[RELzWIPz] Hammerfell

Post » Mon May 07, 2012 10:41 am

about errors with esm and tamriel workspace
it could be avoided by using esp mastering (esp as a master)

i would really hope than once hamerfell would be accessible as any part of cyrodiil (any included in vanilla and mods)

you (lady neverar) said there's no tool to move workspaces automatically - I bet it could be done not so hard as extension to wryebash, or at least i think so.
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Chloe Mayo
 
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Post » Mon May 07, 2012 4:16 am

I've had a long standing interest in Hammerfell, watching this mod frequently, I even occasionally participate in some brainstorming on the forums themselves. However, are you perhaps implying that you're considering shifting the mod to Skyrim rather than Oblivion?
Nah. Moving everything would be too much work to justify. What I was implying is that development of the mod could stop completely once Skyrim is out, depending on what is done on the mod, what sort of a team I have, and how much interest there is. And how good Skyrim is, of course :P

Is Stirk going to be included in the final release of Hammerfell, or is it going to remain a seperate mod?
Separate. Stirk isn't really connected to Hammerfell, and I don't want to force Hammerfell on anyone who just wants to play Stirk.

i would really hope than once hamerfell would be accessible as any part of cyrodiil (any included in vanilla and mods)

you (lady neverar) said there's no tool to move workspaces automatically - I bet it could be done not so hard as extension to wryebash, or at least i think so.
I'll be seriously impressed if someone manages to make a tool. All the landscape, terrain textures, and objects would have to be moved to the worldspace and over a few hundred cells, replacing what is already there. All the NPCs, creatures, pathgrids, and markers would also need to be relocated. AI and door markers would need to be told to point to the Tamriel worldspace, and dialog conditions would need to be changed. After all that someone would have to go through and make the borders of the new land match with those of Cyrodiil.
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Javier Borjas
 
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Post » Mon May 07, 2012 10:04 am

well i suppose the tool would do heavy majority of work, but there would be left a few (<300) settings to fix manualy (you cannot trust automtes totally)
however i see without the tool it's almost impossible... so time to talk to the team of wrye bashers (they made most of code to detect and modify esp records, so it would be good base to start)
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matt
 
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Post » Mon May 07, 2012 5:54 am

well i suppose the tool would do heavy majority of work, but there would be left a few (<300) settings to fix manualy (you cannot trust automtes totally)
however i see without the tool it's almost impossible... so time to talk to the team of wrye bashers (they made most of code to detect and modify esp records, so it would be good base to start)


Complete cell data can be easily transfered to other ws using tes 4 edit...it is still a lot of work depending on how many cells you have but it works out pretty well...
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Bones47
 
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Post » Mon May 07, 2012 9:30 am

hi onra

but i thought it could be automatic - so a litttle of work
but fine that this possibility exists in tes4edit

maybe better adress tes4edit team, than WB team?
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Trista Jim
 
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Post » Mon May 07, 2012 11:47 am

There is no TES4Edit team, there is one single person. Elminster however doesn't have the free time needed for this.
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Holli Dillon
 
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Post » Mon May 07, 2012 6:29 am

Well, *I* for one am still here and would still like to see this project finished... But with my course and my 'technical issues', I haven't been as active as I would like... But this thing is definitely not dead! Not if I can help it!

JD
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Loane
 
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Post » Sun May 06, 2012 8:20 pm

I still think the only practical method to continue this would be in the Tamriel worldspace. There were so many errors with the other version, and compatibility patches can be made. Didn't Onra suggest a method for doing this with Tes4Edit? Has it been updated in any way that could make the process easier?
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{Richies Mommy}
 
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Post » Mon May 07, 2012 3:13 am

I may well be wrong about this, but I don't think there's an easy and painless way to move everything from the current Hammerfell worldspace into Tamriel. It can be done the hard and painful way, because that I've done myself with MUCH smaller data sets, but that's also prone to errors.

Before that could even be considered though, it would have to be converted to an ESP. Which, IIRC, had serious problems the last time it was attempted.
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Latisha Fry
 
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Post » Sun May 06, 2012 10:20 pm

Wasn't there an issue where it only worked for some people if it was turned into an ESP and for others if it was left as an ESM? Also, Onra has already provided the heightmap, only the area that have been done or major things like cities could be done and fitted to match Onra's heightmap. Seems easier than attempting to import the whole thing, but I wouldn't really know...
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nath
 
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Post » Sun May 06, 2012 11:14 pm

I'm pretty sure that the Hammerfell data doesn't conform to the shape of Onra's heightmap, and if you toss that aside, none of the objects placed by the Hammerfell team would be in the right positions. THAT would take infinitely longer than cleaning up ragged edges of landscape mismatches along the borders.

