He is a towering Nord in the Band of Bastards.
Jassan Zartuck:
A Bosmer, Jassan is the child of the group.
Ree’Ja:
A Khajiit, Ree’Ja is the only beast-man in the group.
Marshamilia Cyrion:
Marshamilia is the only female of the group, as well as the only Raga.
Once the only Breton and archer of the group, he died in the Redguard attack on the entrenched Legion, and is currently buried at the border of the bamboo forest south of Sentinel.
Wikrun Telvanni:
Wikrun is the mage of the group, a Dunmeri.
GeraldDuval
Petrus DeTorroja, Vescomte de Atrene:
An officer currently serving in Anvil’s military; he suffers from Neurosyphilis, a brain disease.
Guillaume Molyneaux:
The blood thirsty Duke of Menevia; he is currently allying with Sentinel in this war.
Heldwyn
Conrad Harrowgrim:
He is Solitudian, and is currently the Nordic infantry commander.
Antony Lucret
A young adventurer born to minor nobility in Anvil; Antony wishes to defend his homeland.
Immortal Blood
Lucretia:
A young veteran of the Summerset war; she now leads a mercenary army currently sided with Sentinel.
Da'Rasha:
Da’Rasha is a Khajiit officer in Lucretia’s army.
Serosi/Andrethi:
A half vampire Dunmer and former Morag Tong agent, who after attempted to turn Azura’s Star into a black soulgem, has lost his memory; he has found his way into Lucretia’s army.
Person From Anticlere:
Hequd Vhosek No-Shira:
Head of the Southern Army of Sentinel, currently commanding Sentinel’s force assigned to deal with Anvil.
Shahal:
Shahal is Hequd’s servant.
Solidor:
Almerion Enveri:
A Nordic vampire with a penchant for violence, fine art an philosophy; ex-brotherhood member gone rogue, hunting for the highest bidder; he is searching for Serosi.
Squidmasher
Swims-in-Shadows:
An Argonian deserter from the army of Helseth during the War of the Wolves; he is now a bandit that holds one nasty Dwemer gauntlet.
Storyteller
Alejah Montblanc:
He is a Shagun and Minister of Foreign Affairs for the Kingdom of Hammerfell.
High King Haroun:
Haroun is the King of Sentinel.
Tanvar
Alaudis Archen:
A Breton from a village near Illessan; he is now a lone wanderer, and dreams to become a hero like his brother.
Verlox
Don Miquel Lluis Umbranox:
Son of the Queen and Prince of Anvil; he currently commands the defensive force which is Anvil’s army.
Elinhiir Eloisuus:
Elinhiir is an Altmeri adventurer seeking the next big thing.
Void.
Stargel:
He is a Redguard scout for Sentinel’s army.
Woolymammoth
Ruhk Ahkbar:
He is a young cousin of Haroun, and a commander within Sentinel’s Southern Army.
Amaru Skakur:
A second level Ansei; he is friend, adviser, mentor, and bodyguard to Ruhk assigned by Haroun.
Dikembe Motatombu:
He is an arrogant, skilled swordsman under Ruhk’s command.
Sobotai Sahara:
Ruhk’s second-in-command; he is a very dirty fighter.
Tamek:
Tamek is Ruhk’s servant.
Mehmet Sa’Kalim:
An old general from Totambu; he is an advisor to Hequd.
Arethan Andas:
Former Her-Hand and battlemage bodyguard to Helseth; Arethan is now looking for a new life.
Servyn Velothi:
Arethan Andas’ companion; he travels with Arethan.
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Our map:
http://www.majhost.com/gallery/Anticlere/Timeline/anvil_map.jpg