I've had a long standing interest in Hammerfell, watching this mod frequently, I even occasionally participate in some brainstorming on the forums themselves. However, are you perhaps implying that you're considering shifting the mod to Skyrim rather than Oblivion?
Nah. Moving everything would be too much work to justify. What I was implying is that development of the mod could stop completely once Skyrim is out, depending on what is done on the mod, what sort of a team I have, and how much interest there is. And how good Skyrim is, of course
Is Stirk going to be included in the final release of Hammerfell, or is it going to remain a seperate mod?
Separate. Stirk isn't really connected to Hammerfell, and I don't want to force Hammerfell on anyone who just wants to play Stirk.
i would really hope than once hamerfell would be accessible as any part of cyrodiil (any included in vanilla and mods)
you (lady neverar) said there's no tool to move workspaces automatically - I bet it could be done not so hard as extension to wryebash, or at least i think so.
I'll be seriously impressed if someone manages to make a tool. All the landscape, terrain textures, and objects would have to be moved to the worldspace and over a few hundred cells, replacing what is already there. All the NPCs, creatures, pathgrids, and markers would also need to be relocated. AI and door markers would need to be told to point to the Tamriel worldspace, and dialog conditions would need to be changed. After all that someone would have to go through and make the borders of the new land match with those of Cyrodiil.