Also, yes, the ESP conversion didn't always work. I'm not even sure what the problem is with that. Oblivion seems to have something against large worldspaces remaining corruption-free over time.
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Sarah Bishop
 
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Post » Sun May 06, 2012 9:43 pm

Then how come it works relatively well for Tamriel.esp? Gah, I wish I knew more about this... Maybe Onra will notice the thread and share some info.
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Paul Rice
 
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Post » Mon May 07, 2012 8:41 am

Likely because Tamriel.esp was built atop an already existing worldspace.
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Josh Lozier
 
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Post » Mon May 07, 2012 7:06 am

Without acceptance from the modders of Hammerfell this discussion is moot, but I can see what Mistahtokyo is suggesting as potentially doable (depending upon how many cells are completed already). You could take the cells (including land height) from the primary locations such as the cities, towns, villages, and use TES4Edit to transfer them into the TWMP heightmap in the Tamriel worldspace, then clean up the land edges around the cities to smooth things over. Then copy other major objects but abandon wilderness landscape additions from the Hammerfell mod in favour of whatever is already provided (if anything is) by TWMP. It would still be a fair bit of work, but not as much as trying to transfer the entire Hammerfell worldspace into the Tamriel worldspace or trying to transfer all the placed objects from Hammerfell worldspace and placing them onto Onra's heightmap in the Tamriel worldspace.
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laila hassan
 
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Post » Mon May 07, 2012 6:55 am

vorians is absolutely right...no need to discuss this without a word from the authors of the original mod....but if someone would get permission to transfer parts of the hammerfell mod into the tamriel ws it could be done without a problem....Grappy99 has transfered two locations (Castle Dunkerlore and Azuras Palace) already using the method described by vorians..probably it would be a good idea to create some basic regions first ....
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Ian White
 
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Post » Mon May 07, 2012 7:42 am

Sorry, I only brought the discussion up because a member of the team had bumped the thread. And discussing things like these would hopefully get the modders' attention and encourage them to continue. :P
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Chloe Yarnall
 
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Post » Mon May 07, 2012 12:37 am

Sorry, I only brought the discussion up because a member of the team had bumped the thread. And discussing things like these would hopefully get the modders' attention and encourage them to continue. :P


a lot of brilliant work on different provinces is simply wasted ...as I stated before nobody was willing to coorparate and all we've got at the end is a bunch of unfinished alpha versions not working together in any way...pretty sad as most of the stuff made for example by the hammerfell team or by Phitt for Sheogorad is really outstanding....
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Ross
 
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Post » Mon May 07, 2012 1:27 am

and all we've got at the end is a bunch of unfinished alpha versions

You failed to account for the one exception: Illiana's Elsweyr mod. It may not have many quests or dungeons but it is far from incomplete. It doesn't feel incomplete. I think this demonstrates the wisdom of the approach: incremental improvement as opposed to planning a project so vast in scope that it never makes it to the point of playability, even for a few short quests.
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Yvonne
 
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Post » Mon May 07, 2012 2:34 am

You failed to account for the one exception: Illiana's Elsweyr mod. It may not have many quests or dungeons but it is far from incomplete. It doesn't feel incomplete. I think this demonstrates the wisdom of the approach: incremental improvement as opposed to planning a project so vast in scope that it never makes it to the point of playability, even for a few short quests.

But what Onra said does still stand: It's incomplete (even if it doesn't appear to be), and it doesn't work well with other province mods (without a big patch, which fortunately was created for the Valenwood mod).

Unfortunately, a complete Tamriel worldspace came along too late for most of the separate province mods, they were already too far along to make it really viable to try to have them all converted to fit.
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James Hate
 
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Post » Mon May 07, 2012 10:10 am

You failed to account for the one exception: Illiana's Elsweyr mod. It may not have many quests or dungeons but it is far from incomplete. It doesn't feel incomplete. I think this demonstrates the wisdom of the approach: incremental improvement as opposed to planning a project so vast in scope that it never makes it to the point of playability, even for a few short quests.

Elsweyr Anequina is different to the other province mods since it was mainly built on existing cells in the tamriel ws...


I am to slow :toughninja:
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JD bernal
 
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